how viable is a mod that adds allergies? Me and some friends have joked about it, and im thinking about making one forreal.
However, i have no idea how to integrate allergies into gameplay, let alone how to make it fun, as making something inherently "sucky" not suck is quite difficult.
which is why im asking about it here. Is there anyway to implement stuff like pollen or grass and stuff like that without it just being annoying and instead make it pose some form of challenge?
maybe have a "pollen phase" where you get some status effect? Or adding something like a plague doctor mask to mitigate pollen or other airborne allergies? Pollen could work like the realsmoke mod, using entities, however im not sure how this would affect performance.
this would mean that some greenhouses would require ventilation to vent out pollen (maybe like a chimney?)
amaranth would become functional, as it does not contain gluten and does not consume many nutrients (that is a base game addition)
(im aware rice is gluten free too, but from experience its quite hard to grow)
handling things that you are allergic to would require gloves, to avoid rashes (rashes could maybe function like when you are drunk, making it harder to smith, etc.)
any suggestions, ideas and criticism are very much welcome!