Jowi Posted February 5 Report Posted February 5 (edited) So, im sure as we all are aware, cattailroots and the like are currently nonrenewable ressources, which im sure we can all agree isnt ideal. i had high hopes that maybe in 1.22 they might address it, but to (as of prereleasenotes) no avail. and i doubt it will change in fullrelease. so i thought i migh refresh this discussion once again (im sorry) so i did some thinking and i think i found the most simple and realistic solution: just have them drop multiple roots upon harvest (like 1-3, perhaps based on foraging, the "block" has multiple stalks so youd assume you get multiple roots)...thats it. but also obviously, when planting them, they become young plants that need time before establishing themselves and beeing harvestable (maybe multiple growthstages, roots>young>mature or somehting like that, have the planted roots be underwater still and take time till they grow high and broad) thus i think, the renewability question is solved, and as a bonus makes it more viable as an early (guiltfree!) foodsource i know this is a much repeated topic, and i know there is a mod to multiply them (but it needs a bucket and is thus copperage technology, also clunky menucrafting instead of immersive inworld happenings) but i hope that maybe, even if not because of me now, but someday, through someone, this finally gets resolved (im literally begging at this point, this cant be such a difficult or longtaking task to be postponed for years, or so insignificant as to not even be considered...for years, or even be intentional from the start, surely not) (and no i will not be satisfied with a trader selling it) (and if have to see one more new youtuber/streamer punch and destroy their cattails, and one more server whose spawnregions are picked clean, or one more servers where cattails are treated their weight in gold, i swear to dave i will be very very sad) this will be the last time i ever adress this, so if this will never officially get implemented in any way shape or form (propagation in general, doesnt have to be my method, even though id prefer it), just know that i will be crying and seething in the background for years to come (but please dont let me be the reason its not happening, i dont take the devs for that spiteful, i hope (if they ever even see this that is...)) Edited February 5 by Jowi 8
Thorfinn Posted February 6 Report Posted February 6 (edited) Simple enough. Use your favorite text editor to open .\assets\survival\blocktypes\plant\reedpapyrus.json scroll down to the section on drops (easiest way is just search for "drops") dropsByType: { "*coopersreed-*-normal-*": [ { type: "item", code: "cattailtops" } ], "*coopersreed-*-harvested-*": [ { type: "item", code: "cattailroot" } ], "*papyrus-*-normal-*": [ { type: "item", code: "papyrustops" } ], "*papyrus-*-harvested-*": [ { type: "item", code: "papyrusroot" } ], "tallplant-tule-land-normal-*": [ { type: "item", code: "thatch" } ], "tallplant-tule-land-harvested-*": [ { type: "item", code: "tuleroot" } ], "tallplant-brownsedge-land-normal-*": [ { type: "item", code: "drygrass" } ], "tallplant-brownsedge-land-harvested-*": [ { type: "block", code: "tallplant-brownsedge-land-harvested-free" } ] select the appropriate lines (in this case, the codes all end with "root") and add a quantity. For example, "*coopersreed-*-harvested-*": [ { type: "item", code: "cattailroot" } ], could become "*coopersreed-*-harvested-*": [ { type: "item", code: "cattailroot", quantity: { avg: 2.4 } } ], which means 2 roots with a 40% chance of a 3rd. There are a lot of ways of expressing that, but so far as I can tell, that's the one they are trying to encourage. [EDIT] I wouldn't hold my breath on that becoming added to base game. As simple as that is, if that were the intent, they would have done so ages ago. But who knows? Put it on ModDB, and if it becomes the most popular mod on the site, they may. Oh, BTW, that was current as of 1.21. It might be different now. I'm downloading the pre-release now. [/EDIT] Edited February 6 by Thorfinn 2
Dilan Rona Posted February 6 Report Posted February 6 To be honest, there are multiple mods to cover reed/papyrus propagation. It will cover us till it becomes part of the base game (eventually). 2
Thorfinn Posted February 6 Report Posted February 6 That's true, @Dilan Rona. Should have occurred to me. From what I recall, I liked Zippy's version the most. Speaking of which, where did Zippy go? I don't recall anything recent, and his youtube had not been updated last I looked.
Heegrim Posted February 12 Report Posted February 12 There is supposedly a berry bush rework coming in the next update (maybe). Hopefully they address this too. It is definitely weird that there are a few plants that cannot be propagated. It would be nice if flowers also multiply to nearby empty dirt blocks when in range of a beehive/skep or something like that.
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