Josiah Gibbonson Posted February 13 Report Posted February 13 I don't know if they already plan on doing this when fishing is fully implemented, but I'd be delighted for the fish to spawn in varying sizes (and maybe varying weights) so you and your friend could show off different sized catches and trophy the ones you're most proud of.
Facethief Posted February 13 Report Posted February 13 There are definitely already 2 ages of fish. A simple length measure for every fish might not be too hard to implement, but the fact that the devs seem to be trying for pixel consistency on models makes implementing different visual sizes for fish much harder.
LadyWYT Posted February 13 Report Posted February 13 As Facethief already noted, there's at least two different sizes of fish; more if you count the reef fish and ambient schools of pixel-fish that occur in reefs. 9 minutes ago, Facethief said: A simple length measure for every fish might not be too hard to implement, but the fact that the devs seem to be trying for pixel consistency on models makes implementing different visual sizes for fish much harder. The model consistency is probably the biggest factor. It's a lot easier to have a handful of general fish models and then apply different textures as needed, than it is to try to make a unique model and texture for every single fish. 35 minutes ago, Josiah Gibbonson said: but I'd be delighted for the fish to spawn in varying sizes (and maybe varying weights) so you and your friend could show off different sized catches and trophy the ones you're most proud of. I wouldn't mind some trophy catches as well; I want to say there are already some rare catches meant to serve as trophies, but I'm not 100% sure on that either. That being said, to continue my previous thought above, it would probably be easier to implement trophy catches as rare texture variants of their more common counterparts. Fewer models chewing up disk space, and fewer models to account for when figuring out how to fit them onto displays. For really big trophy catches though, I think that would be the realm of deep sea fishing and whatnot. The player would need special fishing equipment to catch those fish, as well as perhaps a sailboat, given those fish are much stronger due to their size, and may not live near the shore. I'm talking fish like swordfish, sailfish, goliath groupers, sharks, arapaima, etc. 1
Josiah Gibbonson Posted February 13 Author Report Posted February 13 Oh, I was thinking of just shrinking/enlarging the same fish model. Also catching baby fish makes me sad :c 56 minutes ago, Facethief said: There are definitely already 2 ages of fish. A simple length measure for every fish might not be too hard to implement, but the fact that the devs seem to be trying for pixel consistency on models makes implementing different visual sizes for fish much harder.
Josiah Gibbonson Posted February 13 Author Report Posted February 13 41 minutes ago, LadyWYT said: As Facethief already noted, there's at least two different sizes of fish; more if you count the reef fish and ambient schools of pixel-fish that occur in reefs. The model consistency is probably the biggest factor. It's a lot easier to have a handful of general fish models and then apply different textures as needed, than it is to try to make a unique model and texture for every single fish. I wouldn't mind some trophy catches as well; I want to say there are already some rare catches meant to serve as trophies, but I'm not 100% sure on that either. That being said, to continue my previous thought above, it would probably be easier to implement trophy catches as rare texture variants of their more common counterparts. Fewer models chewing up disk space, and fewer models to account for when figuring out how to fit them onto displays. For really big trophy catches though, I think that would be the realm of deep sea fishing and whatnot. The player would need special fishing equipment to catch those fish, as well as perhaps a sailboat, given those fish are much stronger due to their size, and may not live near the shore. I'm talking fish like swordfish, sailfish, goliath groupers, sharks, arapaima, etc. Oh, I wasn't trying to think of something that complex/deep. I was just thinking of the same fish model, just some of them are smaller and some of them are visibly larger
LadyWYT Posted February 13 Report Posted February 13 2 minutes ago, Josiah Gibbonson said: Oh, I wasn't trying to think of something that complex/deep. I was just thinking of the same fish model, just some of them are smaller and some of them are visibly larger I figured as much. Making them smaller is probably fine, but making them larger is where it gets a little more difficult. It can easily lead to clipping issues.
Thorfinn Posted February 14 Report Posted February 14 Dunno. How would stacking work? Or does a large fish just generate more fillets? More than two seems a little strange, but whatevs.
Josiah Gibbonson Posted February 14 Author Report Posted February 14 Personally, I wouldnt allow fish stacking. You'd need to put them on the ground and knife them to get the meat, and then you could stack those. 5 hours ago, Thorfinn said: Dunno. How would stacking work? Or does a large fish just generate more fillets? More than two seems a little strange, but whatevs.
Thorfinn Posted February 14 Report Posted February 14 I meant the meat. If you land a 1 kg fish and a 0.3 kg fish, how does that work? Count it in hg, so this is a stack of 13? Count in kg, and anything less than 1 kg gives no meat, so just 1? The standard they are trying to keep to appears to be a max stack of 64.
Josiah Gibbonson Posted February 15 Author Report Posted February 15 19 hours ago, Thorfinn said: I meant the meat. If you land a 1 kg fish and a 0.3 kg fish, how does that work? Count it in hg, so this is a stack of 13? Count in kg, and anything less than 1 kg gives no meat, so just 1? The standard they are trying to keep to appears to be a max stack of 64. Beats me, I was mostly just thinking of varying sizes (depending on the length, rounded, would give a different amount of meat when cut open) Weight could always be added as well, although that would be trickier. I guess depending on weight, it could add or subtract the amount of meat yielded by the fish as sort of a multiplier/divider As for stacking, I just wouldn't allow fish to be stacked. You'd have to place their corpse down, and cut it open like you do the other animals, and then depending on it's size (with the weight applied, if they decided to include weight) you'd get a varying yield of fish meat. I hope I didn't misunderstand what you meant T-T
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