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AlteOgre last won the day on April 14 2020
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Removed C&NClaims and C&NEconomy as they have proven to not be working as intended: simple and not interfering with / working alongside of vanilla claims. The mod TerraTag was added to get most of the roleplay/in-character related functionality originally intended to get with C&NClaims.
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Year 6 has just begun ... and the world of @Seraphs is experiencing some shifts. The organised sentients have focussed their collective endeavours on improving their supply options for the winter. Purposeful indeed, obsessive in some cases, just like their puppeteers. Wait ... huh? "STOCK" (y5q4 update)* Added mods: FoodShelves, PurposefulStorage and ShelfObsessed. * Temporal Storm frequency set to 'rare' from 'very rare'. * Temporal Storm duration set to 65% (from 60%). * WeatherTheStormSheltered spawn conditions adjusted to 19 blocks from player and max light level 7 (from 20 blocks resp. level 6). * Food decay rate increased from 30 to 35%. * Enabled spawning of Outlaw types: "Poachers". Reverted this change as Poachers didn't spawn correctly. * Increased creature strength from 90 to 95%. * Increased creature swim speed from 120 to 130%. * Increased seraph hunger rate from 85 to 90%. * Decreased seraph Temperature tolerance from -3 to -2 °C. *Sorry for this delayed update folks. Your sub Dave has been under the weather for a bit.*
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* Added mod: FotSAButcheringCompat. This mod covers compatibility for FotSA:Felinae and FotSA:Bovinae (so not for FotSA:Pantherinae, yet).
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Hear ye, hear ye, all @Seraphs of Ilu Ambar! The fourth winter has passed and we rejoice for the arrival of spring! The long indoors has once again brought focus and this winter was especially fruitful in terms of clayworking and masonry. Let there bee bricks and honey! Alas, the upsides always come with downsides and despite the ingenuity of us all, the rat race just continues. But as the misery grows, our world expands, and so does the opportunity to encounter new friends. "CLAY" (y5q2 update) * Added mods: Bricklayers, FotSA:Bovinae, FotSA:Felinae and FromGoldenCombs. * Temporal Storm duration set to 60% (from 55%). * Crop growth rate reduced from 94 to 92%. * Increased creature strength from 85 to 90%. * Seraph base health reduced from 18.5 to 18.0 hp. * Health regeneration rate reduced from 120 to 115%. * World borders expanded from 1200 to 1400 chunks (38.4k to 44.8k blocks, latitude range expands from 18.0°-72.0° to 13.5°-76.5°).
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Winter is coming! @Seraphs across the lands have learned to share. Both their foresights and their rations. Many realize that due to the slower crop growth, their increased appetite and the ever increasing strength of their adversaries, including those that once were their own, the upcoming winter will raise the stakes once again. Summer brought sufficient produce and many a farmer, baker, cook and innkeeper has been exploring ways to better combine and preserve their precious foodstuffs. "By failing to prepare, you are preparing to fail." "RATION" (y4q4 update) * Added mods: ACulinaryArtillery and ExpandedFoodsCore. * Temporal Storm duration set to 55% (from 50%). * WeatherTheStormSheltered spawn conditions adjusted to 20 blocks from player and max light level 6 (from 24 blocks resp. level 5). * Increased creature strength from 80 to 85%.
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You're welcome, ofc. We only have seraphs though, with basic VS lore + the snippets of server lore presented in the original post and in the regular server updates added above.
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A third season of hardship has passed and things have again become tougher for our @Seraph survivalists. With the presence of rogue seraphs, the order within seraph community has shifted. Many have been working to find means to show where they belong, and what's theirs, and to express and emphasize their identity and allegiance. And some tailors have begun sharing any relevant skills to assist their friends for those purposes. Both the search for more and better, and the pursuit of rogues, has pushed explorers to new frontiers. For some, that opens room for escape, for new horizons, some more challenging, some more comfortable. All in all, there is a sense of urgency to 'toughen up' as the world toughens up around them, ... and show it. "ORDER" (y4q2 update) * Added mods: Banners, DressMakers, Heraldry, RPCharacterSheets, C&NClaims, C&NEconomy * Temporal Storm duration set to 50% (from 45%) * WeatherTheStormSheltered spawn conditions adjusted to 24 blocks from player and max light level 5 (from 28 blocks resp. level 4). * Crop growth rate reduced from 96 to 94%. * Increased creature strength from 75 to 80%. * Increased creature swim speed from 110 to 120% * Reduced max time without sleep from 4.5 to 4.0 days. *(Note that this is the final setting for this feature.)* * Seraph base health reduced from 19.0 to 18.5 hp. * Increased seraph hunger rate from 80 to 85%. * Decreased seraph Temperature tolerance from -4 to -3 °C. * World borders expanded from 800 to 1200 chunks (32.0k to 38.4k blocks, latitude range expands from 22.5°-67.5° to 18.0°-72.0°).
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The third autumn is well underway and @Seraph life has again become a bit harder. The storms have caused quite some uproar in some communities. Uncertainty and misunderstanding have fed mistrust. And some individuals have abandoned the usual civil composure towards others and have become outright hostile. Rumours of rogue seraphs roaming the lands have spread. Everyone has become more vigilant and cautious. On a positive note, the long summer and intensified threat have sped up innovations in metal working and lead to the availability of some nifty mechanical devices, both for civil and defensive purposes. METAL (y3q4 update) * Added mods: MillWright, OutlawsMod, TheTrueArchScrew and WoodenShuttersAndMore. * Temporal Storm duration set to 45% (from 40%). * WeatherTheStormSheltered spawn conditions adjusted to 28 blocks from player and max light level 4 (from 32 blocks resp. level 3). * Increased creature strength from 70 to 75%. * Enabled spawning of weakest Outlaw types: "Looters". * Reduced max time without sleep from 5.0 to 4.5 days.
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Another long winter, another long period of innovation indoors. Tailors have had some heydays due to both the wintery focus and the increased supplies of hides and fibrous materials. Some @Seraphs have begun creating stuff just for fancies, or commissioning others. And some communities are experiencing an onset of a market economy with the gradually growing supplies of rusty gears as a base currency. Moreover, the improved gear is enabling explorers and adventurers to venture out to new frontiers. The world has come to experience an onset of a different kind as well though. An ominous rambling, trembling and shuttering is shaking any seraph's soul and bone. It seems like what was once restricted to the rifts that appeared last spring, is now engulfing the entire world, in waves. But for how long? "CLOTH" (y3q2 update) * Added mods: ExpandedMatter, TailorsDelight, WarmGambeson, Vinconomy, FleeExhaustion, RealGrapes, TemporalSymphony. * Enabled Temporal Storms with frequency 'very rare' and duration 40% (note that our double duration days make them last 80% of default). * WeatherTheStormSheltered ensures easy spawn conditions fttb: 32 blocks from player and max light level 3. * Food decay rate increased from 25 to 30%. * Crop growth rate reduced from 98 to 96%. * Increased creature strength from 65 to 70%. * Reduced max time without sleep from 5.5 to 5.0 days. * Seraph base health reduced from 19.5 to 19.0 hp. * Health regeneration rate reduced from 125 to 120%. * World borders expanded from 800 to 1000 chunks (25.6k to 32.0k blocks, latitude range expands from 27.0°-63.0° to 22.5°-67.5°).
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The leaves are changing colours once again, and the @Seraphs count their blessings while a new winter approaches. Spring and summer brought insights in the ways of water and in means to collect and process fibrous materials. And while the world is turning, the rust is churning, inevitably growing its impact on all things alive and sentient. "PULP" (y2q4 update) * Added mods: AqueductsAndSluices, WaterGateMod, BillPosting, ShearLib, Wool&More, Scarecrow * Increased creature strength from 60 to 65%. * Increased creature swim speed from 100 to 110%. * Reduced max time without sleep from 6.0 to 5.5 days. * Increased seraph hunger rate from 75 to 80%. * Decreased seraph Temperature tolerance from -5 to -4 °C. * Wool&More non-default setting: gazelle, deer and moose cannot be sheared.