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Helst_navngivet

Vintarian
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Ironsmith

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  1. That is actually an amazing idea, If i ever come around to making it this is 100% getting implemented. It would be the most vintage story thing ever, walking through a forest at midnight in pitch black darkness, searching for your friend who crashed thousands of blocks away in the plane with all the rusty gears, losing one guy to a bear and freezing half to death, then finally reaching the plane, then doing the whole thing all over again just to get back to the base. also larping as a plane crash investigator would be pretty cool.
  2. We just got the glider on our server. Its pretty fun, as we have a very tall mountain, and a tower to build-height on said mountain. You can build up quite a hefty amount of speed, however, our lust for more speed is yet to be filled. I then had the genius idea of: "What if we had a plane/glider mod that went really fast?" and we both agreed that it would be pretty fun. However, there should be a reason as to why you shouldnt just use this super-glider forever and always. My idea would be all of the following; 1) it would be very expensive in the long run. It would require frequent repairs after use, like replacing flax in the wings, structural repairs, etc. 2) it would be too fast. This one i was kind of "meh" on, as it could work, however i dont know how fun it would be. The idea was to make a sort of rocket engine, powered by a huge load of blasting powder, that would then accelerate you extremely quickly. You would not be able to turn it off again, only moderating how much coolant and/or oxidiser it would get(see 3) for more info), subsequently making the plane slightly slower/faster. 3) it would be very hard to fly. things like wings ripping off under high G turns and engine overheating would be something you would have to manage when piloting. The pilot would also have to duck and look through a small glass window in the fuselage after high speed because their eyes are dried out by the wind, which would result in blurry vision. This could probably be negated somewhat by the snow goggle thingys. 4) recovery would be a slog. This would mean it would be fun for... well.. fun, however it wouldnt be particularly nice to use over long distances, as you would have to haul it all the way home. any other suggestions for balancing ideas? (sorry for the bad english btw, it is not my first language)
  3. I will always continue to find this weird.
  4. we just got the map and it was right there just a couple thousand blocks more up
  5. OH MY GOD IF WE HAD WALKED JUST 1000 BLOCKS MORE WE HAD WALKED DIRECTLY INTO THE RESONANCE ARCHIVES
  6. (spoiler because its a tiny bit long) a little context: (sorry for my less-than-ideal handwriting skills!)
  7. just a little story i wanted to tell, sadly i forgot to take a screenshot. I play on a server with a friend of mine. Something very important to mention is that we recently got about 30 gears from a caving trip. I used around 20 gears to buy clothes from a tailor that resides about a hundred blocks from our home. Then i tried to find more tailors, which i didnt, however i did find some other trader, whom i bought a high potential rough diamond from. Then we were very low on gears, so me and my friend decided to go on a grand journey to find a trader that will buy this legendary gemstone. We WALKED 5000 blocks, and found no trader willing to pay for our diamond. We shot those with bad trades, leaving behind a string of abandoned wagons and buildings. We then decided to explore some of the local limestone ruins that were around the area. Nothing of interest either. We decide to walk a little more, just to see if we got lucky and found a willing trader. We didnt. We stop for a moment to look around, just to see if we missed something. Nothing. The howling wind of the plain is kind of jarring. I take a look around. Its quite flat. Except for a singular bump, about 15 blocks to our right. Theres a cobblestone structure INSIDE the hill, barely fitting inside it, but its still inside it. We decide to go a little closer, and find out this is some sort of mine. Then we realise that this is a story location. We went west and found some sort of mineshaft story location out of pure luck. We didnt go very deep into it. we went to the bottom of the vertical shaft, then heard a drifter. I then misclick on one of the walls with a piece of chalk, which startles the two of us. We run out of the mine as fast as we can. Next time we are bringing plate armor. (no spoilers please!!!!)
  8. you chisel your own rocket and power it with the hundreds of plant debris from LMB/RMB mixups
  9. On my server, we have a rather large mill, with a helve hammer connected to it. We recently changed from normal windmill sails (50 Kn) to large windmill sails (75 Kn). The helve hammer still does not function when geared up 5x. How much torque is needed to operate it at a practical speed?
  10. Taken during a somewhat scary temporal storm, when we realised our armor was not helping enough we went inside our (unfinished) house, then sat in the frame for a painting that will likely be finished next winter. Its not the most interesting picture in the world, but i thought it was somewhat nice.
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  11. Our homestead, original house was the sod roofed cobblestone to the lower left, the house was then expanded with the cobblestone tower, somewhat visible, to the left of the picture. During the winter the lower right house was added, this was the first build to use beams. In year 2 (time the screenshot is taken), our main building was expanded once again, adding the big house to the upper right, with the green windows. This made heavy use of support beams, and a 6x4 frame for a painting was made on the upper floor. The big house is not quite finished yet, the windows to the left side of the building (not shown in picture) is yet to be finished, as they are quite detailed. This is the mill, with our quern (functional) and our hammer and pulverizer, the latter two, however, are not functional, as our mill does not have enough torque yet to operate them at a sensible speed. When our flax harvest comes around, we can hopefully make some large sails to finally realize our milling dreams. The attached sod-roofed building was the original building, and is our smithy. The base of the mill was then built in the later part of year 1. The mill as shown in the screenshot was completed at the very start of year 2. The chimney does have quite the unfortunate shape, however. Note that we do have a rather large wall around our home, will take screenshot of it later, aswell as the interior of the different builds.
  12. Its enviromental condtions, but also whether the block its spawning in is valid or not. For most land animals this would be air and tall/short grass. I am guessing the entity spawns are set in the "chunkdata" file, however i do not actually know. hope this helps.
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