Pascaloubicou Posted March 14 Report Posted March 14 So i tried to do the quenching stuff and my axe head got destroy first try ? I'm trying to replicate the thing but i can't do it again, i'm like starting to doubt. I saw a topic about the break chance but that kind of to much for me. So is there really a 5% chance the tool head shatter even if the tool tip don't say anything ?
LadyWYT Posted March 14 Report Posted March 14 Just now, Pascaloubicou said: So is there really a 5% chance the tool head shatter even if the tool tip don't say anything ? There shouldn't be--the first quench, as far as I'm aware, is supposed to be free, and items that have never been quenched shouldn't have anything listed in the tooltip. In that case, if it broke, then it's probably a bug, or potential mod interference if you're using mods(probably not the case here though). One other possibility, though it's a bit of a longshot--did you dunk the item in water after forging before trying to heat it back up later? I forget sometimes and dunk my items to cool them off like I did in prior versions, and in many cases the item is hot enough for the dunk to count as a quench. So that may have been what happened--an accidental quenching followed by a really unlucky roll on the chance to break. I think the first quench, at least for power, applies a 10% breakage chance, which is quite low but not zero. 2
Pascaloubicou Posted March 14 Author Report Posted March 14 5 minutes ago, LadyWYT said: There shouldn't be--the first quench, as far as I'm aware, is supposed to be free, and items that have never been quenched shouldn't have anything listed in the tooltip. In that case, if it broke, then it's probably a bug, or potential mod interference if you're using mods(probably not the case here though). One other possibility, though it's a bit of a longshot--did you dunk the item in water after forging before trying to heat it back up later? I forget sometimes and dunk my items to cool them off like I did in prior versions, and in many cases the item is hot enough for the dunk to count as a quench. So that may have been what happened--an accidental quenching followed by a really unlucky roll on the chance to break. I think the first quench, at least for power, applies a 10% breakage chance, which is quite low but not zero. (Sry i don't know how to use forums, hopefully quoting is the way) So i did cool my iron tool head in the water but below the quenching temperature and applied clay, what is odd is like i'm sure nothing was showing in the tool tip and usually it does at least for the hardening temperature, i usually forge at 750. Maybe there is a chance the fumes from the forge got me and i didn't catch the quenching temperature message in the tool tip. The "no tool tip message was weird" and i'm sure i double, triple checked because by two tools broke just before that and i was experimenting. For the moment i say that a mistake on my side then, but if somebody can replicate that would explain everything. ^^
MKMoose Posted March 14 Report Posted March 14 (edited) 7 hours ago, Pascaloubicou said: So is there really a 5% chance the tool head shatter even if the tool tip don't say anything ? It would seem that there is a 5% shatter chance on first quenching. I've found that there should be based on the code and by modifying item attributes, but wasn't able to fully confirm it myself by getting it to happen in spite of having made a couple dozen quenched items. Edited March 14 by MKMoose 3
Pascaloubicou Posted March 14 Author Report Posted March 14 4 hours ago, MKMoose said: It would seem that there is a 5% shatter chance on first quenching. I've found that there should be based on the code and by modifying item attributes, but wasn't able to fully confirm it myself by getting it to happen in spite of having made a couple dozen quenched items. Is it possible to change the temperature of an item with commands ? I would like to test it more, for the moment i'm gonna use hundreds of forge.
MKMoose Posted March 14 Report Posted March 14 1 hour ago, Pascaloubicou said: Is it possible to change the temperature of an item with commands ? While holding the item in hand, use: /debug heldtemp <temperature> The temperature value has to be an integer in degrees Celcius, e.g. /debug heldtemp 820 if you want to set it just above the minimum quenching temperature. 2 1
Pascaloubicou Posted March 14 Author Report Posted March 14 2 hours ago, MKMoose said: While holding the item in hand, use: /debug heldtemp <temperature> The temperature value has to be an integer in degrees Celcius, e.g. /debug heldtemp 820 if you want to set it just above the minimum quenching temperature. Super, thx you very much !
kal_culated Posted March 17 Report Posted March 17 On 3/14/2026 at 1:34 AM, MKMoose said: It would seem that there is a 5% shatter chance on first quenching. I've found that there should be based on the code and by modifying item attributes, but wasn't able to fully confirm it myself by getting it to happen in spite of having made a couple dozen quenched items. Truly? That seems ridiculous to me. The first quench should just be about finishing the product. This means you have to wait for parts to cooldown when first crafted now, or risk a break. Silly since weaker metals won't break.
Brovioli Posted March 18 Report Posted March 18 I haven't tested to prove it yet, but I swear if you move around while quenching, or start quenching while you run up to the water the chance to break jumps up significantly. This is just from my experience in survival and could just be 100% cope. But it seems like every time I rushed and ran up holding right mouse it would instantly break, and as soon as I started standing still It would never break, or if it did it would be later on once the temperature dropped down. Maybe cope, maybe bug. I'm not sure.
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