Dampiir Posted April 5, 2020 Report Share Posted April 5, 2020 (edited) Hi I'm making my first mod following the basic item mod guide on the wiki (wands) and I was wondering: if we want to animate a hand held item do we need to export the animation as a gif or individual png files? Also how do we apply the animation to the model in game? EDIT: more specifically how do I get the animation to trigger? So I just found it put the code for the animation into the shape file when I saved it. It's just an idle spinning animation for a cube, very simple but cannot find any info on how to get the animation to run. Any help would be greatly appreciated! Edited April 5, 2020 by Dampiir more info Link to comment Share on other sites More sharing options...
redram Posted April 7, 2020 Report Share Posted April 7, 2020 On 4/4/2020 at 10:56 PM, Dampiir said: Any help would be greatly appreciated! Unfortunately I can't provide precise technical knowledge here, but iirc handheld items cannot actually be animated currently, I think. Things like the bow simply have a series of static models that get displayed at different stages. Again, this is iirc. Link to comment Share on other sites More sharing options...
Dampiir Posted April 8, 2020 Author Report Share Posted April 8, 2020 Ok thanks for the reply. Link to comment Share on other sites More sharing options...
Rhonen Posted April 20, 2020 Report Share Posted April 20, 2020 it's possible. i can not exactly explain in less words. but i have found a way to start an animation on interacting with a block. but only the client who is interacting with the block will see it. oder clients wil not see the animation yet. Link to comment Share on other sites More sharing options...
Dampiir Posted April 21, 2020 Author Report Share Posted April 21, 2020 I know you can animate blocks I am trying to animate items though. 2 different things my friend Link to comment Share on other sites More sharing options...
Rhonen Posted April 22, 2020 Report Share Posted April 22, 2020 sorry, missunderstood. Link to comment Share on other sites More sharing options...
Recommended Posts