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Posted

Unless I haven't found it, I noticed there's no kind of meta block that could say, seal a room without being detectable by the player. This would make having an open-plan house a little easier, since it would prevent it from being detected as outdoors!

  • Like 1
Posted

Maybe for creative building it would be cool, but I can't really see a use for it in survival or even really a way to craft it. For any enclosed space to count as a room, it has to be within a certain size and the interior faces of the blocks can have no more than 32 voxels missing. Cellars are limited to 7x7x7 in volume and regular interior rooms have a max size of 14x14x14. If you're unsure if the room you're in counts, you can use the

/debug room hi

command to check and see if it's a room. It will light up green if it is, red if it is not. To remove the highlighting, just run a similar command

/debug room unhi

Hopefully this helps in the meantime! Good luck with your building and let me be the first to say WELCOME to the forums!

Posted

I know! But my house has open archways that end up counting the rooms in total as an exterior. I'm not too picky on cheating, so even if I could get it in creative I'd be happy. All I'd need is to plug up my archways with the sealant blocks. Thank you, by the way!

Posted

yeah I can definitely see a need for such a block. I had a pretty massive lodge I had built for my hunter and it had large doorways and a huge fireplace between two rooms and it was definitely not counting as a room in several places. unfortunately.

Posted

Have you looked to see what attributes make a block suitable for a room, then add those attributes to a copy of the air block? Just let it use the same texture and all as the air block, and add those attributes?

  • Amazing! 1
Posted

I think that, if such a block was added to survival, it could be a cutain or drape.

It’d fit nicely with the tone of the game, and it would be something that wouldn’t need additional tech beyond what’s in the game.

  • Like 5
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