trickyytrapp Posted June 30 Report Posted June 30 Mostly the problem I have with it is that even if the work item shatters, you should get at least some percentage of metal back. Matter cannot be destroyed entirely, and it is so very frustrating that when it's a 10% to break, it breaks anyways. 3
TheRealMork Posted June 30 Report Posted June 30 3 hours ago, trickyytrapp said: Mostly the problem I have with it is that even if the work item shatters, you should get at least some percentage of metal back. Matter cannot be destroyed entirely, and it is so very frustrating that when it's a 10% to break, it breaks anyways. I agree with you. While waiting for it to be implemented in the base-game, there's a mod called "Quench Salvage" that gets the job done. Hope that helps. https://mods.vintagestory.at/quenchsalvage 1
Hanril Posted June 30 Report Posted June 30 (edited) I don't know if steel would be able to be resmelted, but I think iron should drop a portion of the initial material, since it's not contaminated with carbon that much during the forging process (I guess?). Even though it's such a plentiful resource, there's still a significant fuel and time cost. Also could we pack kilns with combos of iron and coal? Sometimes you just get stuck with a handful of different fuels and ore, and no way to make any use of them. Edited June 30 by Hanril 1
TheRealMork Posted June 30 Report Posted June 30 4 hours ago, Hanril said: Sometimes you just get stuck with a handful of different fuels and ore, and no way to make any use of them. Well, if I may suggest: https://www.vintagestory.at/forums/topic/21664-mixing-iron-sources-in-bloomery/
trickyytrapp Posted July 4 Author Report Posted July 4 On 6/30/2026 at 7:13 AM, Hanril said: I don't know if steel would be able to be resmelted, but I think iron should drop a portion of the initial material, since it's not contaminated with carbon that much during the forging process (I guess?) This is exactly what I want. Im not asking for the whole ingot, but to lose all of that work because of an initial 5% chance of shattering is not only disappointing, but extremely frustrating.
Dilan Rona Posted July 8 Report Posted July 8 It is beyond frustrating when you just made a steel pickaxe, and you are forced to wait for it to cool down properly. Cause more often than not, the second you try to cool down the pickaxe head so you can put it on a stick, it shatters, and all that work you put in is wasted. Including material loss, as you are forced to make a new pickaxe head using a new steel ingot.
VaelophisNyx Posted July 9 Report Posted July 9 (edited) There really shouldn't be a shatter chance...that's not really a major concern with tempering and quenching IRL. Mostly just trying to not miss the target hardness is the main concern The entire quench & temper system is poorly designed and very anti-player as a result. Edited July 9 by VaelophisNyx 1
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