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Posted

On the third day of a new world, a sudden temporal storm came out of nowhere and repeatedly killed my character.  Assuming I had spawned in a temporally unstable area, I erased the world and started a new one.  This time, I selected weaker temporal storms and the system assured me that the first storm wouldn't occur for about 40 days. On the third day, a temporal storm again came out of nowhere while I was in front of my new house (not underground) and within seconds, my health was draining quickly.  The system text displayed "37 days until next temporal storm" while this was happening.

Any ideas what is going on?  The game is unplayable until I resolve this.

Thanks.

Posted

Welcome to the forums!

7 minutes ago, V Warfield said:

On the third day, a temporal storm again came out of nowhere while I was in front of my new house (not underground) and within seconds, my health was draining quickly.

My first question is, what color is your temporal stability meter? If the gear is grey, that means your stability is at 0%, hence the temporal storm effects and health drain. What likely happened in that case is the area you built in was unstable, or mostly so. It's not really a hard stat to track, but it's not unusual for temporal stability to slip a player's mind either.

If the gear is still a bright teal color though, then yeah, that's not supposed to happen. In that case, the question is whether or not you are using mods, as those tend to be the culprit when it comes to strange behavior. Not to say it couldn't be a bug in vanilla, but I'm not aware of such issues in 1.21.6.

Posted (edited)

Both times, the gear was bright teal and suddenly began spinning counter-clockwise extremely quickly until all the color drained away and I began taking damage.

Since my original post, I continued playing on my second world and, unlike the first, the storm suddenly ended before it killed me. I had not moved from the location where it began.  I continued playing for a few more minutes and the same thing happened again, this time several blocks away.  The screenshot shows right after the gear completely drained.

I'm playing with no mods.

image.thumb.png.876e4f280da70d708703553a429782a8.png

Edited by V Warfield
Posted
13 minutes ago, V Warfield said:

Both times, the gear was bright teal and suddenly began spinning counter-clockwise extremely quickly until all the color drained away and I began taking damage.

Okay, so going by the screenshot, you're definitely out of temporal stability, and you said you weren't using mods so we can rule that out as a potential cause.

Since you noted the gear started spinning quickly, what's almost certainly happened is that a rift spawned nearby and you were either standing directly in it, or otherwise close enough to it for it to drain your stability. Only rifts will drain it that fast. Pressing C will bring up your character information panel, where you can check the current rift activity.

Posted

Sounds like you were inadvertently standing in a temporal rift, although moving away from it should have fixed the problem. By default rifts should be visible as a reddish portal but can also be toggled to invisible in the world gen settings. Easy way to tell if it's a temporal rift, run away about 20 blocks..if you start recovering stability, it was a rift. Temporal storms won't drain your temporal stability completely on standard settings provided you have full stability when the storm begins and are in a stable area.

Posted

I'll note that if rifts are set to invisible, they won't drain your stability even if you're standing right in one. 

I see in the chat log that you had an extended grace period before monsters start to appear. Perhaps that's causing a weird interaction with rifts and/or the low temporal stability punishments?

Posted
55 minutes ago, williams_482 said:

I see in the chat log that you had an extended grace period before monsters start to appear. Perhaps that's causing a weird interaction with rifts and/or the low temporal stability punishments?

As I recall, the grace period will prevent monster spawns, but won't prevent rifts from appearing and affecting the player if the player stands too close to one.

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