Whiles34 Posted July 7 Report Posted July 7 Hi all! I’m having a problem in the game where barrel processes aren’t completing. For example, when I try to mix limewater, the water stays in the barrel and the lime remains in the processing slot but limewater is not created. I double-checked the ratios, addition order, broke and replaced the barrel, everything. Also, timed processes — like soaking — also overrun the completion time (eg “1.2 days/24 hours”) without the barrel opening or product appearing. Breaking the barrel returns nothing. I am running a heavily modded game, but my friend is playing most of the same mods and their barrels are working just fine. I tried disabling as many of the mods we do not share as I can, but it’s still not working. I also tried deleting the cache and moving my mods and save folders into a new install, but this didn’t work either. Does anyone have any advice or know of any specific mods that might be causing this problem? Thanks in advance!
LadyWYT Posted July 7 Report Posted July 7 Welcome to the forums! 48 minutes ago, Whiles34 said: I am running a heavily modded game, but my friend is playing most of the same mods and their barrels are working just fine. I tried disabling as many of the mods we do not share as I can, but it’s still not working. I also tried deleting the cache and moving my mods and save folders into a new install, but this didn’t work either. Does anyone have any advice or know of any specific mods that might be causing this problem? The first step is going to be getting the vanilla game to work correctly. Once you've verified vanilla works correctly, then you can re-enable your mods one by one and test as you do so. Make sure you do this on a fresh world, since the old world might be corrupted and you otherwise don't want to break a world you actually play on. It's a tedious process, but it's the best way to figure out which mod is causing the issue if there's no obvious culprit. I would also make sure that all your mods are up-to-date for 1.22. Older mods sometimes work on newer versions, but 1.22 introduced changes that broke a lot of older mods, so out-of-date mods are more likely to cause issues.
Whiles34 Posted July 8 Author Report Posted July 8 Thank you, LadyWYT! I was afraid that I was going to have to do this. It’ll take a while (a lot of mods), but I’ll slog it out. Again, I appreciate your help!
Dilan Rona Posted July 8 Report Posted July 8 What can save time is to eliminate the newest mods you added (last in, first out). It will help to reduce time needed to figure out which mod is misbehaving. 1
Jose Alfredo Ramos Posted July 13 Report Posted July 13 (edited) On 8/7/2026 at 11:59, Dilan Rona said: (last in, first out) "Last In, First Outt" is an inventory management, not a mod debugging strategy. Not approved by IFRS Edited July 13 by Jose Alfredo Ramos 1 1
Dilan Rona Posted July 14 Report Posted July 14 I do it all the time. Whenever I have a problem on my modded game, the last mod(s) are the first to get nuked when I'mm having issues with my game. And considering I had a peak of 287 mods, knowing what I added recently due to new or updated mods, it saves me a lot of time. So don't just dismiss last in, first out due to narrow mindedness. 1
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