aleq Posted January 15 Report Posted January 15 (edited) Hi So, I started playing around 27th of February 2025, and I played quite a while for around 1 month, before getting kind of tired of it. I'm wondering what would happen if I just keep playing the same world / save, going forward. What could happen to the world generation mechanics in the future that would affect my current save game? And could I basically just keep playing my current save game all the way to the full release of the game, without missing out on important stuff? I've heard they introduced oceans in 1.21 which didn't exist when I began. Can oceans still be generated in my world if I update it? And what if I travel far away from my base, somewhere where the map hasn't been generated yet? Will new things (from the current update) be generated there? In that case, I don't mind rebuilding my base in a new place, if that means that I can benefit from newly generated stuff and still keep my progress (items and so on). Edited January 15 by aleq
LadyWYT Posted January 15 Report Posted January 15 1 minute ago, aleq said: could I basically just keep playing my current save game all the way to the full release of the game? In theory, yes. But in reality, probably not, since the more major changes that the world has to be put through, the more likely it is for something to eventually break. 2 minutes ago, aleq said: What could happen to the world generation mechanics in the future that would affect my current save game? Looking at the roadmap will give you some idea: https://www.vintagestory.at/roadmap.html/ But otherwise it's pretty much impossible to say for sure, as there are just too many variables to account for. So far, the developers have done their best to make sure that old worlds can be updated without issue when a new update drops, but there's also no guarantee that a future update won't break old worlds either. 1
aleq Posted January 15 Author Report Posted January 15 (edited) That's the annoying part about games like these. It's a really challenging game, and it takes so much time and effort to just get to the copper age, at least if you are new to the game. And starting all over, if the game requires it, is just a bit demotivating. I will probably just be patient and wait for a full release, so I can start from scratch and finish the game. That way, I will not be forced to restart several times, while waiting for the full release. Edited January 15 by aleq
Apocalypse_Andy Posted January 15 Report Posted January 15 They have added commands that allow you to spawn in story locations on older worlds. You also have the option of exporting your base and therefor all of your materials into a new world. Changing world gen settings would probably be hit or miss and would only change parts of the map that you haven't been to yet, so if they added a new type of trader or something like that, you would need to go to new areas to find it. Like a few others, I find the challenge (and reward) of survival games to be front loaded. Which feels better, finding your 1st torch holder, or your 10th. I think about how to do it better the next time, or what cool thing to build. The best game will always be early game for me.
aleq Posted January 15 Author Report Posted January 15 7 hours ago, Apocalypse_Andy said: They have added commands that allow you to spawn in story locations on older worlds. That's pretty cool 7 hours ago, Apocalypse_Andy said: You also have the option of exporting your base and therefor all of your materials into a new world. How exactly does this work? How will the game know where to place my old base in the new world? 7 hours ago, Apocalypse_Andy said: Changing world gen settings would probably be hit or miss Is this in regard to exporting my base? 7 hours ago, Apocalypse_Andy said: Like a few others, I find the challenge (and reward) of survival games to be front loaded. Which feels better, finding your 1st torch holder, or your 10th. I think about how to do it better the next time, or what cool thing to build. The best game will always be early game for me. I would usually agree, but my experience with this game has not been the best. I'm not that motivated to start all over again for several reasons. At this point I'd like to wait until there is an actual ending to this game. A vintage story that ends.
Dilan Rona Posted January 15 Report Posted January 15 Exporting your base is very much possible. and the game does allow you to move and rotate the imported base till you are happy with the placement, before actually pasting it. And it covers everything in the base, including any and all chests, with their contents. 1
Vratislav Posted January 15 Report Posted January 15 1 hour ago, Dilan Rona said: Exporting your base is very much possible. Actually, this interests me. I was asked to send someone my base for inspiration but I do not want to send whole world that is huge. How it is done?
LadyWYT Posted January 15 Report Posted January 15 4 hours ago, aleq said: How exactly does this work? How will the game know where to place my old base in the new world? 34 minutes ago, Vratislav said: Actually, this interests me. I was asked to send someone my base for inspiration but I do not want to send whole world that is huge. How it is done? You can save builds as blueprints with the worldedit tool, and then place the blueprint into a new world in order to spawn the structure. Since you place the structure manually, that ensures you can pick the best spot to place it, but you may need to do a little cleanup after placement depending on how it blends into the surrounding terrain. To my knowledge, only the structure gets saved, not items stored in chests and whatnot, so if you want to port your full collection of everything then you'll probably want to make a paper list and spawn the stuff in via creative after placing your structures. As for how to do that via worldedit...that I don't know. I know that it's possible, but I've not played around with that tool. 1
Dilan Rona Posted January 15 Report Posted January 15 Actually I did a test on my end, with 4 trunks, with a collection of items. All the items, and the trunks were saved with the structure. The only drawback to the blueprint, is that it cannot be too big a structure. And by that I mean a couple hundred by a couple hundred blocks...
Apocalypse_Andy Posted January 15 Report Posted January 15 11 hours ago, aleq said: How exactly does this work? How will the game know where to place my old base in the new world? 7 hours ago, Vratislav said: Actually, this interests me. I was asked to send someone my base for inspiration but I do not want to send whole world that is huge. How it is done? From your world go into creative mode, /gm 2. Open the bags and bring in the magic wand to your toolbar. Use the ` key (next to 1) to bring up world edit click on the select tool and have the wand selected in your hotbar. Select the start and end point of the selection (left click, right click). Click Copy, type in /we export (thefilename). To import open \VintageStoryData\WorldEdit folder in windows. Click on the import tool, have the wand selected, drag the file from windows into your VS game, left click for the blueprint and right click to place. You may need to change the default file size that it lets you import and export, you can google those instructions. You could probably also use /we import (filename) but dragging it in was always easier for me. 11 hours ago, aleq said: Is this in regard to exporting my base? No more for adding mods later or having issues with world gen in new areas if you make some changes after world creating. Your milage may very. 1
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