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Posted

From what I've experienced, there's always been some surface rusties about. Nowadays I typically play with the temporal storms and temporal stability off (I like to build wherever I want), so I don't know if either of those affect it. But just yesterday I was playing, it was about 2 days after baddies could start spawning (I had a 5 day delay), and came across a rust spider looking mob (didn't catch the name, ran for my life as I was nekkid and no weapons) on the surface, middle of the day, no rifts nearby but medium rift activity.

So, my personal experience says that it's something that has always been around, but not sure if it's more common on the new version :( 

Posted

It depends on the rift activity in the area, though I've had some weird moments in 1.20 where activity was low, there were no rifts in site, and I'd be running into groups of like six Drifters in broad daylight. 

I just updated to 1.21, but even in 1.20 I had this problem. It wasn't constant, but when it happened you definitely noticed.

Posted

I've been playing this game for quite a while and can say that the 1.21 update has definitely upped the monster count. I am getting sometimes 10 to 12 monsters in broad daylight in low rift activity harassing me.

Posted
On 9/6/2025 at 4:31 AM, TheNaikan said:

Am having lots of monsters spawning in broad daylight with this latest version... anyone else experiencing this?

Check for cave entrances nearby your base, and seal them off (temporarily or permanently). They are probably spawning in the dark and coming out, rather than spawning "in daylight." I did so with one cave and it stopped the problem immediately for me in that area.

I've not noticed an increase in monster spawn rate. 

However, the number of wolf/bear spawns skyrocketed with the last update, after many in-game years of being totally quiet near my base after killing the initial residents. I am wondering if the prior update was not updating wolf/bear spawn rates correctly, and now we're just seeing the "normal" amountf and that seems higher. Could be the same with monsters.

Posted

I really wish there was a world option to reduce the amount of monsters. No need to eliminate but reducing would make this game much better. Right now I have kind of lost interest because playing is basically all combat now.

Posted (edited)
6 hours ago, TheNaikan said:

I really wish there was a world option to reduce the amount of monsters. No need to eliminate but reducing would make this game much better. Right now I have kind of lost interest because playing is basically all combat now.

Try turning them off "Just for a while."

I recently disabled Temporal Storms completely, after being on the fence for years, and you know what? I have not missed them at all.

I know that isn't a complete solution, but you've got nothing to lose. The other options are changing monster behaviour to "Passive", so they still exist but don't bop you. Then if you're in the mood for a bit of combat, turn it on. Off, on, off, on, off, on.  🙂

If you're adverse to commands but don't mind mods which do the same thing, then look at things like:
https://mods.vintagestory.at/entitiesconfiguration
With this mod you can use an in-game interface to control all creature spawning. This could be used for many things, like disabling drifters or bears, balancing creature spawning with specific mods like Biomes, increasing spawns for specific types of playthroughs and the possibilities go on. 

https://mods.vintagestory.at/show/mod/5603
A totally monster-free experience, 

There is also a "Suggestions" thread on this forum.

Professor Dragon.

EDIT

Some commands you could try adjusting directly.
https://wiki.vintagestory.at/World_Configuration

  • /worldconfig creatureHostility [aggressive|passive|off]
    Set default creature hostility (default: aggressive)
  • /worldconfig creatureStrength [0-99]
    Sets the creature damage multiplier; a value of 1 means 100%, 2 means 200%, and so on (default: 1).

 

Edited by Professor Dragon
  • Thanks 1
Posted (edited)
10 hours ago, Professor Dragon said:

Check for cave entrances nearby your base, and seal them off (temporarily or permanently). They are probably spawning in the dark and coming out, rather than spawning "in daylight." I did so with one cave and it stopped the problem immediately for me in that area.

I've not noticed an increase in monster spawn rate. 

However, the number of wolf/bear spawns skyrocketed with the last update, after many in-game years of being totally quiet near my base after killing the initial residents. I am wondering if the prior update was not updating wolf/bear spawn rates correctly, and now we're just seeing the "normal" amountf and that seems higher. Could be the same with monsters.

I do hope it will be adjusted/adjustable if that is the case. I've been putting-off a playthrough on the new version waiting for mods, and my 1.20 experience was already drowning in so much bushmeat just by clearing the direct vicinity of my base that i never had to hunt/herd and barely dented what was supposed to be winter reserves.

Now that i think about it, it may have been because i was on an isthmus, i'm not sure how exactly mob spawning operates in VS.

Edited by Scorpixel
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