Jump to content

Recommended Posts

Posted

I checked on the Github bug tracker and this is apparently a known issue... you end up riding your elk underwater (can easily happen if you jump off of a cliff) and it won't rise to the surface. If you are not close enough to shore it cannot climb out of the water and will drown. I got my loot out of my elk's saddlebags but couldn't save the elk... SORT OF. It is now floating at level 88 underwater, dog-paddling away forever, and I can still manipulate some stuff on it... the three temp gears hanging from the saddle, my bedroll, etc. But I cannot ride the elk or otherwise affect it.

My issue is, other than the fact it has full gear and sturdy leather saddlebags, you can only own 1 elk. Is there a way to either TP the elk to dry land or clear my ownership of it so I can have another? This is an expensive loss!

Oh, another odd thing... you can see my elk is lit up underwater, but there is no lantern model hanging from his chest. No idea what happened there!

 

2026-07-13_22-41-10.png

  • Like 1
Posted

Yeah, tried that first. Ironically, that did cause my elk to swim in my direction... drowning closer to shore.

I am wondering now if my elk hasn't vanished because I left gear on it... like the new chests that collapse once they are emptied? Do I take off all of the gear and then try to obtain a new elk?

Posted

Having lost an elk to random shennanigans myself, I can strongly recommend the following.

  • /gamemode creative
  • "Return" your missing elk and equipment from the Creative Inventory menu
  • Slap on a complementary "upgrade" of some type, such as a snazzy elk blanket, for your trouble
  • /gamemode survival
  • Rejoice!

I have zero remorse with fixing game issues with Creative, although I try to be a stalwart of regular game progression otherwise.

Professor Dragon.

  • Like 3
Posted
14 hours ago, Maethius said:

Yeah, tried that first. Ironically, that did cause my elk to swim in my direction... drowning closer to shore.

If the elk is responding, it's surprising that it won't teleport when it fails to reach you. How close were you, and how many times did you blow the flute for it?

For more mundane situations where it makes an unsuccessful attempt to path to me first (such as when I am underground) I find that the elk will get as close to me as it can by conventional means, then when I play the flute again realize it cannot get closer by walking and will teleport. In cases where the elk could reach me but needs a long time to do so, such as when it's ~100 blocks away on easy terrain, I can only get it to teleport by running further away (outpacing the elk) and playing the flute again as I run until it gives up and teleports. 

  • Like 3
Posted
7 hours ago, Professor Dragon said:

Having lost an elk to random shennanigans myself, I can strongly recommend the following.

  • /gamemode creative
  • "Return" your missing elk and equipment from the Creative Inventory menu
  • Slap on a complementary "upgrade" of some type, such as a snazzy elk blanket, for your trouble
  • /gamemode survival
  • Rejoice!

I have zero remorse with fixing game issues with Creative, although I try to be a stalwart of regular game progression otherwise.

Professor Dragon.

Yeah, I've really considered doing this! I don't like jumping into GM2, but for a glitch I think it's worth doing.


@Facethief LOL! I can only drink from a cup, apparently, and it would take a LOT to bail out the whole lake with a ceramic cup!

@williams_482 I was right in front of him when I blew it... and he did try to reach me! He just wouldn't "ascend" to the surface, and so he drowned! :(

Posted
35 minutes ago, Maethius said:

@williams_482 I was right in front of him when I blew it... and he did try to reach me! He just wouldn't "ascend" to the surface, and so he drowned! :(

Seems you're beyond the point of any help save /gm c.

If this happens again, try blowing the flute repeatedly and further away. If you're right in front of your elk it's probably not going to think teleporting to you is necessary. 

  • 2 months later...
Posted

Yeah, I just faced this myself.  I got back to where we had both left our elks, returning from a translator expedition.  I noticed the map icon for mine was swimming away from us into the sea, so I blew my flute and he turned around and started coming back.

Only much later, after thinking "wait, where did my elk end up?" did I look around and find him at the bottom of the sea, dead.

I was able to /tp him back to land, but is there nothing to do when an elk drowns?  No way to change their state back to "alive" by some server command?  😞  This is sad...

I mean, at least I've got all of the loot and blankets, lantern, saddle bags, etc back now.  But, it seems like there should be some way to revive them with commands, since you can randomly tweak their (and your own) health and satiety and such with commands....)

 

Any more thoughts on this since this thread in July?

Posted
2 hours ago, Xplosionist said:

No way to change their state back to "alive" by some server command?

Funny thing is, there is, but it crashes the game. The command /e cmd l[] setattr bool entityDead 0 should do the trick, but it causes an EndOfStreamException.

 

Your best option is to spawn a new elk with one of the following commands:

/e spawn tameddeer-elk-male-adult 1
/e spawn tameddeer-elk-female-adult 1

or by entering creative mode with /gm 2, finding the elk in the creative inventory, spawning it that way, and going back with /gm 1.

 

While it is purely optional, in case you don't want to harvest the corpse and instead you want to cleanly remove the corpse of the previous elk after getting a new one, you can do so by looking at the corpse and using:

/e remove l[]

but remember to take all of your items off of it before you do so, and be careful that something else doesn't wander into the center of your screen.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.