Trex_Crazy Posted June 16 Report Posted June 16 To preface I'm not going to gatekeep and tell you you're bad or something. Everyone should play on whatever difficulty you want, its a game its meant to be fun. ("And if it's not fun, why bother?") And everyone has different ways they have fun. So I've been playing with creature strength at 150% (Side note: I do wish you could adjust natural creature strength and supernatural creature strength individually) And I really enjoy it, here's why: I have to respect the monsters, and creatures more. If I play on 100% (default) str whether I am killing a few wolves for pelts, bears for armor, or just doing low-medium (sometimes deep, but not often) depth cave diving I can easily clown on them with little trouble. Since I can take quite a few hits even against t3 enemies in just copper chainmail. But at 150% taking a hit becomes much more punishing, especially if you have no armor since some bears (strange that bear species have such varying damage) and higher tier enemies will just oneshot you. That copper chain will help you live a little longer, but not nearly as much. (Note: I don't know how the damage increase effects shields, since I could swear that the enemy hitting me should be doing more than the shield can block with 150% str but it doesn't So idk if the increased dmg is applied after the block or I'm bad at math/the wiki's dmg numbers are incorrect) Personally I find this more interesting, I have to carefully consider each risk whether its a t0 enemy or higher and a single mistake could kill me. It does make armor less effective against higher tier attacks until you get to higer tier armor, which could turn most people away but peraonally I find the knifes edge combat encounters more fitting lore wise and more interesting to play. You can play however you want, but if you're looking for something to challenge you I reccomend giving it a try. (I have considered making enemies 200% but I feel that might be too much, idk I'll get back to you on that one)
Shib_Inu Posted June 16 Report Posted June 16 Combat (in its current iteration) is one of my least favorite parts of the game, as it feels really tedious and unrewarding. I'm tempted to try your suggestion, though! Scarier creatures could mean more engaging combat.
CastIronFabric Posted June 16 Report Posted June 16 I highly suggest you try out 7 Days to Die. I find hunting in this game as enjoyable as hunting in Medieval Dynasty (that is to say A LOT). However if I wanted creature combat as a focus I think I would go back to playing 7 Days to Die to get that itch scratched.
cjameshuff Posted June 16 Report Posted June 16 Why not just go without armor? If even copper chain is too much...don't wear it? 1
Tj Pepler - Critcher Posted June 18 Report Posted June 18 (edited) On 6/15/2026 at 5:33 PM, Trex_Crazy said: (Side note: I do wish you could adjust natural creature strength and supernatural creature strength individually) You absolutely can, everyone is free to use my mod maker at https://www.critchersmods.ca you can adjust everything from their strength to detection range, even their movement speed and spawn rates in the world. Editing the individual creature stats is only one of the many things you can modify! (actually you can modify most variables in the game - ***including the stats on every piece of armor***) Please note : when you download the mod you must copy it to your game mods directory manually from your downloads folder! Edited June 18 by Tj Pepler - Critcher
Lampookie Posted June 19 Report Posted June 19 On 6/16/2026 at 2:36 PM, CastIronFabric said: I highly suggest you try out 7 Days to Die. Can attest to this. 7 days to die is fantastic! a (after you get used to the jank that is.)
LadyWYT Posted June 19 Report Posted June 19 On 6/16/2026 at 9:34 AM, cjameshuff said: Why not just go without armor? If even copper chain is too much...don't wear it? I think the idea is that the more lethal combat pushes the player to invest in things like copper armor, since it will allow them a second chance in the fight rather than just dying to the first hit. On standard difficulty there's not as much reason to make that kind of investment, since an unarmored player can take a handful of hits from most common creatures before they die.
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