SubtleOrc Posted May 8, 2025 Report Posted May 8, 2025 1. Carving up corpses. Hit or miss whether the contents UI grid actually opens or not . Or you chase the corpse around trying to get to the meaty insides. 2. Placing pelts on your floor in your house. Trying to walk over them and you're stopped in your tracks until you dance around them. Why do I stub my toes on pelts? 3. Can't walk on-to, or off-of boats without swimming. Making building viable docks all but hopeless. 4. Sitting in my boat, 2 out of 3 times i can't control it until I get out of and back into the boat, and then it magically works. 5. The "try to wake up at sunrise without missing 2 hours of the day" mini game which generally involves hitting shift about 3 hours before dawn. 6. Why can we not yet place pies on shelves? (yes I know there's a mod) 7. Why do we need better firepits mod for firepits to work in a sane way? I'm all for new features etc but some of these are QOL fixes that we've been dealing with for a LONG time now. 1
KiaYaha Posted May 8, 2025 Report Posted May 8, 2025 Thankfully bowtorn got their harvesting fixed, that was probably the worst offender with it just not working. Hopefully better firepit just gets implemented as part of the vanilla game, since I don't think it makes much sense for a fire to go DOWN in temperature after finishing cooking something
Maelstrom Posted May 8, 2025 Report Posted May 8, 2025 (edited) 12 hours ago, SubtleOrc said: 3. Can't walk on-to, or off-of boats without swimming. Making building viable docks all but hopeless. 4. Sitting in my boat, 2 out of 3 times i can't control it until I get out of and back into the boat, and then it magically works. I have never experienced these issues with the boat. For #3 is your boat near dry ground (like under 3 or 4 blocks)? For #4, you need to be on the right side of the rudder, the left side is for passengers. I agree with number 6 and 7 though. Hopefully those get fixed in 1.21. Edited May 8, 2025 by Maelstrom
Thorfinn Posted May 8, 2025 Report Posted May 8, 2025 I do not believe #7 is jank. That is the intended behavior. Is it "realistic"? No, not particularly, though I'd note that neither is carrying around hundreds of tons of rock and sand. Neither does steel require most of a month of carburization. What the current firepit does do is generate resources at a more game-appropriate rate. They should have just increased the amount of time required for, say, calcination, and held the temperature constant, so from a black-box perspective, it's the same as the status quo in terms of inputs and outputs, then no one would be whining about it. Well, someone would I'm sure, but you know what I'm saying. The problem is not that the firepit cools off between items, but rather that it tells you that it's cooling off. Just don't display the temperature, and no one is the wiser.
Maelstrom Posted May 8, 2025 Report Posted May 8, 2025 (edited) Have you lit a stack of torches in a firepit? coz they don't suffer the same problem as lime and flint. This represents a disconnect in game mechanics. Edited May 8, 2025 by Maelstrom
Thorfinn Posted May 9, 2025 Report Posted May 9, 2025 Oh, that changed? Yes, apart from doing torches onesie-twosie, all my torches are from firepit because I can't sit still long enough to light a stack. But, obviously, if I don't have the ability to sit still lighting torches, I also lack the ability to just watch the firepit. Start it going and go do something else, come back later to pick up the stack.
Vratislav Posted May 9, 2025 Report Posted May 9, 2025 I assume that logic behind the firepit is that the capacity of the pit has to be in appropriate ratio with fuel consumption. But the method "reset the stack to zero" (and that it can be easily bypassed if player dedicates his attention) feels unfair especially when baking small stuff like flint. There would be quite fair if the reset to zero was removed, but also the firing times would be a bit extended and amount of stuff that is put into the firepit limited less than to whole stack. Of course, to find appropriate balance would be not simple .
Maelstrom Posted May 9, 2025 Report Posted May 9, 2025 26 minutes ago, Thorfinn said: Oh, that changed? Yes, apart from doing torches onesie-twosie, all my torches are from firepit because I can't sit still long enough to light a stack. But, obviously, if I don't have the ability to sit still lighting torches, I also lack the ability to just watch the firepit. Start it going and go do something else, come back later to pick up the stack. It's ALWAYS been that way for torches. Throw a stack into the fireplace, dump like 16 sticks in there and you'll get a stack of lit torches.
Thorfinn Posted May 9, 2025 Report Posted May 9, 2025 Really? All you have to do is get it up to 200C (or whatever) and it will continue to process the stack, even if it runs out of fuel? I'm absolutely certain I've tried a single piece of peat and did not get a stack of lit torches.
LoveWyrm Posted May 9, 2025 Report Posted May 9, 2025 I just don't like that it takes firewood to make a firepit lol. Make it a placeable recipe, 4 sticks, some grass, bam presto, now you can place the firepit, and since burnt out torches already explode into nothingness when trying to mine them, firepits could also not be returnable and just explode into particles. "Okay ,I wanna burn all these dwarven farts" (apprently furze is their real name but in German it also is the plural of farts...) "Time to place down one piece of grass, then four big ass firewood sticks, then take them out, then put then toots in and light them up" ...nay. 1 1
Maelstrom Posted May 9, 2025 Report Posted May 9, 2025 4 minutes ago, LoveWyrm said: "Okay ,I wanna burn all these dwarven farts" That sounds like an explosive experience. Be careful! 2
SubtleOrc Posted May 11, 2025 Author Report Posted May 11, 2025 On 5/8/2025 at 11:30 PM, Maelstrom said: I have never experienced these issues with the boat. For #3 is your boat near dry ground (like under 3 or 4 blocks)? For #4, you need to be on the right side of the rudder, the left side is for passengers. Thanks fior that !! seems like the issue was mine .. i can get on and off the boat from the starboard side now ok .. cheers
Krähenwolf Posted May 11, 2025 Report Posted May 11, 2025 On 5/9/2025 at 6:18 PM, LoveWyrm said: I just don't like that it takes firewood to make a firepit lol. Make it a placeable recipe, 4 sticks, some grass, bam presto, now you can place the firepit, and since burnt out torches already explode into nothingness when trying to mine them, firepits could also not be returnable and just explode into particles. "Okay ,I wanna burn all these dwarven farts" (apprently furze is their real name but in German it also is the plural of farts...) "Time to place down one piece of grass, then four big ass firewood sticks, then take them out, then put then toots in and light them up" ...nay. I might be wrong, but you can take the firewood out after creating the firepit in my experience. Just put a single stick in to start the fire afterwards, and you are free to burn all the Zwergenfürze (its also the joke on our server). Whats more annoying is that you always need firewood to make a firepit in general. If there were different recipes, like either four firewood OR eight sticks OR four planks OR...I don't know, 16 grass, then it would be more generous to stone age or nomad players. It works when filling other blocks like pit kilns (peat or firewood), troughs (whatever food goes in) and bloomeries (charcoal or black coal), so why not with the firepit?
Myo Posted May 11, 2025 Report Posted May 11, 2025 (edited) Well realistically speaking you need all three parts to start a proper fire. Kindling (dried grass), Tinder (sticks), and Firewood. In modern times we often eschew kindling because we have chemical firestarters, but we still need tinder and finally firewood to get a proper fire going. This is because embers cant actually ignite large pieces of wood easily, you gotta work up and feed the fire like a baby first. Id be happy you just need to do it on construction- materials in vintage dont have a minimum temp to ignite so after thats done the first time you can just chuck in some coal chunks or entire tree logs and it works fine. So i kinda dont wanna change that part... but the whole placing firewood only to take it back out again is nonsense . Edited May 11, 2025 by Myo
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