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Posted

I found out that theres a multitude of rapids near the mountain i built next to and that i could tunnel through the mountain to get those rapids to my base for waterwheels. I was curious how to go about connecting two waterwheels so i loaded up a creative world. 

And my god even one waterwheel is insanity once you start messing with gear ratios. It seems one isnt that fast but it provides a massive amount of torque so with some large gears you can get them insanely fast. 

This was the setup

image.thumb.png.aba2b08fe5d3572c438fe4f51b8261b8.png

and those helvehammers could smack out a plate in less than 10 seconds. I think running two at once made it just a bit too much for one wheel but even once i removed one of these hammers from the equation and removed the other wheel the single helvehammer was hitting several times a second. 

Creative mode is doing something here right? Surely waterwheels dont make THAT much torque right? In normal survival its toned down right? 

  • Solution
Posted
55 minutes ago, Chuckerton said:

Creative mode is doing something here right? Surely waterwheels dont make THAT much torque right? In normal survival its toned down right? 

To my knowledge, creative mode doesn't make a difference. Water wheels are, however, affected by the number of rapids blocks that are turning them, and creative mode will allow you to build the most ideal setup since you get to choose where to place the rapids for maximum effect. I'm guessing that's probably what's happening here.

Posted

Both in my survival world and in this creative example i have 5 blocks on the waterwheel that are rapids, which i think is as good as it can get. 

image.thumb.png.5ffc8ce62d9bd6596724be279cc097cc.png

I think waterwheels might just be that good. I guess i dont need to make a large windmill anymore. 

  • Like 1
Posted
13 hours ago, Chuckerton said:

I think waterwheels might just be that good. I guess i dont need to make a large windmill anymore. 

I mean I wouldn't be surprised if they were. They are fairly powerful even when not optimized; the main drawback is you have to build in a specific location to make use of one.

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