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Firepit Temps Reset


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Posted

Hey everyone, this is only the second time I've made it to winter. I have a question regarding firepits, I'm cooking down some lime (first time) and after every 2 pieces cooks down the temperature in the firepit resets to cold and has to build up again to 825 to cook the next 2.

Is this an expected cold or lime cooking mechanic? Is it bugged?

Posted
14 minutes ago, LadyWYT said:

Nope, that's just how firepits work in general. Once it's done cooking an item, the temperature will reset for the next item when it starts cooking.

It's also why this mod is so popular: https://mods.vintagestory.at/betterfirepit

Oh wow, I can't believe I never noticed this. I guess because I always cook my food one serving at a time as needed and now in winter I have nothing to do but stare at the fire 😄. Thanks for the info!

Posted
34 minutes ago, LadyWYT said:

Once it's done cooking an item, the temperature will reset for the next item when it starts cooking.

There was a YouTuber who I watched back in 1.17, and when it came time to make mortar, he made 10 firepits, got a stack of lime up to temperature, and once the stack was right about to reach temp he'd pull the whole stack out (which kept it's temps), and put one singular piece into each of those 10 firepits.

Anyways, soon after the mod you linked came out, and he (as well as I) downloaded it and haven't looked back since :P

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  • 3 months later...
Posted

Returned to this game as some colleagues were interested in trying it out and my gosh, I forgot how much I despised this mechanic and the acquiring of normal stone blocks.

I'm curious, though. With the better firepit mod being as popular as it is, why hasn't this mechanic changed? Or better yet, why isn't it configurable via world settings? This is such a stupid timesink and it makes even less sense when we can heat up a stack and drop one item in at a time to speed it up.

Genuinely one of the hands-down worst mechanics in the game.

Posted
5 minutes ago, Dealman said:

With the better firepit mod being as popular as it is, why hasn't this mechanic changed?

Can only guess exact reasons, but the roadmap in the latest development update includes an "item heating overhaul", and the devs have shown some other work related to metalworking, among other things. Fingers crossed it's gonna include firepit improvements, because I do agree that they're long overdue.

Posted
18 minutes ago, Dealman said:

Returned to this game as some colleagues were interested in trying it out and my gosh, I forgot how much I despised this mechanic and the acquiring of normal stone blocks.

I'm curious, though. With the better firepit mod being as popular as it is, why hasn't this mechanic changed? Or better yet, why isn't it configurable via world settings? This is such a stupid timesink and it makes even less sense when we can heat up a stack and drop one item in at a time to speed it up.

Genuinely one of the hands-down worst mechanics in the game.

Would highly recommend https://mods.vintagestory.at/stonequarry for your stone needs. It's the only mod I refuse to play without.

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