Noiz Makyr Posted February 28 Report Share Posted February 28 Unfortunately the combo of v3.4.0 and game version 1.19.3 (Stable) appear to be causing 1-2 second lag spikes every 30-45 seconds in both mind and a friend's clients (Singleplayer). Ran a debug log and I'm getting: 28.2.2024 08:33:26 [Notification] A tick took 1217.7 ms 1217.70ms, call : all 1189.03ms, 1 call : gmlehudclock.src.TimeDialog.TimeDialog I systematically disabled all other mods and re-enabled them one by one with HUD Clock enabled. Issue remained. Finally disabled this mod and it immediately resolved the lag spikes. Enabled all other mods and the lag spike didn't return, so I'm reasonably confident this one is the culprit. Please let me know if there's any other debugging or information I can provide! It's a fantastic mod and I'm trying to get all my friends to adopt it. Link to comment Share on other sites More sharing options...
Rhonen Posted March 3 Author Report Share Posted March 3 (edited) On 2/28/2024 at 4:51 PM, Noiz Makyr said: gmlehudclock.src.TimeDialog Seems you are using a modified mod version, when reading that namespace. I have no spikes when playing in singleplayer and have the FPS Debug mode on. also no log entries of time-lags. there is also no update mechanic on 30-45 seconds in my mod. Edited March 3 by Rhonen Link to comment Share on other sites More sharing options...
Noiz Makyr Posted March 5 Report Share Posted March 5 On 3/3/2024 at 8:37 AM, Rhonen said: Seems you are using a modified mod version, when reading that namespace. How would that happen if I downloaded V3.4.0 directly from the source page here? Just deleted it and redownloaded it from the Files tab on that page to be sure. Sorry if these are stupid questions, but this has me flummoxed. I really want to get this one working - it looks amazing! Link to comment Share on other sites More sharing options...
Rhonen Posted March 5 Author Report Share Posted March 5 Then may be the debug-mode makes some strange things, which does not appear on my machine. But as already mentioned: There is no mechanic inside the mod, which is operating in that interval of 30 - 45 seconds. so i have no idea, what can be the problem on your machine. Link to comment Share on other sites More sharing options...
Nedrakus Posted March 14 Report Share Posted March 14 Hi Rhonen and thank you for this great mod! I am posting here about an issue I faced - a crash to desktop when crossing a translocator. After posting the bug report on the Vintage Story github I have been told to contact you as it seems the bug happened on a line of a file which has most likely been modified by the Simple HUD Clock mod. Here is the link to the bug report, hope it makes sense to you and helps. If it happens the bug is not linked to your mod, could you please update the VS developers on the bug report page directly to keep the ball rolling? Cheers. github link to bug report Link to comment Share on other sites More sharing options...
Rhonen Posted March 22 Author Report Share Posted March 22 my mod is never calling 'RenderEntities' so, it is not caused by my mod. i will post in that git-topic. Link to comment Share on other sites More sharing options...
Drtenta Posted April 10 Report Share Posted April 10 (edited) English : Hi, I did a French translation of the mod, normally there are no errors but if you see any, don't hesitate to tell me. Français : Salut, j'ai fait une traduction en français du mod, normalement il n’y a pas d'erreurs mais si vous en voyez, hésitez pas à me le dire. fr.json Edited April 10 by Drtenta 1 Link to comment Share on other sites More sharing options...
Recommended Posts