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Posted

Hello Friends!, i've been playing months with my couple in a server that we built. the problem is that this afternoon, everytime she gets in the server and plays for a couple of seconds, her game closes- even the crash window appears. she sent me her client-crash.log but i dont get which is the error. i put it here to see if you can help me, i would really appreciate it!. We are playing the latest versión stable 1.21.1 

Game Version: v1.21.1 (Stable)
14/09/2025 18:50:14: Critical error occurred
Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 289
   at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303
   at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42
   at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Game Version: v1.21.1 (Stable)
14/09/2025 18:58:08: Critical error occurred
Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 300
   at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303
   at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42
   at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Game Version: v1.21.1 (Stable)
14/09/2025 19:01:47: Critical error occurred
Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0
System.NullReferenceException: Object reference not set to an instance of an object.
   at csogg.Page.serialno()
   at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 300
   at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303
   at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42
   at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

 

Posted
17 minutes ago, Laguna said:
Vintagestory.Client.NoObf.OggDecoder.OggToWav

The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem.

  • Like 1
Posted

My first suspicion is that it might be one of the creature mods having an issue. I don't see any FotS mods in there, but I know a friend and I recently had similar issues with those mods. So it's possible that one of the mods in the list might technically be updated for 1.21, but might also have an issue lurking.

Posted

I am having this issue as well, I tries to remove all mods (this did not work) nI then tred each mod one at a time. This did not fix the issue either.
I conducted a full uninstall and deletion of the game, re-installed it, Still no fix.
I deleted the assets folder and redownloaded it.
After trying all these methods The game still crash's leading me to think it is a base game audio file issue.

Posted
On 9/14/2025 at 12:36 PM, Brady_The said:

The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem.

Wow. I did not know the game converted to .WAV. Is that necessary for cross-platform support or what?

Posted

My crew is having similar issues. And we have so far narrowed down to the base game mechanical system. As in the gears axels clutches those things. Just attempting to build windmills are crashing us in 1.21.1

 

anyone else having this specific issue

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