GLaDOS_cz Posted May 26 Report Posted May 26 Hey, Im playing with a idea of changing month lenght on my server from default 9 days to 12. My questions are: 1) Will crops, fruitbushes and fruit trees adapt and take more days to grow? 2) Should I increase time to spoil and if so, how much? 3) Should I be aware of something else other that date jumping backwards? Like for instance something that should be tweaked alongside the time change. 4) Will this affect also the satiety drain? I think a seraph should still need to eat same amount of food per day. Thank you 1
Solution Rainbow Fresh Posted May 27 Solution Report Posted May 27 (edited) All these answers are based on what I know from other discussions or wiki information, not because I changed the month length myself: 1. Yes 2. Yes - Just look at the currently set value (running the /worldconfig xyz command with out a value after tells you the current value iirc) and do some percentage calculation to even it out. E.g., if you spoil rate is 1 on 9 days, you'd want about 0.67 for 12 days. 3. Don't think so? As for something needing to be tweaked alongside, see 4 4. No. Hunger drain remains the same iirc. Therefor you might also want to adjust the hunger rate multiplier in accordance, much like the spoil rate, to account for slower crop growth. Edited May 27 by Rainbow Fresh
GLaDOS_cz Posted May 27 Author Report Posted May 27 3 hours ago, Rainbow Fresh said: All these answers are based on what I know from other discussions or wiki information, not because I changed the month length myself: 1. Yes 2. Yes - Just look at the currently set value (running the /worldconfig xyz command with out a value after tells you the current value iirc) and do some percentage calculation to even it out. E.g., if you spoil rate is 1 on 9 days, you'd want about 0.67 for 12 days. 3. Don't think so? As for something needing to be tweaked alongside, see 4 4. No. Hunger drain remains the same iirc. Therefor you might also want to adjust the hunger rate multiplier in accordance, much like the spoil rate, to account for slower crop growth. Thanks for answer, I think the hunger drain I will not touch, because everyone has too much stored food anyway and on different servers with longest months, I noticed that when I eat something big, I have no need to eat again for really long period of time, like more than a day sometimes.
SubtleOrc Posted June 1 Report Posted June 1 Honestly i think the game should handle this for you.. if you have the option to change days per month then it should autoscale things like hunger rate/crop growth and spoil rate
Rainbow Fresh Posted June 1 Report Posted June 1 5 hours ago, SubtleOrc said: Honestly i think the game should handle this for you.. if you have the option to change days per month then it should autoscale things like hunger rate/crop growth and spoil rate While certainly possible and a potential nice-to-have, the reason it currently doesn't is because different mechanics use different timing references. Crops for example, which aren't configurable at all currently, use a month-based scaling. Hence why if you increase any time-based metric, they scale accordingly. Food spoilage (and probably other mechanics like curing/drying) use a fixed timeframe in days. Meaning they would scale if you increase the hours per day but not with days per month. And hungerrate is just that - a fixed delta defining how much the bar goes down each tick. It knows no timing point of reference at all, it's just that the default 1x delta is set in a way that is balanced around the intended default time settings, which is 24h x 9d x 12m. These mechanics would need to be changed to all use a timing based reference of the highest magnitude (actual months) to auto-scale with any changes you make to the time settings.
Maelstrom Posted June 1 Report Posted June 1 On 5/26/2026 at 4:31 PM, GLaDOS_cz said: Hey, Im playing with a idea of changing month lenght on my server from default 9 days to 12. WARNING This kind of change may have unintended consequences. The last I heard the date is a count of days elapsed since May 1, Year 0. Altering the days per month could rewind the date or fast foward it into a future season. In your case it may rewind the date which could take you from spring back into winter. Be very careful adjusting this parameter after a world has been started.
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