Nathan Flaminio Posted July 5 Report Posted July 5 Can we get a fix for the wind/cold inside of buildings? I get too close to a window in my workshop, my Seraph puts his arm up to block the wind. (Workshop counts as Room and Greenhouse). My armor stand with Chain Armor next to the window is frozen. Plants are blowing and freezing inside of greenhouses, not just by the windows, the entire interior. At a certain point, I can understand the freezing, but there shouldn't be any wind at all in a completely enclosed space. Smithing on an anvil Can we move the Tooltip up a bit? The words appear on the ingot being worked into an item. Can we get it off the item completely? I still have some trouble seeing the height of voxels when smithing large items. Is there something that can be done to better show differences in height levels when smithing things like Anvils? Windmills The new Large variant is underpowered for the amount of resources spent to create it, especially compared to the new Waterwheels. There seems to be some discrepency with getting them to properly detect wind-levels; My Windmill attached to the Quern in my main house seems to be running at ground-level wind values instead of the wind at the height of the rotor. HUD shows 26% wind while indoors at ground-level, quern doesn't move. Climb the ladder, HUD shows 96% wind, sails start to spin again. I've tested this repeatedly. At a distance, you can see the sails spinning at my workshop much faster than the sails at my house (which often doesn't spin at all), even though they're the same height. When visibly targeting the rotor, it then seems to detect the windspeed and starts spinning again. Both are the newer Large Windmills. Height of windmills for both buildings is 225, sea level is 165. Full sails. Also, can we get vertical Clutch/Transmissions for the Querns? I had a few more things, but now I've forgotten (because I'm old and haven't had my coffee yet...) 8
Nathan Flaminio Posted August 9 Author Report Posted August 9 Get rid of the red cannot knapp here message when adding flint to a bloomery. Still would like to have the ability to chisel in small amounts of (running) water for fountains instead of huge water blocks. Snow shouldn't build up if it's not actively snowing. Could make an argument for wind, but if wind is blocked by a building (or whatever), there shouldn't be buildup. It would be nice to see a bit more realistic fluctuation in temperatures. It's not always oppressively hot in summer and below freezing in winter. I'd like to see a way to attach a new kind of lantern to a gear, or a hood that spins with an amplifying lens to make realistic lighthouses. Something that would make the light into a cone, and spin.
LadyWYT Posted August 9 Report Posted August 9 1 hour ago, Nathan Flaminio said: It would be nice to see a bit more realistic fluctuation in temperatures. It's not always oppressively hot in summer and below freezing in winter. In fairness, regional temperatures rely on stuff like mountain ranges, ocean currents, and the jetstream. It's how you get some more mild climates in parts of Europe, while having more extreme climates in certain parts of the US, despite the regions being on the same latitude. I don't know that it's impossible to simulate in a game like Vintage Story, but I'm not really sure how one would go about simulating such things, aside from the standard chunk variations we have already. For adding something random to the list of wants though...I wouldn't mind seeing the paw-paw tree be added to the game. For those who don't know, paw-paws are something of a tropical fruit native to the eastern US. They look kind of like big green stumpy bananas, with creamy yellow flesh on the inside and large black seeds. The flesh has a texture like custard and apparently is supposed to taste kind of like a banana or pineapple. Definitely an odd-ball fruit, but it would be an interesting way to have a tropical fruit option that can be easily grown outside of the tropics. 2
Nathan Flaminio Posted August 9 Author Report Posted August 9 10 minutes ago, LadyWYT said: For adding something random to the list of wants though...I wouldn't mind seeing the paw-paw tree be added to the game. For those who don't know, paw-paws are something of a tropical fruit native to the eastern US. They look kind of like big green stumpy bananas, with creamy yellow flesh on the inside and large black seeds. The flesh has a texture like custard and apparently is supposed to taste kind of like a banana or pineapple. Definitely an odd-ball fruit, but it would be an interesting way to have a tropical fruit option that can be easily grown outside of the tropics. Now when you pick a paw-paw or a prickly pear And you prick a raw paw, well, next time beware Don't pick the prickly pear by the paw When you pick a pear try to use the claw But you don't need to use the claw When you pick a pear of the big paw-paw Have I given you a clue? 1
Nathan Flaminio Posted August 27 Author Report Posted August 27 The book titles on the books, instead of "Orange" or "Purple." We finally did the Resonance Archives again, and trying to get all those books, in order, on the bookshelves takes far more effort than it needs to. I can see having it an "orange book" before you read it, but after it should show the book title and chapter when you hover over it.
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