Laguna Posted September 14, 2025 Report Posted September 14, 2025 Hello Friends!, i've been playing months with my couple in a server that we built. the problem is that this afternoon, everytime she gets in the server and plays for a couple of seconds, her game closes- even the crash window appears. she sent me her client-crash.log but i dont get which is the error. i put it here to see if you can help me, i would really appreciate it!. We are playing the latest versión stable 1.21.1 Game Version: v1.21.1 (Stable) 14/09/2025 18:50:14: Critical error occurred Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 289 at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303 at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42 at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Game Version: v1.21.1 (Stable) 14/09/2025 18:58:08: Critical error occurred Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 300 at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303 at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42 at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Game Version: v1.21.1 (Stable) 14/09/2025 19:01:47: Critical error occurred Loaded Mods: buzzybees@1.1.7, c4btraduccionesjuego@25.9.11, c4btraduccionesmods@100.3.1, craftsticks@1.0.1, darcesdriftersredone@1.2.3, decor@1.3.0, ithaniabackpacks@0.2.0, millwright@1.2.8, overhaullib@1.8.1, primitivesurvival@3.9.5, prospecttogether@2.1.0, rotlotloot@1.2.1, shelfobsessed@1.6.2, game@1.21.1, vsimgui@1.1.12, zoombuttonreborn@2.0.0, animalcages@4.0.1, bedspawnv2@1.6.2, betterruins@0.5.0, carryon@1.10.9, commonlib@2.8.0, configlib@1.10.2, durablebetterprospecting@1.4.0, extendedcreation@1.1.5, extrainfo@1.10.0, handbookbookmarkbutton@0.1.2, hudclockpatch@1.1.1, infinitumpickupmod@1.2.4, kevinsfurniture@1.7.3, moreanimals@1.6.2, pelaguswinds@1.2.2, realsmoke@1.1.1, scarecrow@1.6.10, statushudcont@3.3.0, stillnecessaries@1.3.0, th3dungeon@0.4.4, thecritterpack@1.2.9, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.9, playercorpse@1.12.0 System.NullReferenceException: Object reference not set to an instance of an object. at csogg.Page.serialno() at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 300 at Vintagestory.Client.AudioOpenAl.GetSampleFromArray(IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\AudioOpenAl.cs:line 303 at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42 at Vintagestory.Client.NoObf.AudioMetaData.<>c__DisplayClass10_0.<Load_Async>b__0() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 79 at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Brady_The Posted September 14, 2025 Report Posted September 14, 2025 17 minutes ago, Laguna said: Vintagestory.Client.NoObf.OggDecoder.OggToWav The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem. 1
LadyWYT Posted September 14, 2025 Report Posted September 14, 2025 My first suspicion is that it might be one of the creature mods having an issue. I don't see any FotS mods in there, but I know a friend and I recently had similar issues with those mods. So it's possible that one of the mods in the list might technically be updated for 1.21, but might also have an issue lurking.
Tilapia Posted September 15, 2025 Report Posted September 15, 2025 I am having this issue as well, I tries to remove all mods (this did not work) nI then tred each mod one at a time. This did not fix the issue either. I conducted a full uninstall and deletion of the game, re-installed it, Still no fix. I deleted the assets folder and redownloaded it. After trying all these methods The game still crash's leading me to think it is a base game audio file issue.
Tilapia Posted September 15, 2025 Report Posted September 15, 2025 Side note. Better Sticka is the only mod we both share.
Laguna Posted September 16, 2025 Author Report Posted September 16, 2025 Thanks everyone for your response! She's going to try reinstalling the game. When she does, we'll get back to you.
Thorfinn Posted September 16, 2025 Report Posted September 16, 2025 On 9/14/2025 at 12:36 PM, Brady_The said: The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem. Wow. I did not know the game converted to .WAV. Is that necessary for cross-platform support or what?
Chaotic-Reaper Posted September 23, 2025 Report Posted September 23, 2025 My crew is having similar issues. And we have so far narrowed down to the base game mechanical system. As in the gears axels clutches those things. Just attempting to build windmills are crashing us in 1.21.1 anyone else having this specific issue
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