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Posted

I feel like there's a lot about Vintage Story that's really immersive, but one time I'm reminded strongly I'm playing a video game is when the drifters spend hours walking into my front door.  I've triggered its aggro logic and now it will move towards me and attack, how exciting.  They wander off eventually when they fully de-aggro but only after they've acted like a stuck Oblivion NPC for way too long.  I suggest monsters should have a "frustrated" or "searching" behavior when they can't reach the player.   At least lurk a couple blocks back so they aren't visibly clipping through the door.  

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Posted
3 hours ago, direpenguin said:

I suggest monsters should have a "frustrated" or "searching" behavior when they can't reach the player.   At least lurk a couple blocks back so they aren't visibly clipping through the door.  

I'd love it if sometimes they nocked on the door, like a human might, then stood back a bit and waited. 

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Posted

Oh god... I can already imagine the knocking.
5 drifters come by and all you hear the whole night is 'thump thump thump thump...' 😛 

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Posted
6 hours ago, Bruno Willis said:

I'd love it if sometimes they nocked on the door, like a human might, then stood back a bit and waited.

Sorry but we don't open the door to temporal door to door salesmen or missionaries of the great Thunderlord Dave in this house.

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Posted (edited)

There's a lot of potentially fun interactions with doors they could do, but I would start from them not clipping through my doors. It was goofy when they were bending spacetime through my wooden doors, but gray man please repect my large wooden gate, it cost me a lot of my hardened copper nails. Hopefully it will be adressed with the new NPC hitboxes.

Edited by Hanril
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Posted
3 hours ago, Cedric the Silent said:

Always keep a spare falx on my tool rack by the door just for this type of "guest".

image.png

I've come to ask about your car's free extended warranty.

  • Haha 5
Posted

Yeah they definitely need to give up after a while and wander around or scratch at the walls instead of grunting endlessly at the door. 

Posted

Would be good if they tired and fail to nock down the doors, imagine just how much more immersive it would be to not just have the drifter groaning sounds they normally make but also include banging on the door audio cue that gets louder and rougher with the more drifters at the door trying to break it down. I mean I want to feel like "will the door really be able to keep them out" type of feeling when I'm hearing them at my door, this game already does a great job at its immersive environmental sound design so adding something like that would fit.

I can imagine new players who are use to the other block game playing this for the first time and wondering if their doors are going to be busted down like way the zombies in hard and hardcore survival mode of MC often do, the unknown factor hits differently than if they added the sounds now because I already played enough of vintage story to know they cant get through the door by themselves in base game without something like Dana tweaks mod which makes me think it might not be a bad idea to add a world setting that gives drifters the ability to break down certain doors that haven't been reinforced and locked for players that want more risk in their worlds.

Would also be cool if they add more special lockable doors such as a vault door which I swear I remember seeing something like that in creative mode that cant be crafted normally, I would like to see something like a attachable drawbar, bar locks, latches, and fasteners for security both against drifters and fellow players. It would be kind of nice to have a little bell or door knocker to attach to doors for visitors to use and maybe for the home owner a peep-hole/squint/judas window/wicket(forgot the name for this hole and was surprised to look it up for this post and find out it had so many names.) 

Posted

I remember the first time I experienced Dana's tweaks mod which one of the tweaks being Drifters can open doors, hard to forget discovering that little feature after getting stormed by a pack of them during one of the storms and I turn that feature off soon after and was disappointed in the way they causally just swing the door open with no fanfare. Later though as I was experimenting with pad locks, reinforcement, plumb and square I couldn't help but think "I wonder if they have more plans for those tools in the future", right now they have limited uses in single player games since no enemies destroy blocks making the plumb and square useless outside of making sail boats or reducing break chance of crude doors with it and pad locks and the whole reinforcement system have no uses outside of multiplayer servers and I think that can be changed in the future.

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