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Posted

What i am suggesting is that putting an ingot under a helve hammer will flatten it up to 1 px.

I know its specific but it would help a lot in the mass craft of some things such as arrows etc.

I know too that, yes i can turn my ingots into plates but, my arrows will cost twace as much.

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Posted
4 minutes ago, Facethief said:

Doesn't the plate recipe for arrowheads have a higher yield?

just looked and no, one plate is either 6 or 9 arrow (same as ingot)

 

  • Like 1
Posted
3 hours ago, UnHatapon said:

What i am suggesting is that putting an ingot under a helve hammer will flatten it up to 1 px.

I know its specific but it would help a lot in the mass craft of some things such as arrows etc.

I know too that, yes i can turn my ingots into plates but, my arrows will cost twace as much.

The thing is, what you're actually suggesting is reducing the cost of metal plates from two ingots to one. In which case, that suggests that the material cost of everything else will be reduced as well thanks to ingots providing more workable material. That also means that more metal is getting wasted on smaller recipes like knife blades and pounder caps. Alternatively, ingots still retain the same amount of material, but are having material magically added to them via the helve hammer in order to turn them into plates. Which the helve hammer already does, on the rare chance there is a pixel or two missing, but asking it to fill out half a plate is definitely going to be raising some questions. Where is it getting the metal from? Why can the helve hammer produce a plate out of a single ingot but the player cannot?

3 hours ago, UnHatapon said:

I know too that, yes i can turn my ingots into plates but, my arrows will cost twace as much.

You don't need a plate in order to make arrowheads--a single ingot will make nine arrowheads. 

The better option is probably just to rework the arrowhead recipes themselves, if not the way that arrowheads are forged. Currently there's no reason to make six arrowheads when you can make nine with the same amount of material. Arrowheads aren't very big either, so a single ingot only producing nine arrowheads total is a definite stretch.

  • Like 1
Posted
1 hour ago, LadyWYT said:

The thing is, what you're actually suggesting is reducing the cost of metal plates from two ingots to one.

I think they're suggesting something else (I had a similar idea).
Currently helve hammer is just blooms, blister steel, and plates.
They're suggesting you can pick a different recipe, like the arrowheads mentioned earlier, and put it under a forge hammer to gradually flatten the ingot, similar to using heavy hit but with the helve hammer.

  • Like 3
Posted
1 hour ago, LadyWYT said:

The thing is, what you're actually suggesting is reducing the cost of metal plates from two ingots to one. In which case, that suggests that the material cost of everything else will be reduced as well thanks to ingots providing more workable material. That also means that more metal is getting wasted on smaller recipes like knife blades and pounder caps. Alternatively, ingots still retain the same amount of material, but are having material magically added to them via the helve hammer in order to turn them into plates. Which the helve hammer already does, on the rare chance there is a pixel or two missing, but asking it to fill out half a plate is definitely going to be raising some questions. Where is it getting the metal from? Why can the helve hammer produce a plate out of a single ingot but the player cannot

Ok, no i don't say to change the value of a plate or to add any form of value to ingot. It will still be an ingot, smaller than a plate and the things that  require a plate to be built will still need 2 ingots. its just a pure modification of the form of the ingot, not a change in its value / quantity of voxels.

Posted
26 minutes ago, UnHatapon said:

Ok, no i don't say to change the value of a plate or to add any form of value to ingot. It will still be an ingot, smaller than a plate and the things that  require a plate to be built will still need 2 ingots. its just a pure modification of the form of the ingot, not a change in its value / quantity of voxels.

Ah. In that case, you're still better off reworking how arrowheads are made, I think, since the current recipes fit into the same area as a plate. Just flattening a single ingot into a smaller plate isn't enough, since there's still going to be a lot of hammering involved to shift the voxels around. Perhaps a casting system instead? Iron and steel casting would be a late game feature, but handy for mass-producing certain things or otherwise producing special parts.

  • Like 1
Posted

This is a great idea actually! Using the helve hammer basically to do the ‘heavy hit’ function of the hammer all over is what I originally thought it would do instead of only being able to auto-craft plates. Helving a work item to start and then finishing it precisely with the hammer would be perfect. 

  • Like 1
Posted
On 6/23/2026 at 7:08 AM, UnHatapon said:

What i am suggesting is that putting an ingot under a helve hammer will flatten it up to 1 px.

I know its specific but it would help a lot in the mass craft of some things such as arrows etc.

I know too that, yes i can turn my ingots into plates but, my arrows will cost twace as much.

I might be crazy, but you might be able to set the ingot recipe to the 9 arrow heads, but still place it halve hammer, that might still “smash” the ingot flat, and it’d be like making chains, though I don’t know, if this does work, if it’d useful or not.

Posted
19 minutes ago, Slam said:

I might be crazy, but you might be able to set the ingot recipe to the 9 arrow heads, but still place it halve hammer, that might still “smash” the ingot flat, and it’d be like making chains, though I don’t know, if this does work, if it’d useful or not.

No, it doesn't work... for chain you can turn the ingots into plates to then turn them into chain 

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