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Posted

an account's first post should be something actually worth asking or atleast interesting, instead of just a 'how do i fix crash', thus i ask this: what aspects of nature replenish over time?

im talking stuff like:

  • sticks and driftwood on the forest floor
  • random rocks and flint laying around on the ground
  • once destroyed plants like cat tails and wild crops
  • stuff on tree bark like mushrooms and resin
  • random nuggets of metal
  • shrubs and berry bushes
  • grass (this definitely respawns)

you get the idea.

or to phrase the question differently, what sorts of permanent damage can a gaggle of idiots acting like locusts do?

if you show up a (IRL) month late to a server with over a dozen people on it, what things near spawn are gone, never to return?

 

some (useless and slightly unhinged) background story:

Spoiler

as someone who has experience with neighbors logging on and deciding to start large construction projects, and as the token person in my group who doesnt reply to "port forwarding" with "boats do that", i have become very much aware of how... 'vulnerable to restructuring' the landscape in games like this can be.

more recently due to the actions of the french, ive been implicitly blackmailed into buying this game by my ex dm who rented a significantly modded server for warband training and had been complaining about the negative impact of portugal's existence on winter, as such ive been tasked with finding a great many goats and in the process grown an unexpectedly strong appreciation of the wilds / hunter hermit / outpost maintainer lifestyle.

now because i do not have as much time in the day to actually play as one would hope for, and time stops for no one, im hoping to use whatever info i can gather here to figure out how screwed i am when it comes to my future house surroundings being molested by travelers.

 

Posted

Welcome to the game and forums!

16 minutes ago, pyr0kid said:

sticks and driftwood on the forest floor

These don't respawn.

 

16 minutes ago, pyr0kid said:

random rocks and flint laying around on the ground

These don't respawn either.

 

16 minutes ago, pyr0kid said:

once destroyed plants like cat tails and wild crops

Wild crops(turnips, carrots, spelt, etc.) don't grow back once harvested--you'll need to plant the seeds in farmland in order to get more, or other purchase seeds from traders or find them in ruins.

Cattails and tule will grow back periodically as long as their roots are left intact. If you dig up the roots for food or otherwise destroy them, they won't grow back.

19 minutes ago, pyr0kid said:

stuff on tree bark like mushrooms and resin

Resin will respawn periodically, as long as the resin tree is left intact. 

Mushrooms will respawn periodically in the same general area that you found them, provided the appropriate conditions are met. Generally, all that's needed is a good rainfall, but some can take a while to respawn. Mushroom varieties that grow on trees will need trees to grow on.

22 minutes ago, pyr0kid said:

random nuggets of metal

Ore does not respawn. However, if you find nuggets on the ground, that means there's a deposit of that ore lurking beneath the surface. Some ores are technically renewable since they are sold by traders, but this is generally not the primary method you'll want to rely on for obtaining ore.

 

24 minutes ago, pyr0kid said:

shrubs and berry bushes

Shrubs don't respawn once destroyed. Neither do berry bushes. Berry bushes, however, can be cultivated now by taking a cutting from an existing bush and planting it elsewhere. 

25 minutes ago, pyr0kid said:

or to phrase the question differently, what sorts of permanent damage can a gaggle of idiots acting like locusts do?

if you show up a (IRL) month late to a server with over a dozen people on it, what things near spawn are gone, never to return?

Well it really depends on who you're playing with and the rules the group has agreed to abide by. If you're all playing a cooperative game, resources shouldn't be much of an issue aside from making sure you collect enough to keep the entire group supplied. If you're splitting into different groups or otherwise intending to run off and do your own thing, then it can start to become a problem rather quickly, since resources are more likely to be hoarded by individual players(especially those with more time to play). 

I think any way you cut it, you'll probably want to set some ground rules at the start to make sure everyone knows what the general expected behavior is, and what the consequences are for breaking those rules. That is, if you don't want someone hoarding all the cattails from spawn or otherwise picking it clean just because that's the most convenient action, you might want a rule that requires players to leave certain resources in an area alone(don't dig up all the cattails to eat/transplant). 

If you start playing on a server that's already been operating for a month though...honestly it doesn't seem to be an uncommon trend for the spawn area to get picked clean rather quickly. At least, it seems to be a common complaint about multiplayer. If this turns out to be the case, it's probably a good idea to see if the other players can help you get started, or if someone with admin privileges can teleport you to an area that's still fresh and set your spawn there.

It's also worth noting that there are mods that alter resources and enable some to respawn, or otherwise make some easier to obtain(like stick crafting), so if the server is modded it's possible that some of the above information doesn't apply.

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