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AlteOgre

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AlteOgre last won the day on April 14 2020

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  1. Winter has passed and left our @Seraphs wiser and more resilient. The season of scarcity makes way for the season of plenty. The harshness of winter pushed the ingeniousness of hunters, butchers and masons towards better means and methods, many of which prove all the more useful as the snow thaws and many animals begin their breeding season. : As the hunt for game brings word of new horizons, word is also spreading of eerie blurred pockets in the world. They have started to refer to these pockets as 'Temporal Rifts'. These rifts spew creatures of the Underhome onto the surface of the world, and they come and go in seemingly random cycles, both in space and time. Seraphs start to experience reduced constitution and increased need for sleep. Attentive farming specialists sense a slowing of crop growth as well. Their relentless gnawling on the foundations of the world, seems to have triggered more than just those rifts. Meanwhile, the inevitable natural selection has again grown the average strength of any entity crossing a seraph's path. "GAME" (y2q2 update) * Added mods: Bola, Butchering, StoneBakeOven, TraderCamps, Quivers&SheathsFork, AttributeRenderingLibraryFork * Increased creature strength to 60%. * Reduced max time without sleep from 6.5 to 6.0 days. * Enabled Temporal Rifts. * Seraph base health reduced from 20.0 to 19.5 hp. * Crop growth rate reduced from 100% to 98%. * World borders expanded from 600 to 800 chunks (19.2k to 25.6k blocks, latitude range expands from 31.5°-58.5° to 27.0°-63.0°).
  2. If I recall correctly, you will need to use /land claim save after you adjusted permissions for a claim. The wiki mentions this: So, you load a claim you wish to edit, then edit its permission settings, and finally save the claim to ensure the adjustments are properly registered and effective.
  3. Autumn has set in and our @Seraphs sense that winter is approaching. Some have intensified their endeavours to provide for sufficient shelter and improved their ways with stone and supportive structures. Their enhanced ability to subtract more useful stone makes some venture deeper into the Underhome, gnawling on the foundations of the world, unaware of what they may trigger. Good shelter will not only protect them from the cold, but will also provide the comfort of a safe bed, as the shortening days have increased their need for sleep. Meanwhile, both the coming of the seraphs and the inevitable natural selection has grown the average strength of any entity crossing a seraph's path. Stone (y1q4 update) * Added mods: ChiseledBlockRetention, ChiselTools, PostsAndBeams, RealSmokeQPPatch, StoneQuarryForked. * Increased creature strength to 55%. * Reduced max time without sleep from 7 to 6.5 days.
  4. Our Beta launch has been pretty successful so far: better world gen, more players ... and more memory load. And our extensive test phase proved all worth the while and trouble of pushing Watersheds and server capabilities to their limits. We have added the Cave-in Fix mod to make cave-ins less unpredictable and devastating.
  5. Our server has been re-animated and given a new life: our Beta server opens Sunday, 10 May 2026, 12:00 CEST We hope to welcome many new seraphs and their puppeteers to enjoy our wonderful playground once again! See the original post in this thread and our forum post for more details.
  6. Test Beta server now running on VS v1.22.2. Atm 33 mods have been added and customised. All running without errors except for the usual performance strain caused by excited playtesters stretching the new chunk gen limits. World gen is amazing so far and players are excitedly placing claims on the cavnas of our world. About 13 more mods will be added in the course of next few days. Full launch anticipated at the end of next week / in the course of the weekend.
  7. Today, we have started a test phase for our Beta server, using VS v1.22.1. The first post of this thread will be updated in the course of next week.
  8. The description for the simple 'ad-hoc server / open single player game to lan' method on this page also contains tips on how to possibly solve the issues you're facing: Setting up a Multiplayer Server - Vintage Story Wiki And the page lists alternative methods. Good luck and enjoy!
  9. This part of the forums is reserved "For looking for other players to play together". For a mod focussed forum thread you can best post one in this part of the forums: Vintage Story Modding - Vintage Story
  10. This wiki page may be helpful for starters: Setting up a Multiplayer Server - Vintage Story Wiki
  11. We have decided to do a full world reset of our world for a relaunch with VS v1.22. Transfer of builds from the current world will be facilitated for those players who desire their builds to be re-used in a location of their choice, albeit that those will be stripped to bare bones buildings. Upon relaunch we will implement various lesson learned in the way we will configure our next world and in how we will plan difficulty enhancements and mod additions. Overall, the world will be smaller (polar-equator distance was just too big), have more ocean, less ores and we will have a faster development pace. As with the current world, we will start with a minimal amount of mods and preferrably with a stable release as soon as that is available.
  12. * Server and mods updated to VS 1.21.6. * Replaced PlayerList with PlayerListRevived and Banners with HeraldryBanners. * Added support mod Heraldry.
  13. Use the wiki: Setting up a Multiplayer Server - Vintage Story Wiki Wiki exists for reasons.
  14. That moment has finally come: the server has updated to VS v1.21.5! Without further ado nor prose or poetry, just check the changelog of our Y9 winter changes: * Server updated to VS v1.21.5 * TS duration changed from 45 to 50%. * Drifter spawning during TS closer to players and in lighter areas (resp. 18 blocks and light level 8). * Crop growth rate reduced from 92 to 88%. * Enabled spawning of Panda Bears. * Player health reduced from 18 to 17 hp. * Expanded World Border from 800 to 1000 chunks (+6400 blocks in all directions). * Added the following mods: Bricklayers, RealGrapes, Quivers&Sheaths (+ AttributeRenderingLibrary) and WolfTaming. ... and enjoy!
  15. Added four teleporters at spawn. These offer whoosh options to travel approximately 25k blocks in each cardinal direction, bringing seraphs close to the present world borders.
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