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Posted (edited)

so its been fun and its been frustrating iv travelled in the teleporters, (turns out there was another one right next to my base!) I've found gold and silver on the surface and found a dule fire clay and coal vain right next to my base in a cave, the iron vain is still going and all on top of having bumper harvests two years in a row! (and i made some ale this year) however there have been moment's... 

the more academic explanation that the people who wrote the windmill wiki had me all frustrated and iv given up on complex drive trains for now as my piratical af brain dose not understand how it has been implemented. working blooms had me scratching my head as iv always been involved in hitting large lumps of soon to be metal agents' a tree stumps after braking apart a clay tower smelt (very fun do help re-enactment groups out if you get the chance), but after the helve hammer was installed into the forge i stopped thinking about it so much. also not being able to re-enter the menu after miss clicking is highly frustrating.
there have also been very funny glitches and bugs such as drifters with three arms and arrows doing damage as mobs walk over them (very handy in desperate situations but it did kill my rooster)

this aside iv rebuilt the forge made some iron plate Armor found lore in dungeons and made it to a red wood forest witch was really cool id like to build a boat but there are not big lakes that need one yet. i have found the library but will have to have another go at it as i almost died but i did make a lot of pies witch i think are the nicest thing in this game atm, one thing i would like to make is a better farm somewhere where there is a longer growing session so i can grow cold weather crops up in anfiltham (my current home) and have a warm weather farm with hotter surroundings.

I'm thinking about mods tho what are some mods that don't really hurt performance i'm playing on a note book lap top but all the same if is dose not add any more lag i would like better water ways and an ocean or two and iv also been looking at the weapons and also the blood trail mod any advice?
anyway that's all have some pic's 

~galdor the fool
 

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Edited by Galdor_Mithr
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  • Galdor_Mithr changed the title to 200 hours later: the horrors persist, and with them.
Posted

Mod's I've found to make life a bit easier and don't seem to be invasive or over powering

Bedspawn (A simple mod that sets your spawn point when you use a bed. The spawn point is reset when the bed is destroyed)

Carry on (Allows picking up and carrying blocks, especially containers along with their contents, in your hands and on your back)

Clay Mold for Nails and Strips (Tired of getting carpel tunnel syndrome trying to make trunks for your warehouse? This mod could be for you!)

just an arrowhead mold (Adds an arrowhead mold to the game, with an output of 8 arrowheads)

Temporal gears stack (lets temporal gears stack to 16)

Simple HUD Clock Patch (Shows a simple configurable HUD Clock in the left upper corner with the current in game time, season, weather, temperature, room type, online players, current claim, rift activity and temporal storm status)

Extra Overlays (Simple client mod, currently only adds a health bar above the mob you are looking at)

Autowalker (Adds a simple autowalk hotkey (Default V) that is customizable in control settings. Walking forward or backwards will also turn off the autowalking)

An AFK Story  (Players who stand still for 30 seconds automatically go AFK. While AFK, they receive: Full saturation,  Invulnerability ) I play on a server with friends though the mod Doesn't fully work as intended. i don't believe invulnerability actually works, but the saturation thing comes in handy for those oh crap a temporal storm and I'm stuck in a hole without any food.

 

 

  • Like 3
  • Galdor_Mithr changed the title to 200 hours later: the horrors persist, and i with them.
Posted
2 hours ago, Evilel said:

Mod's I've found to make life a bit easier and don't seem to be invasive or over powering

Bedspawn (A simple mod that sets your spawn point when you use a bed. The spawn point is reset when the bed is destroyed)

Carry on (Allows picking up and carrying blocks, especially containers along with their contents, in your hands and on your back)

Clay Mold for Nails and Strips (Tired of getting carpel tunnel syndrome trying to make trunks for your warehouse? This mod could be for you!)

just an arrowhead mold (Adds an arrowhead mold to the game, with an output of 8 arrowheads)

Temporal gears stack (lets temporal gears stack to 16)

Simple HUD Clock Patch (Shows a simple configurable HUD Clock in the left upper corner with the current in game time, season, weather, temperature, room type, online players, current claim, rift activity and temporal storm status)

Extra Overlays (Simple client mod, currently only adds a health bar above the mob you are looking at)

Autowalker (Adds a simple autowalk hotkey (Default V) that is customizable in control settings. Walking forward or backwards will also turn off the autowalking)

An AFK Story  (Players who stand still for 30 seconds automatically go AFK. While AFK, they receive: Full saturation,  Invulnerability ) I play on a server with friends though the mod Doesn't fully work as intended. i don't believe invulnerability actually works, but the saturation thing comes in handy for those oh crap a temporal storm and I'm stuck in a hole without any food.

 

 

thanks mate! do you know how much they will effect performance and the like im struggling with lag atm and need to keep the render low to counter it 

Posted

only one's I could see potentially doing anything to performance would be HUD and extra overlays because they are the only 2 that do anything continuously graphical. otherwise the others are just simple coding you can easily try them if they have any issues turn them off, i would definitely do a back up of your game prior to using any of them just encase. 

Posted

As long as it doesn't add a bajillion weapons, pretty much any weapons mod should be fine lag-wise, except ones that add entire new modes. I'd leave Combat Overhaul alone for the nonce, but I can't think of any others that might be an issue.

Rivers is an issue for lag. Gets really bad when you start adding creatures that can be in the water. Even things like in-game deer can cause problems.

Oceans, knock yourself out. Usually it improves performance because you don't have as many leaf blocks.

Blood trails, try it and see. My Linux box doesn't care, but my Win10 stumbles a bit. And the Linux box has much lower hardware.

Looks like a quaint homestead. Good job.

Posted

I use the blood trail mod 

1 hour ago, Thorfinn said:

Blood trails, try it and see. My Linux box doesn't care, but my Win10 stumbles a bit. And the Linux box has much lower hardware.

and it doesn't hurt my performance. ymmv

Posted
9 hours ago, CastIronFabric said:

I would assume that mods that introduce new wildlife to the world would also be of concern but I have not validated that.

I've tried More Animals, and it seems fine. The Phanerazoic is fine if you cut spawn rates by half or so. They are fine at default rates, by themselves or even using several of them at once, but it gets a bit laggy if you use them all and there are several dozen dinosaurs in your near distance, at least half of them trying to path to eat your face..

Posted
On 11/8/2025 at 7:11 PM, Evilel said:

Mod's I've found to make life a bit easier and don't seem to be invasive or over powering..

No mention of QP Chisel Tools? Got to say... in terms of very little overhead, and the amount of QoL, that mod is an MVP.

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