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Posted (edited)

For some reason, the greenhouse I am building refuses to actually see itself as a room. It's interior size is 12x7x8, it has no holes in it and yet it won't form into a room (or functional greenhouse)

Is it because I chiseled the glass?

Please help, thank you! :)

 

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Edited by r3g
Posted
3 minutes ago, r3g said:

Is it because I chiseled the glass?

Most likely. I'm not sure that chiseled glass really qualifies as proper glass when it comes to these kinds of calculations. I'd recommend replacing the chiseled glass with regular glass and see if that works. Popping into creative mode(/gm 2) will make that task much easier, and you can simply switch back to survival via /gm 1.

  • Like 1
Posted
6 minutes ago, r3g said:

Through a divine act of god, despite changing NOTHING, it works now.

Interesting. Perhaps it simply took a couple of minutes to properly register as a greenhouse.

  • Like 2
Posted

@r3g How were you checking this? If you're just looking at the farmland, it doesn't update immediately. Calculations for greenhouse effects happen, as far as I know, about every 4 ingame hours.

Posted
30 minutes ago, tinyoverflow said:

@r3g How were you checking this? If you're just looking at the farmland, it doesn't update immediately. Calculations for greenhouse effects happen, as far as I know, about every 4 ingame hours.

/debug rooms hi

Posted

From what little I could see, it doesnt look like a complete box. And you went with an angled roof instead. That is probably the reason. Recommendation, install a flat roof inside so its a square building. And replace any chiscelled block that is less than 50% in volume, with gaps through the block. Cant tell clearly with the photos you took, but there is a chance you need to replace that door with a solid door as well.

 

Should be good to go then.

Posted

I don't know where, but somewhere I read that it's best not to make the whole roof glass for it to register it better. Mine has wooden structure kind of holding the glass in the middle and corners and it works well. However I haven't used chiselled glass, so I can't say if maybe that's the part that's the issue.

Posted
23 hours ago, Dilan Rona said:

From what little I could see, it doesnt look like a complete box. And you went with an angled roof instead. That is probably the reason. Recommendation, install a flat roof inside so its a square building. And replace any chiscelled block that is less than 50% in volume, with gaps through the block. Cant tell clearly with the photos you took, but there is a chance you need to replace that door with a solid door as well.

 

Should be good to go then.

Yeah, putting in a flat roof inside worked. The door *is* solid tho 😛

Posted
18 hours ago, Ursiak said:

However I haven't used chiselled glass, so I can't say if maybe that's the part that's the issue.

According to the 1.15 & 1.15.1 changelog, it should be fine as long as the room facing block side as long as it follows some criteria:

Quote

Feature: More tightly integrated chiseled blocks

  • Now have the block sounds of the first used material
  • Now take on the mining speeds and other block material properties of the first used material
  • Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars.

 

Posted

While I cannot offer advice on a fix, I do know that chiseled glass can be quite funky when it comes valid rooms. I had a window that caused a room to not count, even though the glass should have been solid aside from missing half on the outside. I believe I just switched to slabs and gave up trying to be fancy with that room lol.

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