Eavler Posted February 27 Report Posted February 27 Is there anyway I can find a specific type of biome? or a type of rock that spawns in a biome? me and my friends have spent the past 7 hours trying to find any biome with Bauxite in it, and we have had no luck what so ever, if any of you can help, it is greatly appreciated!
Solution V1ncent Posted February 27 Solution Report Posted February 27 Not really much beyond what has been mentioned in the handbook: bauxite is sedimentary rock, which is above all igneous rock except basalt. The rock/sand/gravel is orangish, so you won't miss it when you see it. Above is another topic on this. You can learn more details from it. 1
Eavler Posted February 27 Author Report Posted February 27 1 minute ago, V1ncent said: Not really much beyond what has been mentioned in the handbook: bauxite is sedimentary rock, which is above all igneous rock except basalt. The rock/sand/gravel is orangish, so you won't miss it when you see it. Above is another topic on this. You can learn more details from it. well, here goes another painful 7 hours... thank you so much again!!! sorry for the stupid question! ^^
V1ncent Posted February 27 Report Posted February 27 No worry, @Eavler. Steelmaking can be frustrating when it comes to collecting all the material, so some may settle with iron. If you and your friends decide to prioritize bauxite, you can opt to go south for the other tropical resource on the way, and if possible, take a raft or sailboat to go across water. Colourful map mode can help.
Dark Thoughts Posted February 27 Report Posted February 27 To add: Vintage Story does not use biomes. It uses factors like humidity and temperature for various spawn factors of (relevant) things. If you come from MC you can forget that concept entirely. My advice to travel vast distances: Either progress the story to the point where you get your faster land travel method, or built a ship if you have oceans enabled & nearby, or repair translocators and check the location on the other side. 1
LadyWYT Posted February 27 Report Posted February 27 To restate what others have already said, the only real way to find other rock types is to just...pick a direction and start walking. If you have access to translocators, those can make the process much easier since they can teleport players thousands of blocks away in an instant. The trick, however, is finding and repairing one. I will note though that when it comes to bauxite, it's usually the top layer, but can sometimes spawn under other layers of sediment rock. Thus it's a good idea to keep an eye on exposed cliff faces or peek into caves every now and then to see what kind of rock strata is available, assuming that the top layers are sediment layers, anyway. 5 minutes ago, Dark Thoughts said: If you come from MC you can forget that concept entirely. Actually, for a Minecraft-style world, the climate distribution can be changed from "realistic" to "patchwork" at world creation. While it won't change the rock layers and the biomes will still be determined by rainfall and whatnot, it will mean that hot biomes can be next to cold biomes, meaning that the player won't need to travel to the equator in order to experience the tropics(or the north pole to experience the arctic).
Dark Thoughts Posted February 27 Report Posted February 27 3 hours ago, LadyWYT said: Actually, for a Minecraft-style world, the climate distribution can be changed from "realistic" to "patchwork" at world creation. While it won't change the rock layers and the biomes will still be determined by rainfall and whatnot, it will mean that hot biomes can be next to cold biomes, meaning that the player won't need to travel to the equator in order to experience the tropics(or the north pole to experience the arctic). It's not just about temperature zones though. Biomes in MC are a fundamentally different concept that determine a lot of things in a given area, from terrain generation to block types. Even with patchwork climate distributions you won't find that in VS. It's maybe a little more similar, but still too abstract to be really comparable.
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