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Posted (edited)

First, om** amazing game, thanks devs!! Modded MC just doesn't feel the same anymore and haven't played in years...used to mod a tonne myself, even played permadeath (modded, ic2, etc)


Almost made the mistake of attempting my first play with 20 lives, glad I didn't, hello brown bears!

Long story short, Vintage story is precisely what I was after!

So just a couple of suggestions -- ( sorry, had a brief look, but dig deep avoiding spoilers; Not watching any major guides and NO let's plays, so I'm still going in pretty blind )


QoL

  1. Clear search box on right click.
  2. Allow pick block to function outside of creative. Not an issue at the moment, but remember that when building with different blocks, it's rather helpful to middle-click when you want to place another block type that's in your inventory.
  3. Option to make the Tab key inventory-friendly. So no inter-window control tabbing, i.e. Tab to open, tab to close inventory. So when opening an inventory for a block(camp fire), tab should still allow the player inventory to be opened.   ( I for one have moved all "inventory" activation for all games to "tab" about 2 years ago )

Progression

  1. Add a 'Discovered Recipes' tab to the handbook. Unlocking a recipe can be done by 1) picking up an item, or 2) acquiring all the components to craft the item. I know it's not perfect, but better than not knowing you can now craft something that might be useful.
  2. Maybe include an option to show all recipes for 1 above. In its current state, the handbook is overwhelming, and I'm sure I'm missing a tonne of progression items that might be very useful along my journey.
  3. (low) Allow the handbook search results to be grouped by type. Search for "pan" and group all the "pants", "pane", variations.
  4. Option to gain extra life if playing in limited mode after say.. surviving a winter? ( maybe other options to gain a life as well? just don't know the game well enough to comment )

Other

  1. Bears.. some warning when a 1500 lb animal is rushing towards me , planning on making me its lunch!  
  2. Free-Look option (edit)
  3. Items despawning on death, in/out of chunk inconsistency as in MC is not very player friendly. I'd rather have items despawn if the chunk is loaded or not. Problem is that you don't know if you're in the chunk or not without using debug tools(I would guess). The game will have to remove the items when the chunk is loaded but I always give a +1 for consistency. ( Using PlayerCorpse atm )

All just suggestions, Vintage Story is amazing and is still keeping me on the edge of my seat and constantly scares the ** out of me! Thanks Devs!

Edited by Phantom77
forgot about free-look!
Posted
9 hours ago, Phantom77 said:

Allow pick block to function outside of creative. Not an issue at the moment, but remember that when building with different blocks, it's rather helpful to middle-click when you want to place another block type that's in your inventory.

Unless I'm mistaken, I believe this feature is being included in the next update. 🙂

 

9 hours ago, Phantom77 said:

Add a 'Discovered Recipes' tab to the handbook. Unlocking a recipe can be done by 1) picking up an item, or 2) acquiring all the components to craft the item. I know it's not perfect, but better than not knowing you can now craft something that might be useful.

🤔 This is one of those suggestions that I'm not entirely sure about. However, it seems to be a common suggestion from new players, so I think it's worth a look.

 

9 hours ago, Phantom77 said:

Maybe include an option to show all recipes for 1 above. In its current state, the handbook is overwhelming, and I'm sure I'm missing a tonne of progression items that might be very useful along my journey.

I know that if you look up an item, it will have all the recipes it's used to craft listed under it. Or at least, most of them. 

 

9 hours ago, Phantom77 said:

Option to gain extra life if playing in limited mode after say.. surviving a winter? ( maybe other options to gain a life as well? just don't know the game well enough to comment )

I've seen a few mods that implement this concept. The usual solution seems to be allowing the player to sacrifice temporal gears in order to get more lives. In my opinion it's better left as a mod rather than an addition to the vanilla game.

 

9 hours ago, Phantom77 said:

Bears.. some warning when a 1500 lb animal is rushing towards me , planning on making me its lunch!  

As @Zane Mordien says, this is currently being worked on.

 

9 hours ago, Phantom77 said:

Free-Look option (edit)

I'm assuming this is for third-person? Or something else? I don't play in third-person myself, but it would be nice to have a better third-person mode for those that enjoy playing like that.

 

9 hours ago, Phantom77 said:

All just suggestions, Vintage Story is amazing and is still keeping me on the edge of my seat and constantly scares the ** out of me! Thanks Devs!

Also, welcome to the forums! It's always fun to see new player reactions. 😁

  • Like 1
Posted
17 hours ago, LadyWYT said:

I'm assuming this is for third-person? Or something else? I don't play in third-person myself, but it would be nice to have a better third-person mode for those that enjoy playing like that.

Free-look allows you to look around without altering your movement direction. So in practice you'd just hold W and scan left/right for whatever you're looking for... or not looking for ;).. (+1 BB... -1 BB...  again :D) In essence, free-looks make all the WASD gymnastics feel unnecessarily ugly. 

( And I was .25HP away from surviving the 2nd hit LOL )

 

17 hours ago, LadyWYT said:

Also, welcome to the forums! It's always fun to see new player reactions. 😁

And thank you.

 

Posted
3 hours ago, Phantom77 said:

Free-look allows you to look around without altering your movement direction. So in practice you'd just hold W and scan left/right for whatever you're looking for... or not looking for ;).. (+1 BB... -1 BB...  again :D) In essence, free-looks make all the WASD gymnastics feel unnecessarily ugly. 

( And I was .25HP away from surviving the 2nd hit LOL )

OH! Okay yeah that makes a lot more sense. 🤔 Not something I had considered for adding to the game, but it sounds rather interesting and useful, so...why not? You could probably make it a toggle like the "immersive first person" mode, so that players can choose which option they prefer.

In the meantime, someone did implement the concept via mod: https://mods.vintagestory.at/freelook

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