FlareUKCS Posted July 16, 2025 Report Posted July 16, 2025 I dont mean to be nasty or sound aggressive here, but we have a welcome section and a section to help players speak of VS or other subjects. All players , including but not exclusive of Hytale players are welcome here, we have other sections of the forum to speak and get help, and VS has a very helpful Discord if that is your bag. I just think the news section has lost the news part, I mean the new pre 3 is out, but not a squeak, even Tyron is not wow'ing us with some new crazy .gif. Lets get back to normal, and this includes Tyron, oi wheres the crazy .gifs man 2 1 1
Michaloid Posted July 17, 2025 Report Posted July 17, 2025 (edited) 17 hours ago, FlareUKCS said: I just think the news section has lost the news part, I mean the new pre 3 is out, but not a squeak, even Tyron is not wow'ing us with some new crazy .gif. That's because pre releases are not content complete releases. But once it updates to the rc versions, you'll see them posting like normal. That's always been part of the new version process. Edited July 17, 2025 by Michaloid 3
Aridhol Posted July 17, 2025 Report Posted July 17, 2025 I welcome additional players & devs! Also: I do not understand why anyone would complain, this game is already way more than its value & the fact that it continues to be updated is incredible. You rock VS Team!! Lastly, sad face about Hytale... but clearly they were spinning wheels after 7 years. Sheesh.. 12 1
ijkdenem Posted July 25, 2025 Report Posted July 25, 2025 so sad it died but you are welcome here friends. 1
DejFidOFF Posted January 14 Report Posted January 14 On 6/24/2025 at 11:08 AM, Tyron said: Dear Hytale Community, as many of you might have read by now, Hytale has been officially cancelled. Our heartfelt compassion goes out to those that were looking forward to its release, as well as to all the developers working at Hypixel Studios. As a former Hytale developer myself, allow me to openly invite everyone left unsatisfied by this news to try out Vintage Story! While it may not be quite the same experience you would have hoped, do keep in mind that our game allows a great range of customization options to reduce some of the more difficult settings that Vintage Story ships by default. In fact, if you are one of the former developers or a highly passionate Hytale fan with extensive modding skills, do write us at jobs@vintagestory.at. Perhaps we can put together a small sub-project within our Team of developers to bring out an additional game mode for Vintage Story that can at least in part deliver on the vision of what Hytale set out to become. I could picture this as a mostly independent work group developing a new playstyle or an external team that uses our extensive modding api with funding from us. Due to the massive success Vintage Story has become and with the right leadership, I believe this would be something very achievable! For our existing player base: Don't worry, the default experience of Vintage Story will stay true to its vision and updates will come at the same pace. [Update, June 26] We've already received over 20 applications, including several high profile ones. This seems to look promising to me. We'll collect more applications for another week and then begin processing them - for all applicants, please stay tuned! Cheers, Tyron View full record Since there is early access of the Hytale any update of this message? Had Anego studios any influence on that? 1
Grummsh Posted January 15 Report Posted January 15 10 hours ago, DejFidOFF said: Since there is early access of the Hytale any update of this message? Had Anego studios any influence on that? Yeah i Was wondering myself
Michaloid Posted January 15 Report Posted January 15 The Glint project is still going strong if that's what you're worried about. 1
KingSolomon01 Posted January 17 Report Posted January 17 From the future here, and I know hytale just released but I don't think it can outdo vintage story. It's a great game that immerses you in to the gameplay for long nights of gameplay, and Hytale just isn't iconic being so new, I hope VS keeps growing 2
Michaloid Posted January 17 Report Posted January 17 11 hours ago, KingSolomon01 said: From the future here, and I know hytale just released but I don't think it can outdo vintage story. It's a great game that immerses you in to the gameplay for long nights of gameplay, and Hytale just isn't iconic being so new, I hope VS keeps growing 1.22 will be the biggest update in regards to features yet. So i'd argue this game is going strong forward. 1
Cer Nypes Posted January 17 Report Posted January 17 I think of Hytale as an "arcade" version of survival game. Vintage Story is where its at ! So i dont conider Hytel as direct competition ... Also since cancelation of Hytale i saw Everwind as its successor.. its like procedually generated Skyrim ... but now that Hytale is back .. its more shuffled situation. 2
Gabusmaximus Posted January 20 Report Posted January 20 Could someone explain to me what happened here why was Hytale canceled and why was it turned around and is out now? what does this have to do with vintage story I'm new to all this.
LadyWYT Posted January 20 Report Posted January 20 7 minutes ago, Gabusmaximus said: why was Hytale canceled I don't know, other than after Riot bought the rights the scope of the game increased too much, development stalled, there was a complete rewrite of the base code, etc. Basically just a lot of things piling up that prevented the game from really going anywhere and eventually leading to the cancellation. 10 minutes ago, Gabusmaximus said: why was it turned around and is out now? Hytale's original creator managed to buy back the rights, assembled a team, and worked like mad to salvage what was there into something playable. It's still very rough and nowhere near finished, but the game seems to be doing much better under his supervision than it fared under Riot. 12 minutes ago, Gabusmaximus said: what does this have to do with vintage story Tyron used to be part of the Hytale team and cordially parted ways later when the game just wasn't quite what he wanted to be working on. After leaving, he created Vintage Story. When Hytale was cancelled, Tyron basically did some math and pulled a few strings and hired some of those devs to work on a Hytale-esque gamemode for Vintage Story, which has now turned into a new game project known as Project Glint. At the time of the announcement, it wasn't known if Hytale was going to be resurrected, so this thread was basically a welcome to whichever Hytale fans decided to check out Vintage Story. Just to make sure it's clear--the Project Glint team is separate from the Vintage Story team. Both games utilize the same engine, so things that work in one can be more easily ported into the other, but Vintage Story's development isn't going to be slowed by Project Glint's development, and vice versa. 6
TwoF Posted January 21 Report Posted January 21 On 1/20/2026 at 5:45 AM, LadyWYT said: Just to make sure it's clear--the Project Glint team is separate from the Vintage Story team. Both games utilize the same engine, so things that work in one can be more easily ported into the other, but Vintage Story's development isn't going to be slowed by Project Glint's development, and vice versa. Perhaps I am wrong, but I cannot shake the feeling that after Hytale has been resurrected, and those who want to play something like Hytale will play Hytale, Project Glint should be scaled back from a separate project to creating adventure elements within Vintage Story itself. 1
Michaloid Posted January 21 Report Posted January 21 53 minutes ago, TwoF said: Project Glint should be scaled back from a separate project to creating adventure elements within Vintage Story itself. Vintage Story is not supposed to be an adventure game, hence the different project. And Tyron has already stated that Glint will be different than Hytale. 1
LadyWYT Posted January 21 Report Posted January 21 1 hour ago, TwoF said: Perhaps I am wrong, but I cannot shake the feeling that after Hytale has been resurrected, and those who want to play something like Hytale will play Hytale, Project Glint should be scaled back from a separate project to creating adventure elements within Vintage Story itself. Welcome to the forums! I agree with @Michaloid on this one--Vintage Story does have adventuring elements, but the focus is on realistic survival with an eldritch horror/steampunk backdrop. There's really not a lot of fantasy elements or dungeon crawling to be had, and that's perfectly okay! Project Glint, I'm guessing, will be much for suited for flashy combat, dungeon delving, boss fighting, magic, and all the usual fantasy tropes. Personally, I think Project Glint will fair pretty well against Hytale, as Hytale seems aimed at a younger audience. Project Glint, I'm guessing, will be more similar to Vintage Story in that regard--not a game aimed exclusively at adults, but a game that appeals a bit more to an older audience than a younger one. It's kind of similar to how both kids and adults can drink coffee, but kids don't usually enjoy the beverage given the stronger, bitter taste and the fact that they aren't old enough to really appreciate caffeine. The competition will also be good for both Hytale and Project Glint, as having solid competition helps keep both from becoming too complacent.
8BitTim Posted January 21 Report Posted January 21 As someone new , hi! Vintage Story is certainly a hard game. I do want to ask, mostly out of curiosity, what the scope of glint will be. We've got soooo many great voxel games going around nowadays. Minecraft, Hytale, Vintage Story, Tesera, EverWind, Cubic Odyssey, Reforj, and Cubyz. What will glint bring to the table that none of these have? If they use the same engine, wouldn't it be easier to incorporate aspects of glint into VS, rather than make it a completely separate game? I get that VS goes into the hardcore aspect of survival and horror, but what about just making it a separate game mode like the other game modes in VS already?
LadyWYT Posted January 21 Report Posted January 21 1 hour ago, 8BitTim said: What will glint bring to the table that none of these have? Welcome to the forums(and the game)! I think it's way too early in development to tell. The best guess I can make on it is that the story/lore will be different, which is a decent enough reason on its own to give the game a try when it launches. 1 hour ago, 8BitTim said: If they use the same engine, wouldn't it be easier to incorporate aspects of glint into VS, rather than make it a completely separate game? I don't think that's a very good idea given that Project Glint and Vintage Story are different games with different gameplay expectations and different story/lore, not to mention all the backlash the idea got when Project Glint was originally announced as a potential separate gamemode for Vintage Story(despite the fact that it still had a separate team). If one game is balanced around realistic survival and steampunk horror, then it's hard to implement a gamemode focused on fantasy adventure and different lore without getting some wires crossed when it comes to balancing and story. 1 hour ago, 8BitTim said: I get that VS goes into the hardcore aspect of survival and horror, but what about just making it a separate game mode like the other game modes in VS already? To cite a better example from Vintage Story itself--there are technically already three different game versions. Standard, Wilderness Survival, and Exploration are the "story modes" and what the game is developed around; the difficulty of each one differs, but the core experience is the same. Homo Sapiens strips out all the lore, leaving a purely realistic survival experience; it's not what the game is developed around though, so as a result it tends to be lacking when it comes to challenge and things to do. Creative is a sandbox for the player to do whatever they want, and thus balance isn't required. In essence, Homo Sapiens mode exists since there was enough demand for pure realism, but it ends up a bit of an afterthought since it's not what Vintage Story itself is intended to be. It's still easy enough to develop in tandem with the main game though, since all that really needs to be done is stripping out the lore, and things added that work for Homo Sapiens also work for the main game. That's not really possible to achieve with a game mode that has a completely different setting, story, and lore, and a completely different gameplay focus--fantasy action and adventure instead of realistic survival and steampunk/eldritch horror. At best, it ends up in a similar boat as Homo Sapiens: feeling like an afterthought or otherwise limited by the design of the main game modes.
TwoF Posted Thursday at 07:24 AM Report Posted Thursday at 07:24 AM 14 hours ago, LadyWYT said: Welcome to the forums! I agree with @Michaloid on this one--Vintage Story does have adventuring elements, but the focus is on realistic survival with an eldritch horror/steampunk backdrop. There's really not a lot of fantasy elements or dungeon crawling to be had, and that's perfectly okay! Project Glint, I'm guessing, will be much for suited for flashy combat, dungeon delving, boss fighting, magic, and all the usual fantasy tropes. Personally, I think Project Glint will fair pretty well against Hytale, as Hytale seems aimed at a younger audience. Project Glint, I'm guessing, will be more similar to Vintage Story in that regard--not a game aimed exclusively at adults, but a game that appeals a bit more to an older audience than a younger one. It's kind of similar to how both kids and adults can drink coffee, but kids don't usually enjoy the beverage given the stronger, bitter taste and the fact that they aren't old enough to really appreciate caffeine. The competition will also be good for both Hytale and Project Glint, as having solid competition helps keep both from becoming too complacent. I imagined the adventure component not to the full extent as it's done in Hytale, but more as a secondary, optional activity for variety. Moreover, I saw it as something to engage with in the endgame, when you've reached the peak of survival and are no longer just surviving, but "steadily maintaining your livelihood." Currently, the story serves this purpose. But it's not replayable within the same world, whereas that very "adventure component" I'm referring to is meant to be replayable. However, it seems Project Glint will be something far more expansive than I had imagined. In that case, I'll eagerly await it. And, I think if good ideas are found, we'll see a cross-pollination of them between the two games.
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