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Posted (edited)

hey yall, im not too good with modding things, i believe i did most of what i needed to correctly but when i tried opening my game i got this log instead;

Running on 64 bit Windows 10.0.26100.0 with 16154 MB RAM
Game Version: v1.21.4 (Stable)
10/13/2025 7:35:21 PM: Critical error occurred
Loaded Mods: dodgemaster@1.2.1, drtagx@0.9.6, fatemplar@1.2.2, game@1.21.4, vsimgui@1.1.10, zoombuttonreborn@2.0.0, abcsredux@2.0.5, altmapiconrenderercontinued@1.5.0, betterruins@0.5.0, configlib@1.5.3, gloomeclasses@1.0.10, retexture@1.5.2, creative@1.21.4, survival@1.21.4
System.Collections.Generic.KeyNotFoundException: The given key 'moonPosition' was not present in the dictionary.
   at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Vec3f value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 182
   at Vintagestory.Client.NoObf.SystemRenderSunMoon.OnRenderFrame3D(Single dt) in VintagestoryLib\Client\Systems\Render\RenderSunMoon.cs:line 299
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 87
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 827
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 922
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95



I dont know what mod it is thats doing this, or what to do to fix it. please help !! x_x  (Below are the mods i have downloaded) image.thumb.png.0cf8c48acfa68360d431e34a6b63bda5.pngimage.png.d40ae85e8c95f3a72380ed3b95e8f3e1.png

Edited by r0tt3nl0v3r
Posted

It's been a couple of days since you posted this, I hope you figured it out by now. But nobody replied so just to be sure:

It could be that you have two copies of two mods? Try disabling one version of each mod and try again. Or maybe one of your mods is outdated. If it's none of that, then you might have to tediously disable all your mods, then load one each time you load the game until you find the one causing the issue.

Posted

Typically for crashes on opening, the first thing to look at is if you have the latest version of the mods, and if the mod has been updated for 1.21. A lot of mods still haven't. 

Posted (edited)
On 10/14/2025 at 1:38 AM, r0tt3nl0v3r said:

System.Collections.Generic.KeyNotFoundException: The given key 'moonPosition' was not present in the dictionary.

If I had to wager a guess I'd say that it's most likely "drtagx" causing the issues. I don't see any other mod that'd touch the moon except the shader.

Edited by Brady_The
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