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Posted

I suggest adding coin minting to the game.
Not just cutting metal into round pieces, but cutting out a unique cliche for minting, creating your own currency.
Everyone will be able to make their own money, but will everyone be able to make it solvent?
I think this is an interesting idea for roleplay.

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Posted (edited)

How it works.

1. First, you need to make a cliche blank. No less than iron, or only steel.

2. Engrave the coin obverse.

Coinimage.thumb.png.2b2eb531b92aa05f280a1e2ee9eaf2bc.png

3. Think of a name for the coin (currency).

4. Put a piece of metal or alloy.

5. Stamp with a hammer on the cliche.

 

In the inventory, all coins look the same. But the name is different, depending on the currency. And it will stack by currency and material (gold VS-Coin, brass VS-Coin, etc.).
When creating the first cliche of its kind in the world, you need to write down the name (currency). When creating a copy of the cliche, you just get a copy.

The cliche has durability and wears out.
You cannot edit the cliche, but you can look at the pattern, even on a broken one.
Any cliche can be broken into pieces.
If one player steals a cliche or its pattern, then he can also issue the same coins.
Coins can be melted down at the price of a nugget.
You can buy someone else's currency, melt it down and mint your own.

Maybe when adding several cliches, you can mint several coins at once from a plate.

I know about rusty gears. Let them remain for merchants.

Alternatively, to be able to register your currency, you need to buy a "permission" from a merchant, or get it from the server admin.

Edited by Seyko
Posted

Cool idea. I think if you wanted coins to have a stack size of 64, they should probably have a nugget cost of 2 per, and a way to craft straight from nuggets of softer metals (copper, gold). That way 1 stack of nuggets is one stack of coins.

  • Like 1
Posted (edited)

You can also wear coin pouches on your belt. And there will be a stealing mod.

But I'm afraid that this will require a deeper role-playing game. You can do everything you need and even more on your own. And not die of hunger.

Or on large servers, where players occupy large territories. With a shortage of resources, the market and economy can work.
(Maybe I'm wrong, I've never played on a server)

Edited by Seyko
Posted

I like the idea, but I think it works much better as a mod than as an addition to the base game. Rusty gears already serve as currency in singleplayer, and minting your own coins for purely decorative purposes is...a bit too niche for what should be in vanilla singleplayer, really. Similar reasoning for multiplayer as well--rusty gears already serve as currency and are readily usable at both NPC merchants and the built-in auction house system. Likewise, there are also lore reasons that rusty gears have been adopted as the world's currency.

  • Like 2
Posted

LadyWYT has a point. Rusty gears are the default currency in the game, especially lore wise. And anything needing coins is better handled with a mod (Coinage). It does work on single player worlds, but it was made with servers in mind though.

Posted

I've found a maximum of 60 gears in my singleplayer game. All from caves, and I'm not drawn to them at all. So it's a bit strange to me that gears are a common currency.
Ok, I get it.

Posted
8 minutes ago, Seyko said:

I've found a maximum of 60 gears in my singleplayer game. All from caves, and I'm not drawn to them at all. So it's a bit strange to me that gears are a common currency.
Ok, I get it.

LOL! Yeah, the drop rate from drifters is awful too. Maybe flax fibers should be the common currency?

I could see this for something like a MP kingdoms type server (although I dunno how many people you can get on a server at once) maybe, but otherwise it doesn't seem very practical.

Granted, as just another way to let the player express their artistic talents it could have appeal.

Posted
11 minutes ago, Seyko said:

I've found a maximum of 60 gears in my singleplayer game. All from caves, and I'm not drawn to them at all. So it's a bit strange to me that gears are a common currency.
Ok, I get it.

you can also get them from higher tier drifters and selling things to traders. I made a few trading loops by stuffing things into my saddlebags and running between traders until I had exhausted all their gears. I made a fair bit in a few short trips... enough to afford a second elk.

Posted
1 minute ago, traugdor said:

you can also get them from higher tier drifters and selling things to traders. I made a few trading loops by stuffing things into my saddlebags and running between traders until I had exhausted all their gears. I made a fair bit in a few short trips... enough to afford a second elk.

Well, yes. It's obvious, but I didn't even think about it.

Posted
4 minutes ago, Krougal said:

I could see this for something like a MP kingdoms type server (although I dunno how many people you can get on a server at once) maybe, but otherwise it doesn't seem very practical.

Yes. It only makes sense with a good roleplay game. It's more of a topic for a mod. And then the mod should make any farm more demanding. So that you can't do everything at once. So that you do one thing, earn money, pay for the work of others. Damn.. I live in this mod! 🤣

Posted
2 hours ago, traugdor said:

you can also get them from higher tier drifters and selling things to traders. I made a few trading loops by stuffing things into my saddlebags and running between traders until I had exhausted all their gears. I made a fair bit in a few short trips... enough to afford a second elk.

Oh man, we can't for the life of us find zinc, tin or anything else to lead us to the Bronze Age. 

So we've been PANNING our way into Black Bronze.

The windfall of all those random drop gems to traders was amazing

  • Sad 1
Posted
13 minutes ago, Entaris said:

Oh man, we can't for the life of us find zinc, tin or anything else to lead us to the Bronze Age. 

So we've been PANNING our way into Black Bronze.

If you can get hold of one bronze pick, you can use Node Search on quartz veins to locate more silver and gold, and then use the bronze pick to mine it. That will get you more black bronze without panning.

Or if you have access to a Commodities trader, you can purchase ore nuggets from them, and get to bronze that way.

Posted
1 hour ago, LadyWYT said:

If you can get hold of one bronze pick, you can use Node Search on quartz veins to locate more silver and gold, and then use the bronze pick to mine it. That will get you more black bronze without panning.

Or if you have access to a Commodities trader, you can purchase ore nuggets from them, and get to bronze that way.

Yaeh, we're slowly making do. 

I found a nice fat vein of shallow Iron before I found a vein of Copper, so once we had about 16 Au/Ag, I just slapped together a Black Bronze anvil and skipped ahead to Iron Age.

 

Thanks for the ProPick tip, though.

Posted
On 8/10/2025 at 4:52 PM, LadyWYT said:

I like the idea, but I think it works much better as a mod than as an addition to the base game. Rusty gears already serve as currency in singleplayer, and minting your own coins for purely decorative purposes is...a bit too niche for what should be in vanilla singleplayer, really. Similar reasoning for multiplayer as well--rusty gears already serve as currency and are readily usable at both NPC merchants and the built-in auction house system. Likewise, there are also lore reasons that rusty gears have been adopted as the world's currency.

I agree with this sentiment.

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