Goblinek Posted April 8 Report Posted April 8 (edited) Hi, im realy excited that i finaly buy my own game and wanted to greet with others Maybe someone have any tips for beginer? also i wanna ask if its okey if i start my journey with latest test version? Edited April 8 by Goblinek wanna asked one more thing 5
PineReseen Posted April 8 Report Posted April 8 Welcome to the forums (and the game)! As for tips for beginners, I guess don't be afraid to use the handbook. Upon loading into a world, you'll also be asked if you want to start the first steps tutorial in the top left corner, I personally did, and I think it teaches the player the basics well enough. You can also press H to open the handbook (if you didn't change the key in the settings), and go to the "Tutorials" tab to start the tutorial from there. Also, another thing, if your temporal stability is dropping in the area where you want to build your house (you can learn what that is by searching for "Temporal Stability" in the handbook), I'd recommend doing it elsewhere, the handbook entry explains why having it too low is a rather bad idea. About test versions, I personally prefer to play only on stable releases, so I don't really have any experience with that (They're only release candidates, so they could be buggy/unbalanced). Other people probably do, though. I hope you enjoy the game! 1
Teh Pizza Lady Posted April 8 Report Posted April 8 1 hour ago, Goblinek said: Hi, im realy excited that i finaly buy my own game and wanted to greet with others Maybe someone have any tips for beginer? also i wanna ask if its okey if i start my journey with latest test version? Welcome to the forums! First, let me address the test versions. The current rc.7 has a couple of minor bugs, but they aren't game-breaking in the slightest, just a few visual glitches here and there. However, if you're looking for a stable game to play, definitely stay away from the pre.x version. Those will often be riddled with bugs that the team will patch out in later pre and rc versions. In case you didn't know RC stands for Release Candidate, which means they are finalizing things and checking to see if that version can be released officially as the next stable release. However, if you want to get a jump start on 1.22, then the bigger the number after the "rc" then the less likely you will have to regenerate your world when the official release comes out. Now, that you know, you should be able to make your own decision on whether it is okay for you to start your journey with the latest version or not. Now as for tips for beginners... Some world seeds just suck. It is perfectly acceptable to delete your world and try again, especially if you spawn in a desert with no cattails around. Getting those hand baskets and reed chests early on is a huge boon and will allow you to actually enjoy the game instead of playing catch-up against your own doom. I've mulligan-ed countless worlds because the spawn was just terrible--no food, no reeds, and no desire to challenge myself that much. Make more flint spears than you think you'll need. They break easily but do a significant amount of damage, so much so that they are the preferred weapon for a lot of people until you can get a decent supply of iron OR make your first falx from copper or bronze. 1.22 will be nerfing the spears a bit, but the flint spears are still a very good and solid weapon of choice when you're first starting out. Make your flint axes and knives with bone handles. They will last longer! Getting into pottery sooner will help you establish a better food supply. Cooking your food in a cookpot and eating it allows you to absorb more nutrients than if you had just eaten the raw ingredients. Consider using mods like Expanded Stomach (shameless self-plug btw, I made the mod ) so you can eat entire servings at once and go longer between meals and not have to carry around partial servings of food in your bowl or a partial serving of pie which takes up an inventory slot. You can also store the food in a crock sealed with fat to preserve it for winter. Because the cookpot can make up to 6 servings of food at a time, I also recommend getting the Crock Mod which expands the crock from 4 servings to 6 servings, making it easier and more economic to store large quantities of food! There is no shame in spending an entire day levelling a forest to get a charcoal pit started. The larger the pit, the more efficient it is in converting firewood into charcoal. You will need a lot of charcoal once you get into metallurgy. Charcoal can also be used to fire a pit kiln when making pottery and will make the kiln finish faster! Don't be afraid to play with mods, even if you're just starting out. A lot of players will tell you that the best way to enjoy the game when you first start out is to play it vanilla without any mods, but a lot of mods out there improve certain game systems and make them easier to enjoy. Others make them harder. Don't be afraid to play the game you want to play! Hope this helps! 3 1
LadyWYT Posted April 8 Report Posted April 8 Welcome to the forums and the game! 1 hour ago, Teh Pizza Lady said: Some world seeds just suck. It is perfectly acceptable to delete your world and try again, especially if you spawn in a desert with no cattails around. Or a world with nothing but igneous rocks like granite and andesite for miles. Though I will note that one may want to hold on to worlds like these and play them at a later date, when they feel up to that kind of challenge. 1 hour ago, Teh Pizza Lady said: Don't be afraid to play with mods, even if you're just starting out. A lot of players will tell you that the best way to enjoy the game when you first start out is to play it vanilla without any mods, but a lot of mods out there improve certain game systems and make them easier to enjoy. Others make them harder. Don't be afraid to play the game you want to play! I actually don't advise this, at least not until one has tried the vanilla game on the Standard default first. The reason I say this is that the Standard difficulty is the general intended vision of the game. Wilderness Survival is harder than what most new players will probably enjoy, and Homo Sapiens is just Wilderness Survival with none of the lore. Exploration difficulty is a good option if Standard proves a little too difficult to be fun, but also lacks some of the challenges so it may or may not be satisfying for long term play. In any case, many things about the game can be tweaked in the settings to alter the experience, and most of those settings can be changed via console command after world creation. If the settings don't cover it, there's usually a mod that will. My main point though is to give the game a try on the default settings first, so you have a good idea of what you'd like to adjust and how. 3 hours ago, Goblinek said: Maybe someone have any tips for beginer? I don't want to delve into great detail, as part of the fun of the game is figuring things out for yourself and most don't really want to read a huge wall of text. That being said, if you would like a step-by-step guide, someone wrote one here: A couple things I do want to note though when it comes to world settings--if you find yourself struggling with monsters, you can set a grace period in the settings at world creation to give yourself some time to prepare before needing to deal with them. Rifts will still spawn if enabled but won't produce monsters. Likewise, temporal storms and stability mechanics aren't everyone's cup of tea; while both are enabled by default in Standard difficulty, they can be turned off at any time via console command if you decide you don't like them. A side note on temporal stability: if the teal gear on your hotbar is spinning clockwise, or is not spinning but otherwise at 100%, you're in a stable area, which is a good thing. If it's spinning counterclockwise, the area is unstable and you won't want to linger in that area too long as monsters will start to spawn and you'll take damage if it drops too low(around the 25% mark). That doesn't mean you can't explore unstable areas, just that you'll want to be careful when you do. Returning to a stable area will restore lost stability. 3 hours ago, Goblinek said: also i wanna ask if its okey if i start my journey with latest test version? The most recent test version(1.22.0-rc7) should be stable enough to upgrade to newer versions without needing to start a new world, at least for vanilla games and not modded ones. That being said, do keep in mind that it's still an unstable release, so you're more likely to encounter small glitches, bugs, and strange game behavior. Normally I would recommend sticking to stable releases while learning to play, but in this case, 1.22 is implementing some pretty big changes to core gameplay loops, so I would recommend going ahead and sticking to the latest 1.22 release in this case. 1
williams_482 Posted April 8 Report Posted April 8 2 hours ago, Teh Pizza Lady said: The larger the pit, the more efficient it is in converting firewood into charcoal. Is this greater efficiency just from needing to "waste" four firewood on the firepit regardless of the charcoal pit size, or is the direct firewood to charcoal conversion rate better with larger pits?
Teh Pizza Lady Posted April 8 Report Posted April 8 12 minutes ago, williams_482 said: Is this greater efficiency just from needing to "waste" four firewood on the firepit regardless of the charcoal pit size, or is the direct firewood to charcoal conversion rate better with larger pits? Every pit will have losses, but the larger the pit, the less impact those losses will have. There is a break-even point, but I and others have found through inspecting the code and testing that you can expect an average of 70% efficiency. However the larger the pit, the closer that average gets to 75%, meaning that you are getting back more charcoal per stack than you would otherwise. See video: https://www.youtube.com/watch?v=34cGxFgYG04 1
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