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Posted

I noticed that the temporal gears behave stationary in the shelves. That would go against the established lore of them being in a constant motion. I suggest that they should float a bit and spin slowly, just like when dropped, when put on shelves or similar.

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Posted

I've chalked it up as the autonomous rotation is fairly weak and only happen when the gear is unhindered, hence why it can be tied into a necklace or harness, or why it stops spinning on shelves and in machines. As for the player's hand...perhaps it's gently held between the fingers so it can spin.

If it's changed purely for the sake of consistency though, I'd opt for making it not spin while in the inventory, since making them spin all the time when placed in the world is just going to look strange, in addition to putting more demands on processing, most likely. I don't think that would go against the flavor text either, since it can be picked apart to mean that temporal gears are very durable and tend to maintain whatever level of motion one manages to put them in. That is, they can likely handle high speeds and pressure without burning up, shattering, or otherwise wearing out from stress.

Posted
30 minutes ago, LadyWYT said:

I've chalked it up as the autonomous rotation is fairly weak and only happen when the gear is unhindered, hence why it can be tied into a necklace or harness, or why it stops spinning on shelves and in machines. As for the player's hand...perhaps it's gently held between the fingers so it can spin.

Isn't that at odds with the part of the flavor text that says "even when resisted?"

Them being very durable is also at odds with them being relatively easy to shatter to create a returning point, unless the shattering isn't like physically based.

Posted
3 hours ago, Diff said:

Isn't that at odds with the part of the flavor text that says "even when resisted?"

Probably, but it's the best explanation I've been able to think of. 

 

3 hours ago, Diff said:

Them being very durable is also at odds with them being relatively easy to shatter to create a returning point, unless the shattering isn't like physically based.

Given the animation that plays, the gear seems to spin faster and faster until it vanishes from existence. You've also got the case of sacrificing a gear and some health to restore stability, which also uses the gear in the process but doesn't use the same animation. I would chalk this up to seraphs potentially being able to manipulate whatever energy the gears are made of, to some extent.

But basically, temporal gears are weird little things that don't quite behave as expected.

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