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Everything posted by Hanril
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I'm curious what are the extra functions of pixel art specific programs. I dabbled in pixels a bit years ago for RPG Maker, but MS Paint XP version seemed good enough for me. I saw it's useful for animations and overlays, but how much better is it just for static doodling around?
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I feel like there isn't much nuance in those low temporal stability housing environments, so right now it's pretty much just there. If it featured something exclusive to these zones, like terrain anomalies, crafting or growths, then maybe it would be more interesting. For now I see only potential.
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https://docs.google.com/spreadsheets/d/1uZs7w89q4N0AoCiHOaiL153_LpoZ-m3y45LxF47xotg/edit?gid=0#gid=0 I looked up u/AnteVictoriam's spreadsheet and it looks like just igneous rocks, so andesite/granite/basalt and specifically peridotite for best results. Those need to be close to bottom, so surface rock layers might not tell you the whole story. Other than that, just get a readout and dig down with offshoots every 6-8 blocks (can't remember exactly what's the range on propicks).
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I checked it out at various shadow settings and it seems dynamic light sources like the one on the elk are not blocked. I even made sure to fill in all possible gaps on edges, but that doesn't change it. I'm guessing the only light source capable of casting shadows is the sun, so it doesn't light up sealed holes. Not to be confused with block light levels, because those are probably correct despite being able to see in the dark.
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discussion A Year for Berry Bush Clippings is Ridiculous
Hanril replied to an_egg_cultist's topic in Discussion
It may or may not be a long time, but speaking from experience I feel like your reasonably sized amount is way too much. Unless you're traitmaxxing, you should be able to get enough cuttings in a single trip around green areas. I tried to collect 32 of each type of berry and most of it ended up as rot or alcohol. -
I'm guessing this is a placeholder texture for something, or a low res version for larger distances. The texture mod's creator probably would have more answers. Is this an actual thing though? Like does it change into some grass, or does it disappear completely? I'm curious whether VS has separate low res versions of textures for distand objects.
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The Dull Experience of Finding One Specific Type of Rock
Hanril replied to DazedByGravity's topic in Discussion
I feel like lime is important enough that finding it shouldn't be left to rng. Seashells are too scarce to be a valid source, but I remember Gneiss saying that it could be found as stalagmites commonly in all rock areas, and it sounds like a good idea for me. Not too common, but another reason to delve into the caves. Other than that, I would look whether ash could be an alternative for that. I don't have as much of a problem with looking for other certain types of rock. You will find igneous rock much easier, or deep enough. You will get your quern and machinery bases easily. For halite, I don't feel like it's that critical. Nice to have, but I got by without it. Makes sense to look for it in warmer climates, and historically it was a well travelled resource. And as for specific rock colors, that is acceptable for me. People usually worked with what they had around. It also makes first trips through translocators more exciting. And they sure went a long way for their obsidian. -
I needed some help with some segments, but overall it was fun. The elevator mechanic, the unlockable saferoom. Didn't bring my glider, because it's not signalled very well that it is useful there, and I'm not really eager to ride back to my base. Most people apparently just chuck it aside as a difficult novelty. Also I defeated the bird before climbing to the top, but I don't think I killed it. It didn't come back for the last few strikes and I don't know if it was scripted like that, or was it a bug.
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My picks won't be VS specific, but I think they made some absolute bangers when they covered the game and nobody mentioned them yet. I think Gneiss (Name and Extra) channel did pretty much the best videos on VS geology and I believe it was the one that sent me straight to checkout. He covers a lot of topics, but there are hours of good video that I replayed for a long time. Also NeddyTheNoodle that made two great narrated vids on VS lore. If I remember it right, he's now working on the new trailer. His voice acting just went, gave it a firm handshake, and took the roles of in-game characters.
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I like a crossbow as a class specific/endgame/Jonas weapon. The problem is that it kinda just excels at strength and not much else. You also shouldn't be able to carry it in inventory loaded, as it would be too easy to cheese. So maybe a mounted option for base defense? Also mandatory misfire chance during rainfall.
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I think I have a small correction. Animals despawn in low light areas, as wiki says after 5 minutes, and with a minimum distance. Never saw them straight disappear, but if you ever look at an animal that fell down a dark hole it will have a "dying" status, also with a timer if I remember correctly. That's why I always left a light source if I trapped an animal that I wanted to take alive later. Now what is the exact light level for that to happen, and what levels are in open areas, I'm not sure. I can't remember if domesticated animals also needed a light source, but I always left it just in case. The wiki should have the correct spawn and despawn conditions for most entities.
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Looks really fun, nothing more to say. I would see it in base game.
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I'm not an ice skater, but I imagine the movement could have the similiar speed bursting pattern like swimming. But also think when rivers are updated into a more viable travel option and they freeze, you can still blaze through terrain. And then the ice breaks and you fall into freezing water.
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I do feel that efficiency freak comes out with age, especially since we're plugged into wikis and soure code all the time. It does feel rewarding for a while, but with no one to appreciate it there's mostly no use for it. I always had more food than I needed, smallest leather tanning room became just a hoarding hobby after getting the best armor. Iron was still something that needed to be upkept. I guess I won't be too original recommending exploring and collecting. Leave your homestead and start anew far away, rough it out in the wild, go hunt for some exotic species of animals and plants, collect butterflies, fish, antlers, best chunks of ore. Build structures to help you navigate, chisel the hell out of them. I'm not much of a server player, but I guess playing with other people, preferably tight knit group, would be more rewarding. More reason to optimize when it's not just for you. As for the tools, this is a spirit dad thing. You go through shovels so quick that using metal feels almost wasteful. Stick tongs are perfectly fine, biodegradable, and practically grow on trees. Use it until it disintegrates. But ultimately if you're done with the story so far, progression, exploration, I guess you can also give it a rest for a while and come back later.
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Snowshoes should make walking on snow faster
Hanril replied to chaotic lizard's topic in Suggestions
Honestly yeah, since there is something that clearly looks like a snowshoe and there is plenty of winter clothing, I would like to see that. Speed numbers are for later consideration, but maybe a thing to include in clothing customisation. Can't remember if it was in the works already, or just mentioned with the armor rework. -
Filters on items restricted by a trader's outpost
Hanril replied to Dirk van de Laar's topic in Suggestions
Yeah the claiming system is working a bit too well, both in single and multiplayer. I don't know if it's for protecting the traders from some player-made inhumanely cruel machinery, but most often it ends up blocking their doorways with generated bushes. TOPS also has this problem, where you walk right next to spawn and can't pick up stones, sticks and berries, because someone claimed chunks of land and left them unused.- 1 reply
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When it comes to decorating armor pieces with stuff like that, this is apparently work in progress. See the armor rework concept art. I quite like that idea. I just like the cool factor in games, decorating, doing stuff just for enjoyment.
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I wouldn't even say PT was overly successful with his iron so far. His first attempt at an iron blade was probably the best. Jumping straight into iron from bushcraft, not having access to the supply chain and bronze industry, even resources available in his land, a lot of mess ups are to be expected, but recording all that is valuable.
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Yeah I recently saw a video with bog iron similar to that of PT, and his results were a bit better. Some said it's fake, others that he had better quality resources. Real shame that these videos got such a bad rep, because it's such a good concept.
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I'm distrustful of anything that isn't Primitive Technology. This stuff was too ripe for fake slop even before AI.
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I think the Twilight Princess system was ported to Abiotic Factor and it was pretty fun. I'm ok with more systems, but there will be so much whining ang crying, like with trees and berry bushes.
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Aside from disable mods and try fresh, are they dropping anything? Drops sometimes get stuck being invisible for some reason, but mostly for a single mob.
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The whole point of water is to dissolve dirt and sink heavier elements. Also panning is for bootstrapping your copper production with a chance of some goodies, not for passive income.
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Unknown land and no memories of the past
Hanril replied to LazyKudla's topic in Videos, Art or Screenshots
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80 hours is rookie numbers bro you gotta pump those numbers up. Honestly I'm quite happy with how much there is to do in the game, but I can understand it can feel a bit time consuming. If I was shorter on time I would've definitely bounced off of a few games lately.