Teutonic Salmon Posted April 10 Report Posted April 10 I think it would be really cool if VS had more in-depth Chemistry mechanics, with dedicated tools commonly used in chemistry (I don't really know all the terminology, but yk like decanters, condenser[already in the game], beakers etc.). Maybe it could be like early chemistry (Alchemy) used to create better heals and medicine (I heard that diseases and other ailments were in consideration), more advanced explosives (maybe even firearms) and agriculture. A dedicated producing mechanic like Smithing and Tanning, but for Chemistry would be really cool in my opinion. I know that there are mods out there that are similar, but I though something more grounded in reality would be really cool (Perhaps there is a mod for this out there, I haven't really investigated). 3
LadyWYT Posted April 10 Report Posted April 10 Welcome to the forums! 1 hour ago, Teutonic Salmon said: Maybe it could be like early chemistry (Alchemy) used to create better heals and medicine (I heard that diseases and other ailments were in consideration), more advanced explosives (maybe even firearms) and agriculture. Personally, I would lean more towards herbalism/medicinal uses, poisons, and perhaps some limited uses for jewelry making, agriculture, or some appropriate medieval industry(Dye making?) Better explosives I wouldn't mind either, but firearms I think would be harder to balance, as well as fit into the more rustic tone of the game. It's not that firearms didn't exist in the Middle Ages, mind you, just that the firearms that were available were rather weak and clumsy compared to what most players probably think of/expect when it comes to that sort of thing. 1 hour ago, Teutonic Salmon said: I know that there are mods out there that are similar, but I though something more grounded in reality would be really cool (Perhaps there is a mod for this out there, I haven't really investigated). I don't know how well they're working on the current game versions, but I recall seeing at least a couple floating around. https://mods.vintagestory.at/lavoisier https://mods.vintagestory.at/alchemistry https://mods.vintagestory.at/chemistrylib 4
Dilan Rona Posted April 10 Report Posted April 10 Considering some of the ruins contain gear that could have been used for such in the past, it might actually be planned. 2
PhoebeWasTaken Posted April 10 Report Posted April 10 Paracelsian tinctures would be relatively simple and work a lot like cooking: You would soak aqua vitae in a barrel with your choice of herbs and minerals, before re-distilling and sealing in a bottle for later use. It would really just be a expansion of the herbal tea mechanic already being considered rather than its own entire system. 2
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