Daniel Richter Posted March 5, 2020 Report Share Posted March 5, 2020 Till today everything did work fine for me Since this evening i get this when i want to start the game. Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)05.03.2020 21:46:06: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) Link to comment Share on other sites More sharing options...
Tyron Posted March 5, 2020 Report Share Posted March 5, 2020 Hi Daniel, please update to version 1.12.6, this crash is fixed there Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted March 6, 2020 Report Share Posted March 6, 2020 (edited) 5 hours ago, Tyron said: Hi Daniel, please update to version 1.12.6, this crash is fixed there NM, just saw your post in news I already updated after seeing this, but I had that crash happen also today after everything being fine up till now. Curious what caused it? Edited March 6, 2020 by Sparkle Kitti cant delete Link to comment Share on other sites More sharing options...
Tyron Posted March 6, 2020 Report Share Posted March 6, 2020 The newest devlog entry has an explanation Link to comment Share on other sites More sharing options...
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