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Everything posted by MoonyBeasty
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Oh wow! This is a great color palette, really the whole thing is great! I really like the use of wooden stairs between floors for detail and depth. I agree with Astimoss, it would fit in wonderfully in a city setting of similar style.
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Some screenshots of a server spawn town I'm building!
MoonyBeasty replied to Credones's topic in Builds
This is some insane chiselling! And you're doing this all solo? Wow... My jaw dropped when I saw that first screenshot, with the text in that font and it being diagonal. And I really love the farmer in the field "painting", and the leaf patterned wallpaper. Clever design. The room with the... I think it's called vaulted ceilings? The one with the empty bookcases and ebony paneling, basalt stairs, and flower design over the chandelier. I like that. A lot. I aspire to build as good as this some day. -
Ohhh NICE! You put a lot of care and attention into everything! Very cozy :3
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I think they fit in just fine! But if you want to try using rusty or corroded metal blocks, that might match the game's clutter blocks better than the clean gray you got there. You could also put caps on the ends of the lights like the pipe lamps.
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That looks like the the VS Roofing Mod to me, you can make glass roofs with it!
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Every time I play with my friends, at least one of them plays as a 1 block tall model. Every time I long to pick them up. I think it would be really funny to be able to pick them up in my hands or put them on my shoulder or back whenever, or for them to crawl on themselves. Perhaps they could even be chucked like a rock, that would be HILARIOUS.
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What a clever use of wallpapers! You did well here. I especially like the rug and woven baskets.
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OHHH What a cool guy! That bear cloak with the gear clasp is so awesome!
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Wait this may be more convenient! I found this in the english language file. "charattribute-rangedWeaponsDamage-0.2": "+20% ranged damage", "charattribute-rangedWeaponsAcc-0.3": "+30% ranged accuracy", "charattribute-animalLootDropRate-0.1": "+10% animal loot", "charattribute-animalLootDropRate--0.1": "-10% animal loot", "charattribute-animalHarvestingTime--0.25": "+25% animal harvesting speed", "charattribute-animalHarvestingTime-0.25": "-25% animal harvesting speed", "charattribute-walkspeed-0.1": "+10% walk speed", "charattribute-forageDropRate-0.1": "+10% loot from foraging", "charattribute-wildCropDropRate-0.2": "+20% wild crop drop rate", "charattribute-vesselContentsDropRate-0.15": "+15% drop rate", "charattribute-rustyGearDropRate-0.1": "+10% rusty gear drop rate", "charattribute-wholeVesselLootChance-0.12": "12% chance to collect cracked vessels intact", "charattribute-animalSeekingRange--0.35": "-35% animal detection range", "charattribute-mechanicalsDamage-0.4705": "+25% damage against mechanicals", "charattribute-temporalGearTLRepairCost--1": "-1 temporal gear cost to repair translocators", "charattribute-meleeWeaponsDamage-0.3": "+30% melee damage", "charattribute-armorDurabilityLoss--0.15": "+15% armor durability", "charattribute-armorWalkSpeedAffectedness--0.25": "walk speed penalty for wearing armor reduced by 25%", "charattribute-miningSpeedMul-0.1": "+10% mining speed", "charattribute-miningSpeedMul--0.1": "-10% mining speed", "charattribute-maxhealthExtraPoints-5": "+5 health points", "charattribute-meleeWeaponsDamage--0.15": "-15% melee damage", "charattribute-oreLootDropMul-0.85": "-15% ore from mining", "charattribute-maxhealthExtraPoints--2.5": "-2.5 health points", "charattribute-maxhealthExtraPoints--2": "-2 health points", "charattribute-meleeWeaponsDamageMul-0.9": "-10% melee damage", "charattribute-hungerrate-0.3": "+30% hunger rate", "charattribute-bowDrawingStrength--0.25": "-25% ranged distance", "charattribute-bowDrawingStrength-0.2": "+20% ranged distance", "charattribute-rangedWeaponsDamage--0.15": "-15% ranged damage", "charattribute-vesselContentsDropRate--0.1": "-10% loot from cracked vessels", "charattribute-forageLootDropMul-0.85": "-15% loot from foraging", "charattribute-forageDropRate--0.15": "-15% loot from foraging", "charattribute-forageDropRate--0.1": "-10% loot from foraging", "charattribute-wildCropDropRate--0.2": "-20% wild crop harvesting", "charattribute-oreDropRate--0.15": "-15% ore drop rate", "charattribute-armorDurabilityLoss--0.1": "+10% armor durability",
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You can find all the attributes in the traits.json file! It is in AppData>Roaming>Vintagestory>assets>survival>config. Though it sure would be nice if there was a proper list somewhere if there's more we could do with traits/attributes... If there are more hidden away somewhere else.
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It's been a couple of days since you posted this, I hope you figured it out by now. But nobody replied so just to be sure: It could be that you have two copies of two mods? Try disabling one version of each mod and try again. Or maybe one of your mods is outdated. If it's none of that, then you might have to tediously disable all your mods, then load one each time you load the game until you find the one causing the issue.
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Mod suggestion. Some way to limit monster spawns
MoonyBeasty replied to breeze108's topic in [Legacy] Mods & Mod Development
Light Rifts This mod might be what you're looking for! I'm using it for my current game, and it does a good job at keeping rift activity at low or calm levels most of the time, while still allowing higher activity sometimes. -
Oh how nice! I love the style of this build. makes me want to see a whole little village of this kind of architecture. Great environment to build it in too.
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Ohhhh nice. I like the texture of the metal, especially on the blade.
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Apocalypse times doesn't mean necessarily bad times.
MoonyBeasty replied to -Rijja-'s topic in Videos, Art or Screenshots
This looks amazing!! I especially love that cozy little room and that couch. The chimney is nice too.