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Posted (edited)

Greetings,
I'd like to get into code modding for the game. I've already done most of the tutorials in the wiki, but it cuts short for code mods. The internet is also full of tutorials, but I like a more hands-on approach than watching a person speaking for hours. I'd specifically love to learn how the Jonas tech works, since some of my ( overly ambitious ) mod ideas are related to that.

My question - mainly addressed to code modders - is: How did you learn? And what tips would you offer for someone just getting into modding with code?

Thank you in advance, have a pleasant day.

Edited by Galaxial
Posted
5 hours ago, Galaxial said:

And what tips would you offer for someone just getting into modding with code?

Aside from reading the wiki, a lot of it is going to be googling. A lot of googling. If you are comfortable using AI, it can be a handy tool for learning as well, but you should exercise caution when using AI tools since not all AI models are equal and AI is not a replacement for understanding and doing the work yourself. Likewise, if you use AI in the final product, it's a good idea to disclose that in the mod description, since not all users are keen on AI use and fair disclosure tends to avoid a lot of problems.

5 hours ago, Galaxial said:

I'd like to get into code modding for the game. I've already done most of the tutorials in the wiki, but it cuts short for code mods. The internet is also full of tutorials, but I like a more hands-on approach than watching a person speaking for hours. I'd specifically love to learn how the Jonas tech works, since some of my ( overly ambitious ) mod ideas are related to that.

Do keep in mind that code mods are the most difficult category to create, and the more complexity you want to add the more issues you're likely to run into. Also keep in mind that users might ask you if your mod is compatible with other popular mods.

Now I'm not saying you can't just jump into the "deep end" of modding and create code mods as your first mods, as it's certainly possible to learn that way, but I would highly recommend keeping your scope very limited at the start in order to make learning a little easier. That is, think of a simple piece of tech, break down exactly what functions it needs to perform, and then figure out how to code those functions in addition to creating whatever models, textures, and animations that are required. It's okay if the result is a little rough at first; the main goal is to just get things working before polishing the assets and releasing it as a proper mod.

The modding section of the forum is a good place to ask around for help, especially if you have specific questions related to mod creation. There's also an active modding channel on the Discord, I believe.

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