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what is this? any fixes? multiplayer server on linux, both me and friend can see them. does not go away after disconnecting and reconnecting. any answers are appreciated, thank you in advance. (i just realised i forgot to rename the server to gleaming kind multiplayer server, dark and evil was the last one with 7 month long winters)
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I'm so sick of my box houses, full build tutorials?
Helst_navngivet replied to vinnland's topic in Discussion
wikipedia has some amazing reference fotos for architecture, most pages on building "styles" have hundreds of photos. Most of the architecture in my world is inspired from that. Of course, they arent tutorials in the traditional sense, but still, thought it might help. -
Helst_navngivet started following What's YOUR favorite winter food? and More focus on the eldritch horror?
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Would you say the game needs more horror-like elements to the temporal monsters? Me personally, I dont think they need to be super-duper horrifying, I just think they need to be slightly more scary. I think having them behave more intelligently would help. (Again, they dont need to hatch some masterplan to drive me out of my house and kill me, just having them not charge directly at me everytime would be nice) Would love to hear everyones thoughts on this!
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never has there been a more accurate depiction of the unprepped winter experience
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Contemplation by the Fire
Helst_navngivet replied to Calo-Mari's topic in Videos, Art or Screenshots
Amazing stuff!! I love the body language of the seraph, as well as the perspective!!!!!!!!!!! Is it coal on canvas or something else? -
I want to see what everyone prefers to eat in the dull months! For me, it's either some form of cheap vegetable soup, or hefty cabbage stew. (Hefty cabbage stew has an insane 1800+ satiety, by the way!) Soup is pretty cheap, and we have a huge amount of turnips and other vegetables, so it's great as a little "snack" when working at the base. But I'm curious as to what others eat during the winter, and the reason behind it!
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Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
While not realistic in the slightest this would be pretty cool, and as you said, you can always make the safer choice by landing, but where's the fun in that? Definitely. Wood and canvas will probably be used for low speed, cheap aircraft, probably also with a prop. Something like the PZL-15 would also be pretty funny, and would somehow be even more cursed than the original. I havent actually thought about material treatment at all, so thanks for reminding me that was a thing! Beeswax would also be pretty great in regards to when the player should be able to get planes, since as far as I know, they are pretty tedious to get. Also, I have begun developing the flight model for the mod, however it is just a proof of concept and is also really basic for now, especially considering I am a complete beginner, but you gotta start somewhere! -
Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
This is actually a great idea, I originally planned on making the frame and stuff out of iron, however I can see how that might be a little too easy. The covering plates for the body should probably be able to be smithed with the helve hammer, otherwise it would be to much of a chore, I think. Exactly! I really want to make it feel "simulator-like" without being overly complex. If the flying just consisted of pointing the plane in a straight line and waiting, that would take away some of the reward for making the damn thing in the first place. Thank you for the great suggestions! -
Starting off second volley of pictures, we have our no-longer-existent packed dirt hut! It no longer exists, as we tore it down and moved 200 blocks further west, which changed our winters from "10. november-6. march" to "3. october to 12. april", which we live to regret forever, as our first winter scarred us mentally. (we survived off of starving to death until we could get food again, 40% of our playtime is from that winter) The hut itself was made of packed dirt, with a crude door that never really broke, and a hole in the left wall meant to be a window. In the uppermost right corner, we had our fireplace, consisting of 3 firepits in a triangle shape. When all three were lit, which they almost always were, the whole house would fill up, as our chimney was not really functional enough, leading to our window sucking out some of the smoke. (We play with the realsmoke mod on our server, for context.) Some of our first non-wolf/bear related deaths were smoke ingestion. This meant we spent most of our time outside the hut, turning off fireplaces when sleeping to avoid suffocating to death. We also lived near a tiny cave, meaning the occasional drifter or bowtorn would show up to our house, typically scaring us a bunch by throwing rocks through the window. We also had a Kiln, however that is not pictured. This kiln here was the same shape as our house, with 3 pit kilns inside. We had around 2 deaths related to running into the kiln and getting lit on fire in all of our huts lifetime. as for interiors of the hut, it was nothing special. It was two beds directly opposite of our fireplace, and a diverse range of whatever things we picked up. (most prominently our feather collection, with our copper nugget collection coming in at a close second.) We were completely new to the game, if you couldnt tell.
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@Lampookie Sod roofing was mostly because we live in a desolate, winterish hellscape, with no flax, cattails, papyrus or any other forms of useful plants, however in retrospect, i dont really think there was a better option for those two houses, even if we had access to them. Sod roofing just looks so nice! Also interiors are coming when we are out of the winter!!!! Pictures of walls and other buildings are coming but also after winter!!!!! ALSO ALSO there has been some remodelling so some areas around the build are drastically different!!!!!!!!!!! (whole mill area has a greenhouse, farm and kiln building now)
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Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
The mod is in development now!!! Yipee!!!! Suggestions are still welcome!!!!! -
just got fennel, but it seems like its just a really bad crop in all aspects. It only has 50 satiety, as well as taking 32 days to grow, and spoils in 21 days. It has the same nutrient consumption as rye, however it drops a lot of vegetables, however this doesnt really seem like a great tradeoff. Am i missing something here? (Fishing is not something thats possible, No oceans here in a 2000 blocks radius.)
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Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
wait, thats actually genius PISTON ENGINES ARE BACK ON THE MENU!!!! -
Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
This is actually my big dream project, developing a game pretty much just like that! -
Planes; Gameplay, balance and other stuff
Helst_navngivet replied to Helst_navngivet's topic in Discussion
I am 100% aboard on this, as i think its what would separate the glider from the plane, and is also the reason i will not under any circumstances add any form of VTOL aircraft to the mod, as that would negate the need for infrastructure, and turn the plane into a big, powered, super glider, much like the elytra in TOBGWSNBNATPOTF. Previous to discovering VS, me and my friend had another slightly modded minecraft server, most importantly featuring valkyrien skies and warium, these two mods allowing for creation of a variety of aircraft. Planes felt really balanced, as you needed some form of runway to land, which meant most trips were paratrooper-esque dropoffs during supersonic flight, with the pilot returning to base to refuel. Helicopters practically negated that, and with me inventing the gyrodyne, the age of planes were over, and gyrodynes ruled the sky. (Until mod compatability issues perma-locked the server in an infinite loop of crashes, leading to us finding vintage story.) But yes, absolutely, infrastructure will be required to operate the plane, let alone refuel it and/or repair it.