AlteOgre Posted September 3, 2025 Author Report Posted September 3, 2025 Added mods HangingOilLamps and RelightTorches.
frostwick Posted September 8, 2025 Report Posted September 8, 2025 Greeting from the Ralas Estate! It's been a productive year, barely got through the list though. A number of new neighbours have arrived, with new roads linking us up, been a challenge to keep up with trade, but has been a nice change of pace. Community remains a highlight, and the server has been running well even though I'm well outside the typical EU range. A raid party was able to overcome the Eidolon.So now with fresh loot, elk are starting to appear as well. Lot of prep work to get back to with upcoming update, hopefully see more fresh faces there! 1
AlteOgre Posted September 19, 2025 Author Report Posted September 19, 2025 Another long year has passed and progress has been meaningful indeed. Though the intensity of the storms is ever increasing, gnarling on the constituency of our proud inhabitants, and the world evolves to produce stronger, more resilient animal species, craftsmanship, resourcefullness and technology help our seraphs move on in the race to rustmageddon. Changes implemented for the Y6-Y7 transition: - TS duration slightly increased and drifter spawns during TS will be slightly closer to players and in lighter areas. - Slightly reduced player healing speed. - Enabled spawning of Caribou and Reindeer. - Added mods: Butchering, FoodShelves, PurposefulStorage, ExpandedMatter, TailorsDelight and Vinconomy. - Removed mod HeatRetention and replaced it with ChiseledBlockRetention. It is expected that we will be able to upgrade to v1.21 in the course of next in-game year, Y8.
AlteOgre Posted September 30, 2025 Author Report Posted September 30, 2025 Per request of a very convincing majority of the active playerbase: Per start of in-game year 8 (early May), the pace of time is halved. This results in: * in-game months, seasons and years all take twice as much time to pass in real life, * longer in-game days (96 real life minutes), temporal storms, crop growth duration and animal gestation times, * slower (halved) hunger, healing and food spoilage rates. The annually planned adjustments of difficulty affecting settings and additions of various mods will be adjusted to make for an increased (possibly doubled) rate of change (per in-game year), while taking into account the above mentioned effects.
AlteOgre Posted September 30, 2025 Author Report Posted September 30, 2025 The year of our Dave 8 has brought our @Seraphs much to wonder and ponder. Time has come to a sudden slowdown and the hours, days, months, seasons and years now all last twice as long as before. How, why? As the confuzzled seraphs seek for ways to understand this weird shift, they, as usual, turn to their daily pursuits and make the best of it. The copium in these entities strong is. (The pace of time has been halved.) Meanwhile, canines have evolved to grow ever stronger and there are reports of some new species hunting in packs. Careful young seraphs! (Enabled spawning of 5t1 strength canines like red wolves and african wild dogs.) In order to cope with these new top predators, many animals have grown to swim faster. (Creature swim speed increased to 120%.) The tailoring and butchering leap of last year has now lead to even more innovations and while seraphs are getting an increased appetite, they excel in increasing both the effectiveness and the yields from hunt and slaughter. (Hunger rate increased to 95%. Added mods: Bola, Wool&More and ShearLib.)
AlteOgre Posted October 10, 2025 Author Report Posted October 10, 2025 (edited) Autumn pours its magnificent colours over our world and winter approaches. And so does the ninth year of our existence as seraphs in Ilu Ambar - Quenta Yára. Next winter will be long and cold (... due to the recently doubled real life duration of in-game months, seasons and years). Aware of the upcoming chill, ingenious seraphs have begun working on new designs of devices to warm their home and armour that keeps their bodies warm. (Added mods DRBraziers and WarmGambeson.) Meanwhile, as various individual settlements have grown more aware of their status, and to some extent esteem among the populous, some have began working on signs to display their identity. Banners and similar items now fly atop roof and parapet. (Added Banners mod.) And the restless rustlord ... never ceases to intensify their grip on the dimensions defining our world. (Temporal storm frequency and intensity is increased, and drifter spawns during storms intensified.) Edited October 10, 2025 by AlteOgre layout
DejFidOFF Posted October 14, 2025 Report Posted October 14, 2025 On 8/3/2025 at 9:21 PM, frostwick said: nice farm
AlteOgre Posted October 22, 2025 Author Report Posted October 22, 2025 Spring is in the air! Seraphs celebrate thaw and the tilling of their acres, the necessity of which has become more pressing as the enhanced storm intensity has caused faster food decay. (Increased food decay rate to 35%.) The long winter has brought about some interesting changes to the world's wildlife as larger species of deer have evolved, and predators have been at more serious danger of becoming prey themselves, either from other predators or from the elements. (Enabled spawning of elk and moose, and of a range of large carcasses.) Many a seraph has spent the long winter days fiddling about with needle and thread, and some have come up with ingenious new clothing designs. Others fiddled with various materials in search of more durable, more efficient or just more fancy ways to enlighten their world. (Added mods: Dressmakers and ApeLanterns.)
AlteOgre Posted October 30, 2025 Author Report Posted October 30, 2025 Added four teleporters at spawn. These offer whoosh options to travel approximately 25k blocks in each cardinal direction, bringing seraphs close to the present world borders.
AlteOgre Posted November 11, 2025 Author Report Posted November 11, 2025 That moment has finally come: the server has updated to VS v1.21.5! Without further ado nor prose or poetry, just check the changelog of our Y9 winter changes: * Server updated to VS v1.21.5 * TS duration changed from 45 to 50%. * Drifter spawning during TS closer to players and in lighter areas (resp. 18 blocks and light level 8). * Crop growth rate reduced from 92 to 88%. * Enabled spawning of Panda Bears. * Player health reduced from 18 to 17 hp. * Expanded World Border from 800 to 1000 chunks (+6400 blocks in all directions). * Added the following mods: Bricklayers, RealGrapes, Quivers&Sheaths (+ AttributeRenderingLibrary) and WolfTaming. ... and enjoy!
AlteOgre Posted January 1 Author Report Posted January 1 * Server and mods updated to VS 1.21.6. * Replaced PlayerList with PlayerListRevived and Banners with HeraldryBanners. * Added support mod Heraldry.
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