Krakuntun Posted 12 hours ago Report Posted 12 hours ago (edited) Hey everyone, This post relates to stacking temporal gears and rusty gears. 1) Temporal Gears are not stackable, which can be bothersome sometimes and a late-game storage issue. If this non-stackability has lore reasons, I apologize, as i'm just starting. If this decision was made due to balancing reasons, please enlighten me Taking inspiration from historic shell money, I suggest the possibility of stringing up the gears. Stringing shells was historically very widely spread and was also done with holed coins. It is very low-tech and practical, fitting to the vintage story vibe. Admittedly, I am a bit unsure about the actual size of the temporal gears. Stringing the gears could also enable you to "loosen the string", take out some gears and then knot it back up. That way the gears would still be accessible. 2) Rusty Gears are stackable up to a thousand, which comes in quite handy. However, this feels not very immersive as it is quite a large number. Therefore I suggest to set the basic stack size to 64 gears (an early-game amount and for unexpected finds), while some equip would be needed to hold larger quantities in one slot. In my opinion purses do not fit into VS, as they are way too "civilizational", so using strings or a pouch would be my preferred solution in this case. Edit: It'd be really awesome if you could hang the strings on the walls/the ceiling, but that's just extra flavour. This "ceiling" mechanic could possibly fit in with the planned herbs update if the devs decided to implement this form of drying and storing stuff. Eager towwards your thoughts on the issue, Krakuntun Edited 12 hours ago by Krakuntun 4
LadyWYT Posted 11 hours ago Report Posted 11 hours ago 49 minutes ago, Krakuntun said: Taking inspiration from historic shell money, I suggest the possibility of stringing up the gears. Stringing shells was historically very widely spread and was also done with holed coins. It is very low-tech and practical, fitting to the vintage story vibe. Admittedly, I am a bit unsure about the actual size of the temporal gears. Given what the in-game model is when placed on a shelf, they're the same size as rusty gears, which seem to be about the size of a man's hand. So fairly large, and would probably be a little awkward to wear like a wampum belt or something. That being said, the player can easily carry a gear around by turning one into an amulet and wearing it, or tying three into a string and attaching it to an elk. Technically, temporal gears also stack as well, but this only happens when they are dropping as loot and once separated they can't be stacked again. 52 minutes ago, Krakuntun said: Eager towwards your thoughts on the issue Overall I like the idea, but I'm also a little skeptical. I'm guessing part of the reason that temporal gears don't stack is to make the player be a little more careful in how they choose to use them or otherwise prepare for adventures. If they stacked the same as rusty gears you could shove a thousand into your pocket and never need to make your elk carry them or otherwise be careful about where you set your spawn.
Teh Pizza Lady Posted 11 hours ago Report Posted 11 hours ago 1 hour ago, Krakuntun said: 2) Rusty Gears are stackable up to a thousand, which comes in quite handy. However, this feels not very immersive as it is quite a large number. Skyrim doesn't make you carry separate money pouches for your gold coins and you can carry tens of thousands of those. Rusty gears are your currency in this game so I think it's a bit of an olive branch that the devs are letting them stack up to 1000. I have never seen that many gears at once when playing the game, so it would be interesting to know how you or anyone accumulated that much wealth in the game.
DeanF Posted 10 hours ago Report Posted 10 hours ago 50 minutes ago, LadyWYT said: I'm guessing part of the reason that temporal gears don't stack is to make the player be a little more careful in how they choose to use them or otherwise prepare for adventures. If they stacked the same as rusty gears you could shove a thousand into your pocket and never need to make your elk carry them or otherwise be careful about where you set your spawn. I'm thinking this, too. Even a stack of 8 would be overpowering. I agree that the game is very inconsistent regarding the size of gears, though, and sort of agree with a string of something less than a thousand. Sounds reasonable.
Rainbow Fresh Posted 10 hours ago Report Posted 10 hours ago They stack to WHAT?! And here I was thinking about how to long term bank... At this point, quite genuinely, while I understand and appreciate the convenience of stacking infinite* money I would really not mind them being limited to 64 like any other normal block game amount too. Not that you'd ever need more than that at once.
LadyWYT Posted 10 hours ago Report Posted 10 hours ago 17 minutes ago, Rainbow Fresh said: I would really not mind them being limited to 64 like any other normal block game amount too. Not that you'd ever need more than that at once. I would say I wouldn't mind, and then I remember how expensive some stuff is. Especially at luxury and artisan merchants. When it comes to currency I'd rather stack it all into one slot rather than need to take up multiple slots just to do a lot of shopping.
Rainbow Fresh Posted 10 hours ago Report Posted 10 hours ago 11 minutes ago, LadyWYT said: Especially at luxury and artisan merchants. I've been looking for that f- ...riendly neighbor for ages, still got a diamond to sell. Which will probably worth only, like, 6 gears. 1
Fawkesian Posted 5 hours ago Report Posted 5 hours ago And here I didn't even know rusty gears stacked past 64, haha. What I'd personally like to see is ground storage for temporal gears, in some form or another.
Krakuntun Posted 4 hours ago Author Report Posted 4 hours ago 6 hours ago, LadyWYT said: Overall I like the idea, but I'm also a little skeptical. I'm guessing part of the reason that temporal gears don't stack is to make the player be a little more careful in how they choose to use them or otherwise prepare for adventures. If they stacked the same as rusty gears you could shove a thousand into your pocket and never need to make your elk carry them or otherwise be careful about where you set your spawn. I see your point, i'm not that far into the game yet to meet this balancing aspect. However, regarding rusty gears a pouch/string version would make them feel more "haptic"/real in a sense, since they require some form of organisation. I think a 64 Stack + one (simple) ore two (expensive/cheap respectively) carrying options would enhance the feel of the game and make you value the currency more.
Recommended Posts