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Hanril's Achievements
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Ok, poeple, let's vote... what is your voice/pitch?
Hanril replied to Broccoli Clock's topic in Discussion
I ran with high oboe thinking only about those moments when I hear it all the time while starving. Worse punishment that hp loss. -
Charring pies makes them pretty much spoil-proof, at least long enough for a few days outside. They also keep fruit fresh way longer than porridges do I think. However their most broken op functionality is stack size. 16 of these bad boys and and you have 64 pieces that can sometimes fill your hunger bar fully. You don't even lose out on anything by cutting them beforehand. Crock pots don't stack and hold 4 potions, and I never bothered with sealing them, since you can easily miss out on beeswax and fat is better used on mechanicals. The only thing you need are 2-4 ovens for effective baking, firewood, maybe a panning setup nearby and some 2nd monitor stuff to not get bored.
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Abiotic Factor anyone? It was the game I sunk deep into last year and probably the reason I'm playing VS now. Great handcrafted open world of an underground research facility with many cozy nooks to settle in. Half-Life meets SCP Foundation as a setting, cooking, crafting, surviving and vent crawling. The dev team is constantly expanding the game post release and just as Anego doesn't disappoint. Let me know if you've tried it and what are your thoughts, or check it out if you didn't.
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Games that can be played with omok board and pieces ?
Hanril replied to Kolyenka's topic in Discussion
You can conjure up a copper piece and play some viking chess Hnefatafl, sticking to 11x11 field. -
Was it a lamp on a fence? I think they do pass some light through, but maybe it got cut down to despawn level.
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PSA: Pick a bowl from inventory and click it on a filled crockpot. Also pies now able to be cut in crafting grid. I cut them beforehand anyway, since a stack of pie piececes is enough.
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I like the seasonality of certain food sources, but apples and pears seem to be very sturdy in terms of storage. Can they really last that long irl? I feel like tree fruit and mushrooms slightly indicate they are being dried in storage. I'm definitely not the first one to say this, but it would be cool if there was a sort of drying rack/string apparatus for meat, fruit and maybe mushrooms, that could need specific wind, humidity and temperature, maybe locked behind copper tier tools to slice and a long prep time. Not to make them too convenient, so that the fresh stuff is always a way better option.
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It has been said by multiple users to fiddle with mouse sensitivity to fix this. Seems like it's not necessarily a hardware issue.
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- mouse wheel
- problem
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I don't know if steel would be able to be resmelted, but I think iron should drop a portion of the initial material, since it's not contaminated with carbon that much during the forging process (I guess?). Even though it's such a plentiful resource, there's still a significant fuel and time cost. Also could we pack kilns with combos of iron and coal? Sometimes you just get stuck with a handful of different fuels and ore, and no way to make any use of them.
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There's a lot of potentially fun interactions with doors they could do, but I would start from them not clipping through my doors. It was goofy when they were bending spacetime through my wooden doors, but gray man please repect my large wooden gate, it cost me a lot of my hardened copper nails. Hopefully it will be adressed with the new NPC hitboxes.
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Yeah the gills always seemed like a very loose categorisation, probably mostly as a precaution for poisonous species found in eastern european forests. I have to say I wouldn't be 100% comfortable implementing a feature like that not being an expert, especially with how many mushroom books are being reported with wrong information. It would be fun to have a small quirk for every forage type though. As for the names, I'm pretty well aware of e.g. fly agaric and death cap being the poisonous mushrooms™, however I was not familiar with their english names before looking into the subject, even though I'm pretty fluent and I play in default language. Just in case anyone was interested in some feedback from a non native. So basically weed need a champion like Gneiss, just for mushrooms. Hit us up, we're a loyal fanbase.
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I treated myself to a bit of a web pondering and meditation sesh, and here's my idea: I was often told by my parents and in school that poisonous mushrooms often have gills under the cap and it's a bad sign. So how about mushrooms have just the nutrition stat shown, but apart from the name there's also a list of characteristics like color, shape, smell, etc. I feel a mini system like that would fit in well with all the other fun&learn foraging systems of this game. As for the mystery mushroom stew given to you by your friend, well good luck with that .
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Mapping without a map - landmarks and other features
Hanril replied to Zaph42nd's topic in Discussion
I play with a map, but some nights are so dark you are pretty much done without a light source. I chose a few peaks near my ruins settlement and made a few 3x3 roofed beacons with oil lamps inside, so I never miss when Gondor calls. Right now I'm settling in my new base near archives and there's so much woods and cliffs, even full daylight and a map is barely any help without making a path.- 13 replies
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- infrastructure
- wilderness survival
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I have not encountered it, but if you have a spare mouse definitely try it. Do not get fooled by the price of your hardware. I fixed expensive stuff with off the shelf/salvaged parts and they worked without issue quite often and it blows my mind how consistently those high performance switches break. First I would try cleaning your scroll wheel encoder with some aqua vitae and blowing it out.