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What distro are you running? My VS screenshots usually end up in one of a few places by default. Either Downloads, or in my Pictures directory there is a folder for Screenshots and a separate folder for Vintage Story. Though mine always end up in Pictures. Just out of curiosity, do you get a pop up for where to save screenshots on your distro? I'm using Mint Linux and when I take screenshots I get a pop-up that lets me choose what photos the screenshots end up in. Try opening the game and taking a screenshot, and see what the default download location is. If it's not that, it could be the redirect causing issues, but I honestly don't use a system like that. If you have an external drive plugged in, it could be going there? I looked online to see if there's similar issues but none have your specific setup and problem. Could take a peak? https://discourse.ubuntu.com/t/24-04-lts-screenshots-not-saving-to-a-folder-and-i-also-have-multiple-locked-folders-with-desktop-ini/55566/4 https://askubuntu.com/questions/1541828/24-04-lts-screenshots-not-saving-to-a-folder-and-i-also-have-multiple-locked-fo
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It looks interesting! The biomes look really cool, like genuinely immersive? Not to mention the detailed structures. I could see myself spending hours getting lose and building here. Honestly an adventure focused game like this sounds pretty cool, I'll def check it out. The physics are impressive. Apparently, it's made by one guy? Love seeing how games are building off the block/voxel based gameplay format with their own unique spin. The game does have some survival mechanics though? I saw on the steam page you can cook food in campfire. It might not be the gameplay focus but there is food I think?
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Because people don't just care about whether something works, people care about how something was made. Pretty much any service product that works, people use But I am not of the opinion people should be inconsiderate of the ethics of how something was made, got delivered to their house, etc. I am of the opinion that people have a responsibility to consider the ethics of what they are doing or using. And to be clear I'm not shaming anyone for using AI. Everyone makes ethics decisions. Some people don't make the cut-off at AI, others do. That is their decision. I certainly think people should use it less if they are going to use it at all, as with anything else. But, people clearly do think it matters? Is this wrong to say? I think you have a fundamental misunderstanding of why so many people like myself are wary of this sort of tech. It's not about whether the Thing In Question works, we don't care. It's a boycott. The concern is 1. How it was made? 2. Why it was made? 3. Who made it? 4. What are it costs? Convenience sure is nice, but if convenience comes at a rising cost, I am okay with being inconvenienced and learning things the hard way. I could care less about whether or not gen-AI works. Of course it works, that's why people use it. And I don't know what you mean by this comparison. Gen-AI is not similar to a power tool in my opinion. Most people do not have power tools. Most people do not know how to use power tools. Power tools are used by specialists. They've got experience, make mistakes, probably some form of certification. They can diagnosis errors, learn, trial and error, etc. Humans make mistakes. As does AI. Gen-AI is in just about every single piece of software, for free, by just about anyone, regardless of experience or intent. No certification. No preliminary screening. No guarantee the person using it even knows what they are doing. This isn't remotely similar. The ramifications of using a power tool incorrectly on a car is that the car breaks. Not good for business, or yourself, or the customer, or the car. The ramifications of such extreme implementation of gen-AI is largely (currently) disconnected by the people who use it. A guy in XYZ city having chat conversations in chatGPT doesn't feel the direct effects of the now un-recyclable water being poured into neighborhoods where data centers are being built. Eventually he will. Maybe not right now, but eventually as more of them are built. People's drinking water turns black, the planet gets a little hotter, more databases are scrubbed for content to be regurgitated, more people are laid-off, more content stolen, more people rely on gen-AI to do their thinking, more gen-AI in schools, etc. because the corporations selling you this technology are selling the answer to all the problems they created in the first place for profit. And they're collecting your data while doing it (nothing is free). So it's not about whether or not it works or is "better". It's about the consequences of allowing gen-AI to become as unavoidable (genuinely impossible) to avoid. It's an open discussion about whether or not people in a community want to see it or not, and if we should tolerate it any further just because everyone else is doing it. Everyone's a hypocrite about something. There's hardly anything ethical about iphones. I consider corporations implementing irresponsible creation and use of technology more responsible than the individual. Having said that, I choose to personally find alternatives and limit or end usage of anything made under concerning standards. Some things are worse than others, some things are more subjective. I recognize the lines I draw aren't 100% agreeable, and that's fine. I don't think a dev asking an AI chatbot how to do XYZ once or twice is on the same level as vibe-coding an entire video game complete with generated assets from the ground up, even if I personally don't use AI chatbots. But if your argument to is to blame the worker, not the tool (which is only something I partially agree with as my ire is more-so directed at the people and corporations making this technology irresponsibly accessible for profit as opposed to specific individuals) then I hope you're willing to take the responsibility as an individual and advocate for stronger corporate accountability. I hope you make an effort to use it as responsibly and ethically as you can. I hope you make an effort to learn about the serious damage AI data centers are doing. I hope you listen to the people rightfully upset at losing their jobs, moving out of hometowns, having their work stolen, resources drained, etc. If we're not even going to consider the conditions and variables in which a tool was created and why then as "workers", individuals, consumers, it is absolutely our responsibility to have a "further discussion" about the ethics of the tools we use. As not just with gen-AI, but all tools and tech. At the end of the day, I just think disclosing gen-AI is a courtesy. But I think we clearly have a fundamental mismatch in worldview. I don't want to spark any more discourse on this topic here so I won't be responding to anything relate to this specific discussion any further on this forum anymore. I've said my piece, make of it what you will. Edit: To encapsulate my point, all I am asking is people be more mindful of the services and tech they use, and make an effort to negate the harm of what they are doing. I'm not asking for perfection or moral purity. I'm asking folks to consider it. My personal(!) stance is that gen-AI is not something I want to engage with at all. That's all.
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Arguably that's more-so a point in favor of asking devs to disclose AI-usage in their work, at least on a courtesy level in my opinion. Though I suppose at a certain point, the community could just label it as AI enough times that it would be automatically hidden from anyone with that toggle? I certainly don't expect the average person to know how to do-compile and read an entire code for a mod. I don't think anyone is doing that for any piece of software. I'm certainly not (tbh at this point I assume most if not all software is using some sort of AI-assistance or the devs at bare minimum asks ChatGPT questions). Personally I think anything that's been vibe-coded to its core should come with some sort of courtesy disclaimer, but that's my opinion. I'm sure a lot of people don't know that mods like Eco Machina are vibe-coded, I certainly didn't, but I honestly have never played with it. Understandable, thank you for the honest opinion. I figured defining what "counts" as gen-AI was going to be a topic of discourse, since it doesn't seem that everyone has a unifying definition on that. I suppose we'll just have to see how the moderation changes pan out in the long run? I'm not really sure how programmers and devs really "count" gen-AI usage broadly. It seems that, like with anyone else, opinions are pretty mixed. So from that sense, I can understood wanting to leave it in the community's hands.
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I want to suggest the ability to increase font-size via presets "small", "medium", "large", "larger" or the ability to increase pixel size (ex: 16px). I find the font size in the handbook and descriptions of items a little small. If you're playing from a distance from your screen it can be hard to read and generally I think the ability to increase text-size is a pretty under-looked accessibility feature. Personally, I just find the handbook and chatbox fonts to be really small and the handbook specifically takes up so little of my screen (at least on my device) that it leaves a bunch of negative space that I think there's enough room for larger fonts. Also, the chatbox transparency is okay for me but I think the contrast is a little hard to read at times. If there was an option to increase/decrease the transparency for better contrast + readability that would be great! I know people don't want it to hide a large part of the screen but being able to lower the transparency just a few notches would be great, if not completely. Also if anyone knows any mods that can add these feature for me please let me know ^^
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I've come to ask about your car's free extended warranty.
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YOU HAVE TO TELL ME THESE THINGS ARE HAPPENING VS
Farmore replied to catcrazies's topic in Discussion
First time I realized typing in chat during storms makes the text all glitchy. -
I already left a comment here but wanted to express concerns about the way gen-AI is meant to be handled on the mod page. I know you mention the possibility of the feature being suggested being abused, but the vote system being considered basically just punishes anyone using gen-AI and puts others at risk of being targeted. If that's the case, why even allow gen-AI on the mod page if people are going to be possibly hidden for doing so (my understanding is that this is still at the behest of the individual to toggle off but still)? If it's a matter of not wanting to moderate it, or simply not being able to, I feel like there's a more intuitive system to use. Not to mention how vague "low-effort" is. Low-effort could easily not have any gen-AI, just be "low-effort" which is already kinda vague. It makes more sense to have a required gen-AI disclosure like what Steam and Itch.io have. I can't speak for Steam but I know on Itch.io devs are required to answer a "This uses gen-AI" or "this does not use gen-AI" toggle. And then implement a toggle that automatically hides any mod that has disclosed using gen-AI. Granted this system is not full-proof, someone could easily just lie and I'm sure people do on other store pages anyway, but I feel like this is a far easier system that doesn't potentially put innocent devs at risk of voting abuse, even if it's a passive system. I understand wanting to leave moderation in the community's hands but such a hands-off approach somewhat defeats the purpose of moderation. Overall I think a required gen-AI disclosure is just far less hassle than a system where users can flag "low-effort" content. If the Anego isn't going to take a hard anti-Gen-AI stance (which I have no reason to believe this is the case) I think at bare minimum being upfront about that and implementing a far easier toggle system is better. And I'm saying this as someone fairly against gen-AI, I just think this is a lot of extra work and potential risk. Like, what if someone or a group of people goes flagging random mods they just don't personally like? I dunno how prone to that behavior this community is but any potential abuse that is successful is going to be spread by multiple people... I feel like that's just more work overall to personally vet "are all the flags against this mod valid?" than to just leave it up to mod devs and punish those who are caught lying (which is also improbable but I want to believe people are at least okay with being transparent about gen-AI practices). Sorry this feels so critical lol..... Like I said in my last comment, keep up the great work !! I'm glad it's at least being considered how to handle this issue. Gen-AI is still so new and the gaming community is still working out how to moderate it, so I'm not expecting any perfect system.
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I have a pretty big two story house mansion I built in survival and it's absolutely freezing in here in winter. If I go into my storage shed or cellar I warm up but I don't warm up at all in my mansion. Is it not being counted as room because it's so big? It's not chiseled, just lots of open space. Is there a way to fix this and make my house warmer? How can I check in game if it's being counted as room?
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I've hit this point in my current survival world where I've... hit a wall. AKA winter. Normally I use winter as the time to work on pottery, small tasks, etc. but I've finished most of it already or before winter came. Now I'm incredibly bored just waiting for leather and building armor, but it's very repetitive and turning monotonous. Everything I want to do I have to wait till spring, and I also realized I don't have proper winter clothes so I'm also waiting to do that too. What do you all do to spice up gameplay during the winter months, or when you get bored and don't know what to do? I feel like I overtuned my first year in this new world to the point I have nothing left to do. Any advice for getting through the boring chores?
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A boasting of bowtorns. A despair of Daves. A drumming of drifters. A shake of shivers.
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Thanks for all your hard work! Absolutely pumped for 1.23! Combat update is going to be amazing, that's one aspect of the game I never really cared for. Love to see that you have got the community involved! For the logos, personally I like Alpha 4A and Alpha 1B, but between the two I think Alpha 1B is the best option.The color scheme of 4A being half bright/half dark makes it blend together a lot, where 1B is more clear visually. Big fan of the intertwining trunk idea, I look forward to see the final scheme. I also like Alpha 4B a lot, since scaled down the gear will show the brightest! Bravo 2B I think has the right gear size, though. I hope you all enjoyed your break! I do love a cold spring! Project Glint seems interesting, but what is entity AI? You mention something about graphical interfaces l but when I heard the word entity I think of NPC AI? Maybe I'm just not understanding what that means, lol.
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I still somehow manage to do this despite having well over 100+ hours on two separate files. Usually, grass.
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What embarrassing "noob" mistakes did you make starting out?
Farmore replied to Vexxvididu's topic in Discussion
Indoor pit kiln.