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For me one of the defining features of this game is the impact of winter on the gameplay loop, not only does it directly influence your options when it arrives but even in summer you'll be (hopefully) planning accordingly to built a solid base and a cellar filled with food. It is one of the main mechanics which keeps boredom and nihilism away which I always began to experience in minecraft after a while. 

This could be expanded to include different world/region spanning events that force the player to plan accordingly. 
It is not the first time someone asked for stuff like tornadoes and earthquakes and the main issue is always the same, spending hours to decorate your base only to see it wiped in minutes without anything you can do about it IS NOT FUN, I agree.
Therefore all events I mention would be either non-destructive/temporary (like winter) or avoidable/mitigatory.

1. Living forests
Turn forests into dynamic regions which evolve over time, trees die and fall spontaniously and rot away over time, new trees grow to fil in open areas. 
If you've played with Salty's tree falling mod this would be the way trees fall, a tree may rarely fall on top of your house if you build inside a forest but it wouldn't destroy blocks, just make some mess which you can clean up. Deforested areas would slowly regenerate trees over the years, the game knows these areas used to be part of the forest due to the terrain being labeled 'forest floor'. 

2. Floodplains
Now that we're getting rivers soon it opens up new possible terrain gen, one such thing would be the floodplain. This would be a pregenerated low lying valley or plain connected to a river which periodically becomes flooded up to 1 block of water. Before you accidently build your base here it would be clearly visible the area is a floodplain by the type of vegetation that grows there and the large presence of high fertility soil. You can either avoid the area all together or take advantage of it. Build dikes to cordon of an area for safe agriculture in high fertility soil and build your house on stilts. Have a raft on hand to easily navigate around during times of flood. 

3. Geological activity
This includes different types of vulcanous, you got the classic mountain type volcano but also the flat 'yellowstone' type volcano. 
Living near a volcano comes with some risks, you would clearly know beforehand you're setting up camp near a volcano so don't whine when something happens.
Volcanous can have small eruptions or rarely a large eruption, small eruptions mostly emit ash which darkens the sky for several days. Large eruptions are rare and would release a lot more ash darkening the sky longer and causing a build up of ash on the ground similar to snow even far away from the volcano. This wil wash away during rain. These areas would also experience earthquakes sometimes which WOULD ONLY AFFECT BLOCKS WITH STABILITY MECHANIC, so only natural occuring rock and soil if soil instability is turned on. This would cause landslides and a possible rift near the epicenter depending on the strength of the earthquake. The area around a volcano contains usefull resources like sulfur and the soil can contain large amounts of a certain mineral making it very fertile to certain crops.

4. The meteor
A special event where a large meteor shoots acros the sky and lands several thousand blocks away with a large roar and glow in the sky, a note is automatically created on your map pointing to the area where it crashed. This area could contain some lore/temporal elements for you to explore. 

  • Like 4
Posted
1 hour ago, Headshotkill said:

1. Living forests
Turn forests into dynamic regions which evolve over time, trees die and fall spontaniously and rot away over time, new trees grow to fil in open areas. 
If you've played with Salty's tree falling mod this would be the way trees fall, a tree may rarely fall on top of your house if you build inside a forest but it wouldn't destroy blocks, just make some mess which you can clean up. Deforested areas would slowly regenerate trees over the years, the game knows these areas used to be part of the forest due to the terrain being labeled 'forest floor'.

There was a mod that did similar there a while back, and it was pretty rough on performance as I recall. While it would be nice to have living forests like this, I would definitely be concerned about performance, especially when it comes to running the game on lower end hardware.

 

1 hour ago, Headshotkill said:

These areas would also experience earthquakes sometimes which WOULD ONLY AFFECT BLOCKS WITH STABILITY MECHANIC, so only natural occuring rock and soil if soil instability is turned on. This would cause landslides and a possible rift near the epicenter depending on the strength of the earthquake. The area around a volcano contains usefull resources like sulfur and the soil can contain large amounts of a certain mineral making it very fertile to certain crops.

I like the volcano idea, but not so much the earthquake bit. I think it's probably better to just ignore the earthquake damage here entirely. It might not be realistic to do so, but it will avoid the inconsistency of "why are only these specific blocks damaged but not others".

 

1 hour ago, Headshotkill said:

4. The meteor
A special event where a large meteor shoots acros the sky and lands several thousand blocks away with a large roar and glow in the sky, a note is automatically created on your map pointing to the area where it crashed. This area could contain some lore/temporal elements for you to explore. 

Based on what we've seen so far from temporal elements and how they interact with the world, I'm not sure how such things really tie in to meteors.

Otherwise, I think meteors are better left as the craters we have, when it comes to collecting resources from them, and left as a cosmetic-only effect in the night skies(rarely in daytime). That way there's no possibility of player structures getting damaged, or weird interactions with NPC structures, or natural resources/landscape getting obliterated. At the very least, it's the kind of thing that should have a toggle, similar to lightning fires.

  • Like 1
Posted
1 hour ago, Dilan Rona said:

Actually I like the idea of the trees.

Wild Farming Revival. Yes, S&F removed the living trees part of it, at least officially, but if you put LivingTreesEnabled in your config, it still works, mostly. You do take a serious performance hit, even on butch machines.

Posted
2 hours ago, Headshotkill said:

4. The meteor
A special event where a large meteor shoots acros the sky and lands several thousand blocks away with a large roar and glow in the sky, a note is automatically created on your map pointing to the area where it crashed. This area could contain some lore/temporal elements for you to explore. 

Meteoric Expansion. Not sure when it was last updated, but it's a cool source of rare materials, though nothing related to temporal stability.

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