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Seyko

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. I would start by disabling all mods on both sides if there are any.I'd start by disabling all mods on both sides, if any. The errors mention Packet_Server packet. Maybe it's missing?
  2. I didn't want to blame anyone.
  3. Thinking about Rimworld...
  4. I don't think we'll see blood splatter in the vanilla version of the game. I remember a message from Tyron somewhere along the lines of "We won't be working on butchering because doesn't like cruelty." Else, it would be nice to get a blood trail from wounded game.
  5. Maybe someone will be interested and continue the idea.
  6. I just read on the internet that during the pyrolysis of wood in the oven, wood vinegar should form, which is used as a fertilizer. Sorry, this is off topic.
  7. It's my pain that I can't burn charcoal in the coke oven. That stupid pit will haunt me for the rest of the game.
  8. Seyko

    Coinage

    Yes. It only makes sense with a good roleplay game. It's more of a topic for a mod. And then the mod should make any farm more demanding. So that you can't do everything at once. So that you do one thing, earn money, pay for the work of others. Damn.. I live in this mod!
  9. Seyko

    Coinage

    Well, yes. It's obvious, but I didn't even think about it.
  10. On the old laptop, FPS in DF was more stable than in Terraria. The video card was the weak point.
  11. Seyko

    Coinage

    I've found a maximum of 60 gears in my singleplayer game. All from caves, and I'm not drawn to them at all. So it's a bit strange to me that gears are a common currency. Ok, I get it.
  12. Since there are knowledgeable people here, wouldn't it be more productive to calculate water analytically and apply the finished calculations to the coordinates of the world? I don't know, I was a C student! What happens inside the blocks (about porosity) doesn't need to be drawn and loaded on the video card. And the water that comes to the surface would be described by an equation, for example, Navier-Stokes, and would be interpreted on the game space. As if you take a figure and apply it to millimeter paper. This requires knowledge of physics and numerical methods, which is difficult in itself. But would it be optimal for implementation in the game? I don't know if the Navier-Stokes equation is something that can be useful. But on the Internet they write that it is widely used to solve various problems. In essence, we need to know the direction and speed of movement. Direction is in which direction the cube transfers water. Speed is the amount that is transferred.
  13. Seyko

    Coinage

    You can also wear coin pouches on your belt. And there will be a stealing mod. But I'm afraid that this will require a deeper role-playing game. You can do everything you need and even more on your own. And not die of hunger. Or on large servers, where players occupy large territories. With a shortage of resources, the market and economy can work. (Maybe I'm wrong, I've never played on a server)
  14. This is not a requirement, but a nuance for the future. If a specialist takes up the idea, it will be clearer to him how to proceed. Even as it is stated now, if the modder wants a mod without AH, then there is no need to bother. If this is some kind of water wheel for interaction with AH, then you need to register the parameters for the mod blocks. Or simply. For a block without a parameter, the default value is selected. I have nothing against it, but I would like to have it in vanilla. I try to make an effort to somehow clearly describe how it could work. So that it would be easier for a developer or enthusiast modder. But this is not enough to achieve a result. Therefore, hope is on the developer. Especially if the idea received support from users.
  15. Seyko

    Coinage

    How it works. 1. First, you need to make a cliche blank. No less than iron, or only steel. 2. Engrave the coin obverse. 3. Think of a name for the coin (currency). 4. Put a piece of metal or alloy. 5. Stamp with a hammer on the cliche. In the inventory, all coins look the same. But the name is different, depending on the currency. And it will stack by currency and material (gold VS-Coin, brass VS-Coin, etc.). When creating the first cliche of its kind in the world, you need to write down the name (currency). When creating a copy of the cliche, you just get a copy. The cliche has durability and wears out. You cannot edit the cliche, but you can look at the pattern, even on a broken one. Any cliche can be broken into pieces. If one player steals a cliche or its pattern, then he can also issue the same coins. Coins can be melted down at the price of a nugget. You can buy someone else's currency, melt it down and mint your own. Maybe when adding several cliches, you can mint several coins at once from a plate. I know about rusty gears. Let them remain for merchants. Alternatively, to be able to register your currency, you need to buy a "permission" from a merchant, or get it from the server admin.
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