Perdido Street Posted May 9 Report Posted May 9 (edited) Look in the real world at the stones above a fireplace, the glass of a lantern, or above the sconce of a torch and you will see scorch/soot. Especially oil/fat burning lamps and candles caused so much staining in homes that people used to hang "smoke bells" made from glass or brass over them. Personally, I find this all very aesthetic, and that it really sells the age of a building. Having fire places and wall mounted lamps in-game generate soot marks on the blocks directly above them (or on those reached by their particle effects) over time would add to the general sense of place/realism. In any case, we can already draw on blocks with coal/chalk, so soot marks should be mechanically possible (and like coal drawings, soot marks could be cleaned off with water). Edited May 9 by Perdido Street spelling 4
Perdido Street Posted May 9 Author Report Posted May 9 (edited) Plus, if the soot can be collected, it can be used to create ink/paint or in small amounts to add Nitrogen for fertilizer (anything more and it can actually be toxic, which has led to it being used more for soil fumigation against bugs and fungal blight). Edited May 10 by Perdido Street factual clarification
Tabbot95 Posted May 13 Report Posted May 13 On 5/9/2026 at 2:30 PM, Perdido Street said: Plus, if the soot can be collected, it can be used to create ink/paint or in small amounts to add Nitrogen for fertilizer (anything more and it can actually be toxic, which has led to it being used more for soil fumigation against bugs and fungal blight). think that ashes, ash cleaning, ash collection should be a mechanic. would be a way to make sodium carbonate and lye. 1
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