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Posted

I really don't like this mechanic. Everything else I can get behind, but this one mechanic just feels like it unnecessarily punishes the QOL of having an offhand.

I'd have downloaded a mod to solve the problem however there are few available and I'm worried about the longevity of their usability. I'm also worried about some possible instability, like the one that rewrites the hunger every half second. 

 

  • Like 1
Posted

Honestly, longevity of a mod as simple as editing one line of code isn't really an issue. I understand wanting it as a preference, but it's far too trivial of an addition. 

Also, I'd look into how the hunger pause mechanic works if you're worried about running out of food quickly. That mechanic alone pretty much nullifies any sort of hunger modifier, making it a non-issue if you consistently eat large meals. 

How the hunger pause mechanic works is the more satiety a meal has, the longer you can go without your hunger dropping. In that time, you can wear the heaviest armor, have anything in your offhand, and run around as much as you like within that time period without any risk of hunger loss. Keep in mind that eating multiple low satiety meals doesn't stack the effect, so constantly chowing down on berries isn't going to pause your hunger.

I don't have the exact stats on me, but it's definitely something worth considering when going out on any resource runs. I always carry a crock of any sort of stew whenever I plan to explore for the day, and I usually still have leftovers. 

  • Like 2
Posted

Yeah, I agree with @marmarmar34 here. It's a very trivial change to add, and sets the precedent for other trivial changes to be added as toggles/options, which just leads to settings bloat.

I'm also fairly certain that the reason the offhand penalty exists, is to discourage players from using the offhandas a free inventory slot, or otherwise running around with a shield/lantern in the offhand all the time like it's the other block game. Same goes for the increased hunger rate while wearing armor--the extra protection is nice to have, but it's not something the player gets for nothing.

Posted (edited)

Any kind of additional setting has a substantial development/maintenance cost/additional UI clutter attached. In this particular case, I think having a mod is good enough. Even if the mod stops working with future releases, it will be inconvenient, but not catastrophic.

Edited by pigfood
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