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Posted
4 hours ago, Megalovaniac said:

I might be interested in joining. Are there fantasy Race options?

You're welcome, ofc. We only have seraphs though, with basic VS lore + the snippets of server lore presented in the original post and in the regular server updates added above.

Posted
3 hours ago, AlteOgre said:

You're welcome, ofc. We only have seraphs though, with basic VS lore + the snippets of server lore presented in the original post and in the regular server updates added above.

What about in game VC?

Posted (edited)

Winter is coming!

@Seraphs across the lands have learned to share. Both their foresights and their rations. Many realize that due to the slower crop growth, their increased appetite and the ever increasing strength of their adversaries, including those that once were their own, the upcoming winter will raise the stakes once again. Summer brought sufficient produce and many a farmer, baker, cook and innkeeper has been exploring ways to better combine and preserve their precious foodstuffs. 🧑‍🌾 🧑‍🍳

"By failing to prepare, you are preparing to fail."

"RATION" (y4q4 update)
* Added mods: ACulinaryArtillery and ExpandedFoodsCore.
* Temporal Storm duration set to 55% (from 50%).
* WeatherTheStormSheltered spawn conditions adjusted to 20 blocks from player and max light level 6 (from 24 blocks resp. level 5).
* Increased creature strength from 80 to 85%.

Edited by AlteOgre
  • AlteOgre changed the title to [1.22.7][EU][EN] Ilu Ambar - Quenta Yára : whitelisted, coop, build & pve focussed, modded, light RP, new player friendly, difficulty progression, UNIQUE
Posted

Hear ye, hear ye, all @Seraphs of Ilu Ambar!

The fourth winter has passed and we rejoice for the arrival of spring!

The long indoors has once again brought focus and this winter was especially fruitful in terms of clayworking and masonry. Let there bee bricks and honey! 🧱 🍯
Alas, the upsides always come with downsides and despite the ingenuity of us all, the rat race just continues. But as the misery grows, our world expands, and so does the opportunity to encounter new friends. 🐮 😺 

"CLAY" (y5q2 update)
* Added mods: Bricklayers, FotSA:Bovinae, FotSA:Felinae and FromGoldenCombs.
* Temporal Storm duration set to 60% (from 55%).
* Crop growth rate reduced from 94 to 92%.
* Increased creature strength from 85 to 90%.
* Seraph base health reduced from 18.5 to 18.0 hp.
* Health regeneration rate reduced from 120 to 115%.
* World borders expanded from 1200 to 1400 chunks (38.4k to 44.8k blocks, latitude range expands from 18.0°-72.0° to 13.5°-76.5°).

Posted

Hi there I was looking to join this server I am personally interested in playing on a server like this. I am relatively new with only a few hours under my belt however I am interested in learning and contributing on the server. Is there anyway to be whitelisted or should I join the Discord if there is one? Thanks

 

Posted
20 hours ago, ArchMaester said:

Hi there I was looking to join this server I am personally interested in playing on a server like this. I am relatively new with only a few hours under my belt however I am interested in learning and contributing on the server. Is there anyway to be whitelisted or should I join the Discord if there is one? Thanks

 

Just saw this. Glad you found us and got whitelisted already. Enjoy! 

Posted

* Added mod: FotSAButcheringCompat. This mod covers compatibility for FotSA:Felinae and FotSA:Bovinae (so not for FotSA:Pantherinae, yet).

  • 2 weeks later...
Posted (edited)

Year 6 has just begun ... and the world of @Seraphs is experiencing some shifts. The organised sentients have focussed their collective endeavours on improving their supply options for the winter. Purposeful indeed, obsessive in some cases, just like their puppeteers. Wait ... huh? 🤡 🫙

"STOCK" (y5q4 update)* Added mods: FoodShelves, PurposefulStorage and ShelfObsessed.
* Temporal Storm frequency set to 'rare' from 'very rare'.
* Temporal Storm duration set to 50% (from 60%).
* WeatherTheStormSheltered spawn conditions adjusted to 19 blocks from player and max light level 7 (from 20 blocks resp. level 6).
* Food decay rate increased from 30 to 35%.
* Enabled spawning of Outlaw types: "Poachers". Reverted this change as Poachers didn't spawn correctly.
* Increased creature strength from 90 to 95%.
* Increased creature swim speed from 120 to 130%.
* Increased seraph hunger rate from 85 to 90%.
* Decreased seraph Temperature tolerance from -3 to -2 °C.

*Sorry for this delayed update folks. Your sub Dave has been under the weather for a bit.*

Edited by AlteOgre
Correction.
Posted

Removed C&NClaims and C&NEconomy as they have proven to not be working as intended: simple and not interfering with / working alongside of vanilla claims.
The mod TerraTag was added to get most of the roleplay/in-character related functionality originally intended to get with C&NClaims.

  • 2 weeks later...
Posted

A season of darkness has passed and a season of light is dawning. @seraph_86861s of Ilu Ambar look ahead with more confidence after another harsh winter that kept them inside to their tinkerings. And them tinkerings have paid off once again. Their continued exploration of metal and ceramics processing, and the need for dark and chill, yet safe places, helped them find new ways to create and keep light sources. 🔥 🎃
Some have already been put to use by the most hardy explorers and adventurers, helping them reach beyond new horizons ... and encounter some hefty behemoths of the animal kind. 🦏
Meanwhile, seraphs with a feel for animal behaviour have reached a breakthrough in the ways to approach canines, and some have even managed to get accepted as company instead of prey. 🐺 🐶
All progress may come in handy as the world continues to toughen up around our top sapients. 🤓

"LIGHT" (y6q2 update)
* Added mods: DRBraziers, FotSA:Rhinocerotidae, MoreLanterns and Wolftaming.
* Temporal Storm duration set to 55% (from 50%).
* Crop growth rate reduced from 92 to 90%.
* Increased creature strength from 95 to 100%.
* Seraph base health reduced from 18.0 to 17.5 hp.
* World borders expanded from 1400 to 1600 chunks (44.8k to 51.2k blocks, latitude range expands from 13.5°-76.5° to 9.0°-81.0°).

  • 3 weeks later...
Posted (edited)

The winds have let us down for a bit and it took some time for more favourable winds to head our way. Our @seraphs are facing a new winter head on, with slightly harsher intrusions of the rusty kind and yet again, better equipment within reach. ⛵ ⚙️

"WIND" (y6q4 update)
* Added mod: ShipWright.
* Temporal Storm duration set to 60% (from 55%).
* WeatherTheStormSheltered spawn conditions adjusted to 18 blocks from player and max light level 8 (from 19 blocks resp. level 7).

An update belated, stripped, but wrightful in its own way.

Edited by AlteOgre
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