Xplosionist Posted April 20 Report Posted April 20 I'm using amp as a manager, but for the most part am just running the server manually on a linux system. I see the serverconfig.json file, and if I delete the `data/Saves` directory after initial install/setup, it will re-gen the world when it starts next. But, the docs on worldconfig list things that aren't _in_ the serverconfig.json. Can I change this, or anything else, to completely delete any started world or player data for the server, modify the defaults in a file somewhere, then let it create it all again with the new config? I assume it's possible, just not finding any details to tell me how. Thanks.
Xplosionist Posted April 20 Author Report Posted April 20 I have mostly figured this out, I think. I replaced a null under `WorldConfig` `WorldConfiguration` with a dictionary of server config values from other pages. They seem to be returned after I start a server, the world is created, and I connect and ask about parameters with /worldconfig. Still experimenting, but. Just an update.
Zane Mordien Posted April 20 Report Posted April 20 2 hours ago, Xplosionist said: I have mostly figured this out, I think. I replaced a null under `WorldConfig` `WorldConfiguration` with a dictionary of server config values from other pages. They seem to be returned after I start a server, the world is created, and I connect and ask about parameters with /worldconfig. Still experimenting, but. Just an update. If you have control over the save game folder, then I highly recommend you just create a single player game the way you want it and copy/paste it into the server save game directory. I run a linux server and I start a single player game on my windows machine and then transfer it over to the save game directory.
Recommended Posts